I somewhat understand the cap on upgrading Fire, Police and Ambo Stations to large as this could have potentially to impact the game. but why the Cap on the hospitals and holding cells? Ideally I want to upgrade nearly all my hospitals to be large to expand their capacity, but instead i've only been able to expand a few. Same with Police, I dont have cells in all stations, but even in the few I do have, I was not able to expand them all.
Can we get this cap on large hospitals and Prisons removed please
Posts by Morvran
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Sadly not. Takes a bit of digging but I'm always happy to help if you need anything searching 🙂
Thank you, I shall let you know. I think for now im going to operate on a semi-realistic deployment using:
https://ourairports.com/big-map.html?region=GB-ENG
as a quick ball park for Small, Medium and Large airfields. And then make judgement calls from there whether AFs just need a POI or if they need a full dedicated station. Unit deployment is going to be on a similar lines, with a quick google/google maps nosey to see if I can ascertain the correct vehicles, if not I will just make a generalised guess based upon misison requirements.
Whilst I have you, can make a quick suggestion to change the POI names from
Small Airport (Runway)
Medium Airport (Runway)
Large Airport (Runway)
to something that would allow them to be next to each other in the list. Such as:
Airport Runway (Small)
Airport Runway (Medium)
Airport Runway (Large)
this would also place "Airport Terminal" right next to them as well
In the future, maybe POI Categories so that POIs can just be filtered for easy access. I.E "Airports" for all POI's relating to an Airport -
The Aerodrome Reference Code can be found in the aerodrome manual of each airport. Bournemouth is 4D. Discount the 4 as that's just runway length - but D is your aircraft code you're looking for.
Thank you, so no easy quick reference list somewhere then?
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How does one actually find the ICAO aerodrome reference codes mentioned in the post for each airport. As the ICAO codes appear purely navigational and not any reference to the type of aircraft that can land there?
For example Bournemouth airport is EGHH. Obviously not the ICAO codes mentioned above. -
This idea is fairly simple. Add an option that would show any and all buildings on a map assigned to a selected dispatch centre(s). This would be incredibly helpful for certain building deployment, such as setting up Fire, Police and Ambo for airports. I could have them assigned to a specific dispatch centre and then when configuring them/setting them up, I can just have those buildings displayed on the map. Equally helpful for things like Fire stations assigned to a specific area, such as a county
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I was thinking some MoD/Royal Navy related calls. Especially some with Martime connections. So something like:
Name/Type of Mission: Fire on Warship
Units Required: Fire Engine x10
POI Required (Use “none” if not needed): maybe a new PoI for "HMNB"
Patients: 1-50
Prisoners: 0
Credit Reward: 15'000
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As it currently stands, Patients and lifeguard transport requests can only be handled the unit owner or alliance admin, which can leave you in an awkward situation for both, if neither are about.
Some improvements in this regard are needed in my opinion and I see two possible solutions
1) Apply the same system that exists for Prisoners, in that its possible to "take" prisoners from other units and transport themselves
or
2) Give the mission "owner" the ability to control other transport requests like an Alliance Admin can. Meaning the person who shared the mission can just deal with outstanding transport requests -
What is the difference between a "Personal SAR Vehicle" and a "SAR 4x4" in the HRLs? Do they perform the same role?
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With the latest update and other previous updates, we've seen the addition of trailer units that need to be towed. This is ordinarily fine but does have some issues with messy ARRs at times. My suggestion is either to add some combined units (Units with a trailer attached) or the ability to assign a trailer to a vehicle. So the towing vehicle always has the towed vehicle attached, regardless of ARR. Would clean up deployments massively
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For Scotland I recommend https://www.scottishmountainrescue.org/teams/
Lovely, easy to use map with all the teams including flood rescue, lowland rescue, cave rescue and RAF/Police teams
Thank you, though unfortunately my main AO at the moment is literally the other end of the UK. Mostly the South west of England. I've done Exmoor/Dartmoor Mountain rescue teams so far. But cant find any info on Lowland SARs. Im guessing they dont really have a "central" hub and are distributed
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It’s not coastguard. It’s Mountain or Lowland Search and Rescue Stations, so Dorsar is included. I hope they remove “HQ” from the name of the building as it is not some sort of HQ building but an inland SAR station. For the Coastguard, use the Costal Rescue Stations
Thank you, I've found, https://www.lowlandrescue.org/member-teams which I guess is reasonable list of most of the SAR teams, but do you or anyone else have a list of where they are based? I've not found anything as of yet
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That's exactly what it is mate, lowland SAR. I think the term HQ just throws people off
Sorry, The Dorsar or a Coastguard station?
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Anyone know what a S&R HQ IRL equivalent would be? Should I be sticking these on top of Coastguard stations or should they be equivalent to something like https://www.dorsar.org.uk/ for dorset?
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It's now when your settings in the miscellaneous category
Ah thank you, missed it hiding below the design options
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I might just be being blind, but where has the option gone to change graphics packs? I can't seem to find the option anywhere anymore.
Anyone know where is has gone?
Thanks in advance -
Quick question: Is there any reason why the Heli's can transport to a life boat station for a patient hand off? Seems like a kinda random decision, or is it just set-up for Part 2 with large scale rescues?
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Currently the EPIRB Activation (Marina) has a requirement for 1x Sea-going Vessel but this requirement is missing from the mission requirements
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This might now be fixed
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From what i can see this appears to be the case , i had a custom large scale alliance mission we did yesterday and we set it with 250k of water to pump first water ladder turned up pump time was going to be and hr something , as more vehicle's arrived including hvp pods the time reduced dramatically down to about 3mins. so im guessing it does mean they stack
Thats good then, I dont have to worry about these trailers
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Yup completely understand and agree , having them stackable would be handy espcially with smller stations etc , but your guess is as good as mine
Yeah, i've not seen a single one spawn yet, so until then, im just guessing/hoping.