Your option is to transport to a hospital or at the bottom of the hospital selection screen, you can click "Leave without transport (no remuneration)" which will remove the patient but you won't get any credits for the treatment. I think this is a system is suitable for the needs of the players if you can't transport a patient.
Posts by VICFire
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I find for most hospitals, 30 is fine. I do have one particular one which would get filled up in one day of playing and then the patients wouldn't be fully released either until I go to work then sleep or I stop playing for a full day. I spread my patients out to neighbouring hospitals (alliance included) and generally choose the closest one. I don't want to have to build another hospital in the same place to add extra demand costing 330,000 credits without bed extensions and taking 5 weeks to fully build. It seems like a waste of time and money that could be better spent elsewhere. I would support 50 beds and either discharge time, although 30 minutes is obviously more favourable.
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Doesn't have a mission related to it?
Some of them are just imported and translated from the German version so they may be used there but not here.
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It it, under your dispatch centre settings
He means the blue light filter on mobile devices. But no, this isn't a feature readily available on PCs.
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The Tanker serves as just that. A Tanker.
An Engine Tanker which is also a Pumper Tanker would be a combination unit to serve as an Engine and a Tanker as well.And to expand on that, just because a combination unit is available doesn't mean people will use it. I don't use any combination units myself as they don't fit in with the setup I'm currently using but they fit very well into an old setup I have. It's all about the way players like to play the game.
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I made hospital icons a while ago and thought I would share them here for those who would find a use for them.
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Any chance of a sussex police and south east coast ambulance service one?
I tried myself but always struggled with crazy amounts of pixelation. Green border if you're happy to do it
[Blocked Image: https://yt3.ggpht.com/a-/AAuE7mDDO9qYquA3yO247OOvlnHyMsD5FzsHqeFtlA=s900-mo-c-c0xffffffff-rj-k-no][Blocked Image: https://pbs.twimg.com/profile_images/1067355483948965889/MT5Bt79B_400x400.jpg]You're in luck. I literally just finished the SECAmb one for another player so I thought I'd do Sussex while it was up. I prefer a blue border for the police to differentiate each service from each other. Is that OK?
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So there is a feature in the German version where the player can set their own vehicle categories so you could rename a police car a traffic car and then have the ARR select traffic cars. Would players be interested in seeing this brought across?
Yes! Absolutely. Would create a whole new way in which we can play and we can personalise it to suit the needs of our services as required.
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It's a very niche vehicle and use. I doubt there are very many of them. In the 9 UK counties I've played in, I've never once come across one and never had a need for one that couldn't be replicated with maybe a simple Utility or Heavy Rescue vehicle.
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Perhaps a free building which doesn't count towards your station count and can't have staff or vehicles but which generates calls. Seems like a possibility for those with more remote setups.
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When the timer for the mission reaches 0, you can cancel all units and just leave an ambulance there to clear up the patient and the call will end as normal.
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I'm back folks and i have a few requests.
I'm planning on covering all of the East Mids and i've started with Leicester, i know a few graphics have already been made but there are a few I haven't seen been done yet.
1st TRV
[Blocked Image: https://4.bp.blogspot.com/-hZybENdp8bA/WvVDYqjKylI/AAAAAAAA0iA/1BK5FYgEpskOjj_lv1Q0KmLQiZGZSdTQgCLcBGAs/s1600/Leicestershire%2BFire%2Band%2BRescue%2BTactical%2BSupport%2B%25281%2529.jpg][Blocked Image: https://s3.amazonaws.com/missionchief/vehicle_graphic_images/images/000/015/179/original/TRV.png?1543427903]
[Blocked Image: https://s3.amazonaws.com/missionchief/vehicle_graphic_images/image_sonderrechtes/000/015/179/original/TRVb.png?1543427903]To save some time, I've already got the TRV on the run. Also got the newer (bigger cab) heavy rescue should you want it.
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If you would like to do this then you would have to change it in OpenStreetMaps which is the map application the game uses. I wouldn't recommend it whatsoever as, if you edit it, it will affect every other app or programme that uses the data from the website. Unfortunately, there is no solution so you will just have to do without road closures.
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Thank you, first one to have a little delve the subject around before posting.
The only issue I'd have with the idea is that EMS personnel in stations don't need training, you're right that the EMS side should have some progression available for the units, however this change could upset some already large setups, what'd probably be more achievable is a new unit which would perform the same in game function as a fly car and a type 1 engine.
I have to disagree with you. The training is a great idea and won't affect anyone who doesn't want it. There's no point in telling someone who may have 50+ pumps that they want to train EMTs on so your idea would definitely negatively impact those with large setups. If it was possible to implement training then it's definitely a brilliant idea. It will be beneficial to those who play with this kind of setup and adds another stage to the EMS process. If, like me, it doesn't fit in with your overall aim, goals or realism in how you play then that's no problem - just appreciate the value of the addition to those who will take full advantage of it with how they play.
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There are other posts on this so it's an issue but it's never been looked into and sorted out.
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What do you mean? I don’t understand
He means that because you're spreading your issue across 3 threads, it's difficult to keep track of your issue and it's also difficult for us members to follow if the issue affects us. Please be patient (the moderation team doesn't get paid for their time helping us) and stick to using one thread only.
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I'd like a proper view of the statistics regarding locations. While North American players may be a big factor in how the game is influenced, there should be no reason why their ideas could not be worked around to maybe work with a higher number of people. We call all co-exist in this environment together whilst providing good ideas for North America AND for the rest of the players without compromising playability.
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They're half the price of the fire stations at your current price. If you're just starting out, they're 50k. If your stations now cost 1m, then your small stations will be 500k and so on.
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It shouldn't be annoying at all, It's reminding you that people are interested in your alliance.
As I said, I'm not dealing with applications, nor am I authorised to. I appreciate people want to join the alliance but that's not the point of what I was trying to say. Potentially the application has been dealt with on our side but the applicant is maybe slow to respond.
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I'll be honest, it's probably something I'll get used to and is a very isolated issue. It's been a while since I've had an admin position; I remember it being annoying the first time around but I can't remember if I just accepted it was there and ignored it.