I Could be wrong but don't they not generate Patient Transfers unless they have had a patient in?
Posts by Wacam
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You can still put traffic control people in your patrol cars or firetrucks, they made a lot of the missions need 8 traffic control and the blocker unit only carries 6. And my units that show up not in a blocker still count as traffic control. You still should not be getting the missions though, I checked every mission I had that needed traffic control and they all said they need the extension to spawn.
Bad Example but Reenforces the Point , its like needing Sharpshooters you can send them in a patrol car , they don't have to be in a swat vehicle (just logically makes sense) or needing Search n Rescue staff or Tech Rescue they can be in a Crew Carrier (Handy when you need say 18 and a crew carrier takes 12) just the tools have to go on another vehicle with correctly trained staff
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The way it works (from what I've been able to figure out), is it'll spawn missions that you would find in rural areas (ones with only standard fire engines, no ladder trucks etc), but not just forestry missions, so it's good for players who have realistic setups, and for urban stations, it'll just be urban fires (not things like field fires etc in the middle of the city). It would be an incredibly useful specialisation, if not for the fact that it raises in price so dramatically
That actually makes some sense , just sucks that you have to pay and wait the 2 days etc when you've already previously paid for say forestry
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Feels a Little Like Reinventing the Wheel , if you specialised a station in Forestry (Basically Rural) it only generated those missions , now you can still only have one Specialisation active , and even if you've paid for one , and choose another you have to replay again (okay its only 50k credits but you've already paid it)
so you cant have rural and Forestry etc etc only one or the other
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I noticed after i created a ARR for Crew Carrier that as soon as i save and go back into it , it has reset to 0 meaning it doesn't actually work
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Exactly Correct. The goal of this is so we can get fire apparatus to preform full patient care but obviously lack the ability to transport. So that by the time your transport unit arrives you. will just get a transport request and not have to wait for the transport unit to treat the patient completely. I think this could be done by adding ALS equipment onto an apparatus like we add hazmat or heavy rescue equipment to an apparatus. However trained ALS personal is an other great idea. In the end I don't care how it happens, but the game definitely needs to add the ability for fire apparatus to fully treat patients.
Exactly or at least treat the patients to a higher rate than 10%
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The engine can only treat 10% of the patient till an ambulance arrives. I believe what the poster is asking (and I agree would be nice) is having ALS trained people on an engine that can basically operate as a fly-car. Can’t treat 100% of the patient but not transport. Happens with many many FDs in North America
At the moment ALS as it stands doesnt need training , in the UK ver you can train co-responders (tho they only worked on the co-responder vechile not all) , they could do something like that for this as an option for people who may want to do that route
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Maybe the OP is suggesting something like the Police medic in the uk ver where they can apply basic first aid if you will therefore starting but not completeing the treatment basically an interim till the resource(s) required arrive on scene prehaps an option to have BLS? equipment on the truck if you wanted , or a co-responder or something training for the crew that a player could utilise if they wish but didnt have to
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I believe the 5 of alliance contribution is deducted from the rewards
Actually that makes sense . didnt think of that thanks
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Not sure if im miss reading but when i looked tonight , the [Spring] Finish 20 missions task has a reward of $20000 and 1 coin , the coing has been credited , but according to the transaction listing you only get $18000 not the $20000 it says
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i know im dragging up the past but as and ongoing issue , i wonder if the developers could disable the crit care requirement as i feel that's what is causing the issue maybe?
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Can also be used if you have side by side jurisdictions and want to keep units in their own area. You can have North Engines and South Engines and create the ARR for them and keep the North in the North and the South in the South
has quite a range of uses once you get the mechanics of it
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Its More for Your Own Style Of Gameplay , e.g. i have some of my Ambulances Designated as Patient Transfer only , Now there isn't a Patient Transfer Ambo in game , so i Create a Category of patient transfer with own vehicle Category and that means i can now use that as an ARR and set a ambulance to be used for patient transfer only as an arr
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yea lifeboat is strange , but the lifeguard isnt
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The Lifeguard Training is for the Technical Rescue Extension (Boat Trailer towed with the Light 4x4)
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Alongside this, incredibly frustrating that the 4x4 isn’t able to tow either the flood or support trailer - especially given that the RRV is capable of towing the support trailer. Really needs reviewing I think as it’s more than capable of towing both. And should be able to hold enough crew for the boat too.
I Agree With you though i havnt actually bothered to put a boat in mine yet
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SAR 4x4 should allow 4 staff on it, could of sworn it did previously
From Release (or when i came across it ) i believe the sar 4x4 only had 1 crew member but i vaguely recall even back then people questioning it
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I agree that SAR 4x4s should be able to crew at least 2, if not 4.
I believe when using multi-trained crew, unless a vehicle requires more than one training such as Armed Traffic Car, the game will only register the staff member as having one of the training courses that the staff member has completed, and ignore the others.
Agree that the Sar 4x4 should be a minimum of 2 myself , that would have solved this issue , was just more a surprise that if you send the vechile count required it doesn't actually add up to the correct number of Staff.
but you can then send a fire unit which is nothing to do with and not trained and it'll cover the staff so may as well do away with the sar 4x4
interesting about the training thing wasn't an aspect id considered / heard of before , but with all the trained staff i had on it if a search tech was to have advisor training for example i've got more than the 10 it requires so dunno
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Also the Same With the Police Traffic control units they deploy off ARR as ANY Traffic Car at the Bottom of the Fire ARR list
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Ok but that calls out the fire ones, not the police or the tow truck station ones right? Plus there are two different types of tow trucks. This is a missing feature.
I've got my ARR setup to Deploy 1 Car Carrier (Tow Truck) and it happily dispatch's the ones from the Tow truck Station as that's the only ones i have so far