Posts by 1776Appalachian

    Currently , EMS units and Cops transporting to hospitals and jails , clear the hospital/jail immediately upon arrival.

    Obviously,anyone who has transported to either place knows that your unit is stuck there for a certain amount of time , depending on how busy it is determined how long the wait it.

    My suggestion would be a setting in the "transport settings " menu to allow a player to enable some type of hospital/prison arrival delay setting before the unit can clear. Perhaps a option of 15,30,45,60 minute delay before a unit can be clear of the building.

    Has anyone had a HEMS be required on a run? I see many missions have HEMS required possibility percentages but I've never seen one actually required . Certainly units can transport any patient by ground in real life ,but to see a HEMS request that would be a good reality addition

    Just a quick thought for the more serious "Echo" medical runs .

    Many jurisdictions add manpower to go with ems to these runs , whether it be engine ,truck , heavy rescue or even just a utility or brush .

    Anything they generated an "E" like a 9-E cardiac arrest , 6-E breathing, 2E Allergy or others like that.

    We already send an engine on the object stuck in a person , which I'd like to see changed to any manpower piece and not just an engine

    Couple thoughts on new POI's that could add to realism.

    - Nursing Home/Senior Living Building - self explanatory for suggested Medical Calls and we all can preach the addresses of our favorite nursing home runs by heart

    -Garden Apartment Building - 2 to 3 story apartments to generate medical and mid level fire calls

    -Pond - small water rescue type calls on mostly residential or farm properties

    -Motel- generate small level fire and ems responses as well as quite a bit of LE calls of various types

    - Winery- similar to a bar with folks drinking but also has open areas for small brush fires and a parking lot for hit and runs and car fires

    - College Campus - just to designate a college from a school (which I consider a high or middle school). Different clientele and calls at college

    -Solar Farm - no one likes them but they present some interesting mission ideas if you're creative, medical to hazmat to fires

    -Data Center- Similar the above Solar Farm

    -Medical Office Building - Generate medical and low level fire calls

    -Mine- Whether it be a coal mine or other mine ,this could be something for more rural areas

    -Courthouse- Prisoner transports for court

    -Post Office- Larceny , threats ,medicals

    -House of Worship - May be controversial for some folks for whatever reason but it is a gathering place for medical runs

    --Golf Course - many ideas for missions

    -Park and Ride - medicals , auto theft ,larceny ,hit and run

    - "Something for a big store" like a Walmart,Sam's ,target ,Costco etc..

    Hey all question....

    My kids would say I'm a pretty active player of MC and I play pretty realistic but I have never had any mission request an helicopter . My HEMS bases are turned on and I have them in the dispatch areas I'm playing in.

    Attached is a screen shot of a scooter accident mission requirement in case you haven't seen the helicopter request chance box.

    Thanks !

    Is there a way we can get the ARR's to recognize Light equipment as opposed to just light towers. Same for an ARR to recognize Generator equipment as opposed to just the Generator Trailer .

    The ARR for foam and for flood equipment are both working fine but I'd appreciate an update to make sure we can select vehicles with light equipment and Generator Equipment

    Thanks

    Can't imagine it would be too hard to copy and paste the Ems Rescue algorithm (that acts as a fly car) to create an ALS Engine (fly-car) and ALS Platform (fly-car) that has to be filled with ALS Fire Trained people . Or have an option in each EMS Engine /Ambo's option to "turn off" transport ability or to select "act as flycar".

    Just spitballing a thought I had,not sure how it could work but for realisim and to try to make some use of the Patrol Routes feature for LE vehicles.

    I know when I'm out on patrol , I tend to make a lot of traffic stops when I'm just riding around my beat. It would be nice to see about some type of self initiated traffic stops for units on patrol or in "Status 1" or unit specific traffic stop mission. I know there is a traffic stop operation "timed" mission but was just spitballing about how to make it a bit more real.

    Not sure how the concept could be worked but it would be a very realistic addition to LE patrol cars.

    It would be nice to have an option to disable the transport function of an EMS Engine or an option to have them act as a fly-car.

    In the DC area , Paramedic Engines operate as a "fly-car/Ems rescue" with BLS ambulances and if it's deemed ALS , they upgrade the BLS unit .

    Just a thought to make them more realistic and to make the EMS Engines more realistic .