Posts by Mike G

    BLS stands for Basic Life Support, I do not see what they can do in Cardiac Arrests. Since that is an Advanced Life Support task.

    Cardiac arrest is not a "task." It's a state in which a patient is in. Chest compressions, airway maintenance, utilizing an AED, and rapid transport are all BLS "tasks" that exponentially increase a patients chance of survival. Medic's certainly have an important role, but the basics of a CPR call are extremely important and can be accomplished by a BLS unit.

    I'd like to see IFT's expanded to include transfers from random hospital to random hospital, and random clinic to random hospital, rather than just clinic to closest hospital.

    That cannot be implemented. Like, cannot.

    Agreed. The purpose of the thread was to point out that it's not realistic when my engines drive across water, and the second part was a joke about if it is going to be a thing, I should have to unlock it because it's too convenient.

    I don’t think the water boats should unlock at deputy chief. This is because it may be realistic irl but really, you need the required amount of stations to spawn any of those missions. There are so few anyways that it really doesn't matter. Honestly, you won’t profit until you get enough stations so...

    Not talking about boats, talking about the ability to drive an engine across a lake.

    My units are routing across rivers, bays, and inlets instead of going around them. As convenient as it might be to drive on water, we're not there yet irl and I feel like I'd need to be at least a Deputy Chief to unlock the driving on water feature.

    My temporary solution, was to add a "Clinic" to the hospital and use it as an "ER." I would try to send the lower level PTs to that first and send everything else to the main hospital. It has helped out A LOT since it "adds" another 10 beds to the hospital.

    I like that idea. I'll give it a shot.

    If anything it would be the other way around :),


    My logic is the most serious patients would be treated first and then moved to different parts of the hospital as when patients are released its not really them being released rather it is them being transferred to different parts of the hospital so the most critical ones are transferred first.

    From my experience, sick patients sit in the ER for 2-3 hours (on a good day) before they're stabilized, a floor bed or a bed in another facility is found, transportation is arranged, and the patient leaves the department. Not sick patients (A&B) are treated and released within an hour, often times without even getting to a room.


    Certainly, sick patients have priority, but it's important to realize that the department is capable of treating multiple patients simultaneously, which is why we both agree that patients should have an individual timer rather than a department level timer.

    I've been thinking about ways to ease my growing pains, particularly with hospitals. Having experience in an ER, I think it would be more realistic to move away from the 1 pt discharged per hour rule to a 1 to 2 hour timer assigned to each pt that starts on their arrival at the hospital.


    It would be even better to see a timer based on pt's triage code, for example:
    A- 30 minutes
    B- 1 hour
    C- 1 hour 30 minutes
    D- 2 hours
    E- 2 hours 30 minutes


    Thoughts?


    In the meantime, I'll just keep expanding.