Posts by SemperDeadly

    Whitchit,


    I absolutely love this idea!! I think the naming however would be difficult, simply because not each department would run constables and some of us have no idea what exactly a constable is.


    The general idea is awesome, but I think maybe we just make a simplified thing such as
    • Firefighter / Police Officer / EMT / Paramedic
    • Lieutenant
    • Captain
    • Assistant Chief
    • Deputy Chief
    • Chief
    or something along the lines of that ^


    Would just make a simplified overall system and would be cool to assign Lt’s to each truck that’s in charge of the apparatus and then the rest just normal employees.


    Anybody else have any good input? Overall I’d love to see this implemented but might be a very long time until we see this.


    Sincerely,
    SemperDeadly

    So yes some calls can be ran with units not responding without lights or siren. The calls which do this are only the planned events which varies across the game but can range from smoke alarm checks to football events. These events send the unit but don't show any lights and travel at just like a unit going back to a station.

    Thomas1321,


    Thankyou for letting us know about that. What we are mainly trying to push for it an option to respond to ANY call Code 3 or Code 1. It’ll be Code 3 by default for those that don’t wanna play it out realistically and it doesn’t effect their gameplay.


    Sincerely,
    SemperDeadly

    Thanks for responding quickly, look, I don't know if it's me but that option doesn't appear.
    I have the game in Spanish

    CoronelCampos,


    Yeah I honestly don’t know why it’s like that.


    Im not at my computer for a while but I will try to remember and get back to you once I’m home.


    Anymore questions, comments or concerns feel free to let me know!


    Sincerely,
    SemperDeadly

    TamaraCade,


    Welcome to mission chief firstly!


    In regards to your conflict, for now you can buy a platform (or Quint if that’s what it is and you are a Captain or above), you can place it in one of your current stations, then once you expand, you can just move that apparatus to its appropriate location.


    In regards to your alliance request, you can check out the alliance I am in where we play realistically and will always help you out with whatever you need, especially if you’re nearby one of us and we will send units to you. You can check us out with the link in my signature!


    Anymore questions, comments or concerns feel free to let me know!


    Sincerely,
    SemperDeadly

    How can I upload my texture pack to the game? I don't know the procedure to publicly upload my mod.For Example:
    Dodge Charger Chilean Police (Carabineros de Chile)


    CoronelCampos,


    You have to go to the graphics pack selection, the choose vehicles and create your own. Then you find the slot that you wanna play your graphic in such as your police car or type 1 engine, etc.


    Once you have done that, it’ll ask you to upload an image of it without lights and then an APNG or whatever you have for it with your lights activated.


    Very basic explanation but if you need further help lemme know.


    Sincerely,
    SemperDeadly

    Bradley,


    For your suggestion regarding the Code 1 or Code 3 responses, it has been brought up already. The fact you continued to bring it up allows the devs to really see that the community wants it implemented in game. Our idea was mainly all calls are Code 3 and if you want it a Code 1 call, you’d just select the drop down box and select Code 1. That way those players who don’t wanna RP it out and just go Code 3 all the time, have the default setting of Code 3.


    Secondly, your suggestion regarding the different tones and sirens is absolutely awesome! I haven’t thought about that and I think it’s awesome to hear about someone bringing that up. Definately a plus 1 from me on that and I really hope we can get that in so I can use my county’s dispatch tones for any call that comes through. GREAT suggestion!


    Lastly, I believe they are already trying to fix it, or it was already fixed. We just have to await the update with it and see how things turn out for us. There’s a LOT of things they’re working on constantly but I know the alliance buildings is a main one for them ontop of the Brush stuff they’re trying to do.


    Wrapping up your post, I think all 3 are great suggestions and I upvoted your post! Thanks for the awesome suggestions man!


    Sincerely,
    SemperDeadly

    Greetings all,


    Read this post and I see this is post somehow made itself onto the US version? Im just confused, especially the part where we don't have 2x credits like the original post stated.


    Anybody able to un-confuse me?


    Sincerely,
    SemperDeadly

    Semper,
    You actually can use the utility for tree in roadway calls, and it does actually act as a heavy rescue- also if you do any water rescue expansions on a station- and buy a boat- it can pull the boat

    manfromcny,


    My apology as I was unaware those mission allowed them. My perspective though is to just get calls like that more often. I don't enjoy seeing utility units in my stations and just not being called, as well as the water rescue expansion calls need to generate more for us to use them too.


    As it currently stands, Utility's are near useless besides hauling trailers for a once in a while water rescue mission.


    Sincerely,
    SemperDeadly

    Greetings,


    On the more serious note of my complaints, I would like to bring up the subject of Utility Unit’s.


    I feel like there should be more calls involving utility units because mine never run calls and are just a piece of apparatus occupying the space in my station.


    Can I make a suggestion for some calls? Minor Accident (Would just use a utility unit to broom debris and throw some speedy dry down), traffic control (Use the smaller apparatus to assist local PD in controlling traffic or something so they aren’t tied up all day, Tree on Roadway (You dont need to send a big fire engine to simply use a chainsaw so I think we should swap that out for a utility unit call).


    I just wanna see people’s utility units more active. I know they’re used for trailers and all but still some General single apparatus calls for them would be cool to watch them respond with it.


