Posts by ChiefBoden61

    might need the extension for each air station??

    it wont even let me move regular planes much less lead planes and smoke jumper planes... with extensions complete and available. and there is room. When you try to move one, they do not even show on the list as an available place.. none of the firefighting place stations show up "unless" you want to move people.

    I posted here since this thread relates to firefighting plane stations. Why is it that even though I have the wildland extension active for Wildland Air Command for lead planes, I can not move a lead plane from one station to the other? The station I want to move it to is active but it does not even show up in the list. In fact, it does not appear you can move a plane or helicopter of any time in the firefighting stations from one to the other?

    Check the settings on the unit sent and make sure the auto assign is still checked.

    i have done that.....working through all of them one at a time... about half way through all those units. they are still set... just weird.. I have reported it to the tech support

    I have trained exactly 40 Hotshots within various stations but still the mission is not available :(

    It prevents me from playing because I am earning money for buying new stations to enable all possible missions, right now I have earned a lot of money but I cannot build new stations because in my Possible missions list, there are unavailable missions, I am doing 1 by 1 going from top to bottom of the list.

    My mind won't allow me to skip those missions and play others.


    Please update us on how to fix this.

    None of this makes any sense at all to me.

    I just tested it and seems to be working fine. Keep in mind by default there is a 10 minute delay that starts once the mission ends unless you have a premium account. Then it can be set to a time of your4 choosing or left blank. Doesn't matter when the Police Supervisor / Sheriff Unit arrives.

    Thanks again for the explanation, but I am not following the purpose of the "delay" setting. As I said, I have a premium account, and I am sending a supervisor to missions I know will have prisoners but sometimes the transport automatically and other times they don't and this has happened as recently as 5 minutes ago this morning. Can you explain further?

    I just tested it and seems to be working fine. Keep in mind by default there is a 10 minute delay that starts once the mission ends unless you have a premium account. Then it can be set to a time of your4 choosing or left blank. Doesn't matter when the Police Supervisor / Sheriff Unit arrives.

    Thanks for the reply... I do have a premium account and as I am sending/dispatching the supervisors I am setting that to "0" (keeps me from going into each one individually and changing them). Are you saying that I should NOT be setting it to "0"

    The auto transport feature for police has stopped working. Before I posted I even sent a police supervisor to the scene and made sure he arrived first. Then I sent the rest of the required units. Did not work

    im not sure - but it might be hard - might be considered a security issue for number of units, but you might find info on station locations by looking at specific locals web pages

    correct, I have not found any site that displays all information regarding location.

    The smallest radius of this is 5km by the looks of it. So it would need to be much smaller than that for airports. Probably a 1km radius would be best, but absolutely no more than 2. I will put this in the proposals for consideration, although a rectangle would be better than a circle.

    good point.... i was just thinking that using the 5K radius (6 miles) takes care of crashes on approach... But based on your input I see where you would not want hot brake or bird strike missions 6 mile miles from the airport...

    thanks......so even if that "delay" is not set they will auto transport... So it seems that the developers have done us a huge favor by implementing the new changes and renaming by auto formatting all our existing sheriffs to auto transport as supervisor.. Nicely done

    When we get an airport update, how would the devs keep airport missions to airports and not have them spawn all over the map?

    In the US version you can set the "mission spawn" area for that airport station to reduce the area to which is spawns missions to the lowest setting and that should keep them at or close to the airport. Don't know if you have that capability in the UK version or not.

    Not sure if this is the right place but since the topic was already out there..... Thanks to the moderators, developers and admins for getting this added.


    I have a question on the new automatic prisoner transport added to the Sheriff Unit. I see that when they implemented it they automatically renamed all the unit types and checked the boxes to make them auto transport. But what is the purpose or intent of the box in the attached picture where you can set a "time"? What happens if you do not set a time? Also...does the sheriff/transport officer have to be first on scene? or just there before the mission winds down for transport?

    I guess I am not following what is exactly being considered in the update. The first comment to your post/question indicated an update needed to add ARFF trucks. I currently have set up fire stations at 3 airports and I have the ARFF (and specialized training) as well as the Foam Tenders. Then I added so structural apparatus as well as ambulances and airport chiefs and a MCI vehicle as I continued to expand. With that being said, what other type of improvements or updates may or may not be on the table. Can you clarify?