My dumb question is, where is the map filter?
Posts by ChiefBoden61
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Quite frankly I don't care if the Germans do it one way or another this is the UK game so the hems chopper should work like the hems crews work in the UK that is just being lazy if you ask me
I know this is the UK version but if he is talking about just allowing it to transport on calls, they have allowed it in the US. A HEMS can be used and will transport in the US, so why not in others?
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The releasing units thing is all over the board. I had a call that required 24 swat. I sent 24 swat only to find out that 12 of them had been released so the mission would not complete until I sent them back. I sent law enforcement to an off road accident and they were released and then later instead of patients like the description says, it required prisoner transport and I had to send cops back...
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This issue should have been fixed as I have reported this myself this week, If this issue still occurs please take screenshots if possible and contact the Devs directly through the App Support Channel.
Thank You
I am not sure what you want me to screen shot? The releasing or standing down units is random. I send EMS units and then when I go back to check the mission they have been released. There is not consistency to when it happens or what type of incident ithappens on.
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Make sure that your EMS chief is set up top auto transport
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EMS units are still being "stood down" on calls where needed in the US Version!
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A "smoke investigation" requires 1 battalion, 1 Engine, and 1 Ladder. Yet an "unknown structure fire" requires only 1 engine. Absolutely makes no sense. Similar to the requirements of multiple units on a power line struck by lightning. A broken water main requires 1 Battalion, 3 Engines, 1 Heavy Rescue + Police. Not sure I understand the thought behind these response compliments.
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How is this call requiring a fire investigator? the description indicates it's a LE call
My thoughts exactly. I am glad you asked and not me!
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Agree. However, as I have said before, we need to push for all the bugs to be fixed before we add new "stuff"
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The extension is to tell the game using a speclized station tool available in the UK version (not currently in the US version) which allows the game to only spawn extension specific calls around it
Gotcha.....
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As just an after thought, while the concept is good (I suppose), I am not sure how it would work. We currently have stations with water rescue extensions and we get "flooding missions" of all types where there is absolutely not one drop of water. It has been explained that this is because the game can't tell where there is water or no water. Therefore, if you have a rural extension or an urban extension, how will the system know the difference?
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This forum relates to the UK game. US bugs are handled by a different team of people.
Thanks... Sorry, I realize it was/is UK, but I thought the statement was relating to fixes "across the board". On another note I had the pleasure of meeting a real UK Fire Chief this week at a Life Safety Summit and she was very very nice.. It was refreshing.
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What is LSSM?
Not exactly sure how to explain it but it is basically an extension that allows you to do certain things in the game. Adds some extensions that you can control that enhance play.
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EMS Standown should be fixed now and I am going through the QOL pack with the devs to see what will work and what won’t. SAR will be the next update
It is still not fixed. I sent Ambulance units to several calls today such as Accident with Entrapment and Sinkhole with damage that showed patients and said patients were in the incident. the ambulances were released
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I suppose this is not such a bad idea, but I think before we encourage "new stuff" to be added, that we get the "stuff" fixed that there are already problems with
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Sorta like the admin name tags in chat...They used to be blue border white letters. Now they're blue border & black letters......Would be better if they made the players aware of the changes to be honest.
Agree 100%
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Alliance transport admin and admins can cancel the transport of patients.
1: If the owner of the units is offline then the patient can be realised instantly upon the ambulance finishing the on scene treatment.
2: the transports can be canceled by an alliance admin if the player is online but has been AFK <30 minutes
my alliance will give transport admin too any member who is contributing tax to the alliance fund following the set out requirements this cuts down on the number of offline transports
we are aware of all that, but the thread is more about improving and updating the auto transport
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I like that we have it but I hate. Hwo the devs said nothing about
yes....several changes seem to be appearing but nothing it publicized about it.
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If it is a mission you shared and someone has been offline for more than 30 minutes, you can cancel their transports.
You have to click on each unit's name individually and then select the cancel transport option.
Going back to talking about auto-transport; I'm not a fan of this other than how it is currently implemented (through EMS chiefs) as it makes sense to prevent overloading of hospitals (particularly when it comes to those who only put realistic expansions at each hospital).
IT is very common in real life that hospitals get overloaded or full. Therefore the auto transport would just send the ambulance to the next closest hospital that could handle that patient.