    Sincerely,
    SemperDeadly

    Greetings,


    I am having a HUGE problem with the game itself. I seem to have gotten everything setup and going good now but I’ve ran into an issue. The dang game is too addicting and I just cannot stop playing it.


    If anybody is experiencing the same issue, please let me know.


    Sincerely,
    SemperDeadly

    You can go to each dispatch centre and click 'Edit', you'll then be given a tick box which says "Create your own coverage area." If you select this for each one, it will stop you producing those large calls in areas that can't handle them. In the meantime, the calls will disappear within 48 hours of spawning.

    VICFire,


    In reference to the disappearing of calls, if I’m correct it’s actually 24, not 48.


    Sincerely,
    SemperDeadly

    apologies if this is redundant, but it would be nice to be able to establish station response boundaries. That way the first units brought up for dispatch would be the closest within that stations boundary, then cascade to closest by distance for available units.

    Fireboy718,


    Is it not already set to the closest unit to the scene..?


    Sincerely,
    SemperDeadly

    We just found it weird.


    The members in that alliance are members who we either kicked for inactivity or other reasons.
    There then join make an alliance and copy are rules and command structure, even down to the titles people hold.

    ChrisB,


    What others in this forum have posted, its just showing that yall have a good, solid setup that is proven to work and they want to be an alliance like yours. You're the founders of your own miracles and should'nt be upset if others take your work here because you know that you made it all and put all the hard work in and you are seeing it elsewhere now. You made a good move, don't let it feel like it should run your alliance down dude.


    Sincerely,
    SemperDeadly

    ChrisB,


    Although it may be a pain seeing another alliance copying your rules and all, I don't think there is a necessity to conduct any punishment towards the alliance.


    Yes you might have spent hours on rules or maybe even seconds for some. However it is just a bunch of words that cause no actual harm to you or your alliance besides hurt your feelings. I think you should just let it go, maybe at the most message the owners if you REALLY are super butthurt about it and ask if they could please not copy your rules and change them completely.


    I just honestly think getting hurt over a bunch of words that aren't being disrespectful to anyone, is just something we shouldn't care much about here. If it was stealing graphics packs or something more important, then yes 100% go for it, but its just a bunch of words put together.


    Sincerely,
    SemperDeadly

    There should be a way to turn on or off dispatch centers. One may choose to play one area and not the other in the same account.


    Also when one is expanding into another area and a new dispatch center is created for that area, they may not have all the required units built for the new area yet , like HazMat, MCV, BCs, rescues, water tenders, etc They player can chose to turn off the new area and continue to gain credits with the original area until the new area can be put into service with the required units.

    DalyCityFire,


    I support this suggestion, and I think for those who like doing different locations that are not nearby their previous ones is a great asset. I think what should happen is you are only allowed 1 Dispatch Center to be set to "Out Of Service" in which ANY station that is attached to that dispatch center is placed on an "Out Of Service" status.


    With that being said, there must be a requirement of 1 dispatch center online to do so. I also think we should have it set so you can only do this at a certain rank, or a certain amount of stations attached to the dispatch center.


    Great suggestion and I support it all the way!


    Sincerely,
    SemperDeadly

    Could someone please explain the follow-up feature and the follow-up filter under available units on a dispatch page of a call? I've been trying to find information but I am not successful. I have been playing for about a year and I have never used it.


    Thank you.

    Kped3696,


    The follow-up tab is basically allowing you the ability to take a unit that is currently on a different call, and once the call clears up, it will respond to the call that you are currently selecting.


    Basically an immediate re-dispatch for the apparatus to another call.


    For example if I have a Road-Accident and a Electrical Cupboard Fire and need an engine but all the ones are available then you can use the follow-up tab. Lets say Engine 5 is on scene of the Road-Accident and its about to be completed. Now once the Road-Accident is completed, if you have Engine 5 as a follow-up for the Electrical Cupboard Fire, it will respond immediately after completing the Road-Accident call. It's very handy when you have a limited amount of a certain apparatus.


    I hope this helps, feel free to ask any further questions regarding your subject!


    Sincerely,
    SemperDeadly

    I think an alternative would be create wildfire stations or even better rural stations. In my county alone you have two very different stations. The urban stations while some are pretty small in size and don't have a rescue truck assigned, the rural stations tend to be anything from a garage to a small steel building with a tanker or two and a old army truck with a hose reel and tank and perhaps an engine. I have always felt this game was designed for urban environments and it shows. Not a hit against the game but as it grew here in the US for example things just didn't fit too well. There are some county's that have stations that would rival a major city then there are those that have an old garage with the tanker and converted 5 ton truck outside and the used engine in the garage. Instead of adding an extension to large stations, have a wildfire/urban station that is restricted in it's size and use of extensions.

    Barake,


    I believe that is what they are coming out with so this would actually help almost all of us and give us what we are looking for. We just have to wait for a release / update for it to come out.


    Sincerely,
    SemperDeadly

    Hawk5,


    This is actually one of the few suggestions I really like and would actually like to see.


    It would make the difficulty for the game a bit more, however I think it would be a pretty cool asset to add in.


    Maybe if we can get it so vehicles automatically respond code 3 but if we want to send it code 1 then we have to select a box on our dispatch screen for that call or something or maybe the call itself is considered a Code 1 call. Just to accommodate those who do not want to do Code 3 or Code 1 dispatching.


    What do you think?


    Sincerely,
    SemperDeadly