Posts by Whitchit

    After what feels like an eternity, I've decided to make a leap of faith from the SWAST area of operations to SCAS, and thought it would be a good idea to get some HIOWFRS graphics on the go. I didn't know where to start and found these awesome graphics by Jackd_175 to use as a base.


    So, here are my first few:


    WrL (Credit to Jack, I only re-scaled it to fit my own graphic sizes as the model itself is brilliant already!)


    WrT (Edited from the above WrL, so majority of credit to Jack again)


    RSV (Credit to Jack, I only re-scaled it to fit my own graphic sizes as the model itself is brilliant already!)


    WrC (10,000Ltr Version) A modification of my old WrC vehicles which can be found near the start of this thread!

    TACRfan I completely get everything you've explained, and totally understand the reasons behind it. My (Probably complicated) simple solution suggestion is: Toggle realism vs Arcade. This could be as a premium feature or not, but down the line once the major updates are all out of the way, perhaps a system could be implemented that allows for a more realistic (but arguably slower and less payout-intensive) gameplay structure. A simple setting that would do everything players who want realism are asking for, but when left alone defaults to the current state of the game?

    Not to critique anyone but wouldn’t it make more sense for the ambulance control unit to require hart training and then not to need it for the welfare unit and in missions having the two swap so instead of a mission requiring 2x prv, 2x srv and 1x welfare unit it would need 2x prv, 2x srv and 1x ambulance control unit

    I actually really like this idea

    Thank you but I carnt look at them is there a way to find them on mc

    There is not. You need to right click on them, select "save as" and save them to your computer (or save the image on your phone if on mobile) and then edit the building you wish to use the graphic for and upload the relevent image.

    I know I am a US player reading this on the UK forum, but I have a question to go with this. If it was brought into the game would it be just a station extension or would there also be stand alone stations for it? I ask as in the US search and rescue dogs are independent agencies that respond to assist on Search and Rescue style calls.

    Initially, I would only expect this to be an expansion to existing fire stations when first implemented, however there are talks of adding an additional search and rescue side to the game once all three primary services have been fully flushed out. I suspect that those new SAR stations would likely have their own SAR dog expansion much later down the line, and could be named and graphically edited to represent any number of real-world agencies. In the UK, they would likely represent Mountain Rescue, Lowland Rescue, Cave Rescue and any other independant organisation which partakes in SAR missions. I do not know any US equivelants however I believe this is something that may be added to the US server later down the line as well.

    Its nice but we have more important stuff like the police update also we just got a 16 unit update for fire so I dpnt believe that is needed

    The original post doesn't mention a timeline, so I don't think it's necessary to say that the suggestion "isn't needed" at all on the basis that we've had a recent fire update.


    I would love to see a SAR dog unit for the fire service as Avon Fire and Rescue also have one within their USAR team. Great suggestion!

    I would love to see a premium account feature which allows players to 'host' players using their acount and allow for a co-op play session in the following way:


    Other players who are friends with the premium account (host) in question, can be sent an invitation to play 'co-op' by the host player, using only the host player's units. This would open the premium account units to be dispatched by anyone with the invitation. This "Session" would end when all invited players have either left or been kicked. Invited players would not be able to see or edit any host account details including all personal details, credit and coin balance, messages, alliance information, graphic packs, ARRs or mission speed. The invited players would not be able to collect the daily login reward.


    The invited players would NOT be able to edit any features of any vehicles, set them status 6, move them between stations (except staging areas - explained below), or have any ability to spend the 'Host' player's credits or coins. They would not be able to edit, expand or create any buildings (except staging areas - explained below), and would not be able to hire, train, rename or transfer any personnel, or assign / unassign them to/from vehicles. Invited players would not have access to any dispatch centres including settings, patrol routes etc. The invited players would be unable to interact with any training centres or patients / prisoners currently in hospital / clinic / police station, but could transport patients and prisoners (see below for details).


    The host would be able to override any and all actions taken by the invited players, and could kick them without warning at any time.


    The invited players would only be able to dispatch and cancel vehicles to missions that the host player has generated as standard. Invited players cannot override any vehicles which have been dispatched or cancelled by the host.


    Invited players would be able to request to build a staging area in a particular location, and the host would be able to see where the suggested location is, who the player requesting is, and whether or not to accept the request. Invited players would be able to send units to the staging area they created, and could request to send units to any staging areas created by anyone else (one-time request per session, not request per unit).


    The invited players would receive a percentage of all credits earned *By units they dispatched ONLY* during the co-op session dependant on the host - to a maximum of 50%. The host would receive the rest of the credits earned (not the total amount).


    The host could either give each invited player dispatch control to specific units or stations' units individually, or control over all units under a specific dispatch centre, or allow control of all units on the account. Invited players can also be given "transport privilages" and "Transport locations" they are specifically allowed to transport to, if the host wishes to allow it.


    This would be a role-play based improvement rather than a multi-player buff like an alliance. It would allow players to take charge of specific services in specific areas such as just the police, whilst having the ability to send police units to all missions, including ones which would not normally spawn without multiple other types of service stations etc.


    I would love to hear any feedback about this but particularly welcome feedback from the content & admin team on whether this could be feesable in the future. (I accept this could be several years down the line etc).

    I got frustrated not having a Volvo XC90 police vehicle that fit Avon & Somerset Roads Policing, so here's one I made tonight alongside an unmarked V90 Estate:


    XC90:


    V90:

    In DSFRS all front-line pumps carry CAFS, then there are also 3 BFU Pods and 4 F/WrCs stationed across the area too - it seems superfluous to build these larger units as the regular pumps will always fill the foam requirement on scene - is there any scope to look at expanding foam requirements to seperate CAFS appliances from Bulk Carriers in the same way that there is talk of (in the future) expanding rescue into Light / Heavy / USAR etc?

    In kent we have a L4P+ATV but in reality its mire like a unimog so should I use a Swap Body Vehicle and Mistibg Vehicle or a L4P

    I asked about a similar thing for DSFRS and was told I could use either of your suggestions, but that at some point they wanted to look at a full UK Wildfire / Off-Road Vehicle update (Long after police I'd assume).

    The devs are never going to give away £50 worth of coins to every player per year. this will never happen. The game is a business and they cannot afford to do this as they wouldn't be able to support the game. Gifts in credits might work, but I'df suggest a cap on 100,000Cr once a year for players who have earn't over ten million credits already.

    Its sort of unrealistic and we want the critical care requirement to takr over the hems 1 also hems is very expensive and to have it required isn't really fair to finish patients


    Also players don't want it

    HEMS is only required when you purchase a HEMS station and activate it, so there is no unfairness about that as players with the requirement have already spent the money and deliberately activated it. If people don't want the requirement and just want to use it as a critical care vehicle, just turn off the stations... you can still use the HEMS just you won't get the requirement.