I believe an alliance can also close applications, which prevents all applications being made. So, as stated above, best to ask one of the alliances admins.
Posts by Scottybbooyy
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I think your best bet is to make use of the extended ARR display, and use all 6 columns, rather than just 2 as shown on your second screenshot. This would reduce the scrolling by a factor of 3. It's not ideal, but to be honest with you, I don't see the devs changing the whole display, narrowing the vehicles, etc just for this.
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I mentioned this in the LSSM Discord, but I'll state here if anyone else is wondering.
You could also custom class your PSU units, then select the box for "Only dispatch as custom class".
Then you can create an ARR for all of those custom classes.
This is what I've done so that my PSU units dont go as IRVs, but also still can be used in their own ARR.
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The funds remain in the alliance fund, however, no new contributions happen while the alliance funds disabled. When it's re-enabled, tax will start being contributed again.
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if someone changes alliances do they start all over or take everything with them?
Everything alliance related is lost. Alliance hospitals, prisons, training rooms. When they join the new alliance, they gain access to that new alliances resources.
Personal resources, such as money, stations, missions, vehicles, personnel, personal hospitals, all stay. -
If its implemented Id like a toggle. Im here to dispatch to missions, not play mechanic simulator. I have thousands of vehicles, to have those constantly cycling out of service would infuriate me when trying to play.
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50 trained total across all stations
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I believe the vanilla graphics are from icons8, you could search the website for them
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I'll be honest with you, and no I'm not an admin.
The way you come across in 90% of your posts has been like you think you know everything and are always right. That's personally what annoys me about your posts. I cant comment on if thats actually how you think, I dont know you, but that's certainly the impression your posts give, and that's whats annoying me atleast.
Maybe just take a few to consider how your posts are worded, before posting. It would mean less people annoyed at you.
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They added detention van on UK to transport 4 prisoners so would be nice on US too.
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There will be a comprehensive pack covering a significant portion of the UK search and rescue framework.
Obviously things will be worded differently so we can not call things HMCG, RNLI or Lowland Rescue due to trademark issues
That makes sense, I was mostly refering to what he mentioned he had nearly completed.
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What the email to contact support?
https://xyrality.helpshift.com/a/mission-chief/?p=web
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No problem.
I'd also like to clarify, as I know some members may get mixed up/confused (not you).
Coastguard & RNLI/Independent Lifeboats are different and the future content for MCUK will reflect this.
Coastguard will be it's own update as will the Lifeboats.
Included in the SAR updates will also be LSAR and MREW.. Now all these updates will take time as we're asking the DEVs to introduce 4 entirely new services.
So, to clarify - The pack you've made is HMCG, correct?
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I'm getting something going on with the new stations. I have 2 rescue stations and an air station built, all in service and everything set, but I'm not getting any missions. Ran through about 300 regular missions yesterday with no coastal rescue missions. Anyone else getting the same thing?
You need two hangars, no mission spawns from just 1 hangar.
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Is there any consideration for being able to have specialised police stations whereby only railway related offences can be spawned? This would help with more accurate representation of BTP; a similar concept could be followed with CNC and MDP too if more specific missions are introduced down the line
Seemingly it is only going to be for the building expansions, so this wouldn't be possible as BTP isn't an extension.
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Gooochy
The Requirement may be 2 Stations, But some Missions only need 1 Coastal Helicopter.That's his point - All the coastal missions require 2 hangars, but some only require 1 helicopter.
If you have 1 hangar, you don't spawn any missions. Therefore, your helicopter in that first hangar is useless until you get a second hangar, and start spawning missions.
He's saying that the missions that only need 1 helicopter, should spawn when you have 1 hangar. So that your first hangar has a use, without having to build a second. -
Thought of a few summer missions for the event (or in general), as 4/5 are currently just 1 patient missions.
(Changed the format to be a table since there's 13 total.. Sorry if this causes an issue)Name Units POI Patients Prisoners Credits Woodlands Bonfire 10x Engine
1x ICCU
3x Fire Officer
2x Water CarrierForest 0-2 0 9k Pub Garden Fight 5x Police Car
1x DSUNone 1-5 2-5 4k Person Lost In Water 12x Engine
5x Police Car
1x ICCUNone 1 0 8k Camping Accident 2x Engine None 1-4 0 1k Tent Fire 1x Engine None 0-2 0 500 Theft From Campsite 2x Police Car None 0 1-2 500 Arson 3x Engine
2x Police CarNone 0 1-2 2k Arson (Moorland) 10x Engine
4x Fire Officer
3x Water Carrier
1x ICCU
2x Police Car
1x DSUNone 0 1-2 11k Moorland Fire 10x Engine
4x Fire Officer
3x Water Carrier
1x ICCUNone 0 0 10k Fire Caused By Bottle 5x Engine
2x Fire OfficerNone 0 0 5k Caravan Park Fire 10x Engine
4x Fire Officer
1x ICCU
3x Police CarNone 3-15 0 12k Drunken Youths 1x Police Car None 0 1 500 Group of Drunken Youths 4x Police Car None 0 2-5 1k