Posts by nick.olson2948
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The only setting that I have found is the one in the ARR Tab the settings, (In the ARR show the maximum travel time of the vehicles).
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I have completed the entire state of Florida with Fire, EMS and Police using Firefighter WIKI for fire station accuracy and the game map icons to get police in place or just google locations.
Dang the entire State of FL. I'm working on the entire State of MN, Currently stuck in the Minneapolis/St. Paul Metro area doing all of the Stations there. I have aways to go to get the entire state done.
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This is the UK forum
My apologies, I did not notice which forum i was in.
As previously stated, really the callsign labeling is purely up to the player. The beauty of the game is you can do and play how ever you would like.
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Up to you as to how you want to label your units.
Me i use a numbering system for all of my PD units and it is based on the County that they are in. In Minnesota there are 87 Counties and the County is given a number based on its alphabetical name. So in MNs case Aitkin County is 01. So my PD units will be labeled 01-xxxx. If its a specialized unit like a Police Super/Sherriff i add something at the end of the call sign like SGT for sergeant, K-9 for k9, JV for the Prisoner transport.
For Fire it usually an abbreviation of the fire dept and then a Letter and number and the number corresponds with the type of unit.
In my example i will use the Cambridge Fire Dept in the area i am in.
Type 1 i consider an Engine - CFE11
Type 2 i consider a grass rig - CFG21
Rescue Engine - CFRE31
Heavy Rescue CFHR51
Platform truck, or Ladder CFPT61
Water Taker CFWT65
Mobile Air CFMA71
Battalion Chief CFC1
As i stated Callsigns are really up to you, you can come up with your own system.
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Once you get to that size, you don't try to clear your board. I sort by Max Credits and I only get down to a certain point. Everything below that point is not worth the effort to clear.
I suppose.
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This looks to be fixed on the us side as well.
Thanks yo whoever fixed it.
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The larger your set up the larger your cap as he says. My set up is very large so my cap is almost 1600
geezus 1600, dang must take you a year to clear out your board of calls.
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They are transporting 2 at a time, and then getting stuck on the last one. Just send a unit (any unit), and the mission will clear immediately after sending.
I will have to try this out next time, I usually just clear out all units then the mission ends.
After watching a transport that may have had 2 prisoners on it. I only received credit for one being transported. So we are losing out on credits for prisoners
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It's almost like every button that use to be black is now white.
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Not sure how it looks on the computer, but here it is on mobile. I'm not 100%, I liked the old color scheme for things as the were darker and a little easier to read. I do like that they added a button at the bottom to go directly to the tasks and events page, that's a nice add.
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Yea I see that now. I haven't had the issue with units getting stuck cause I usually will cancel them all and refresh the mission. But I am definitely missing out on transporting some prisoners. I'm surprised that no one else is having this issue.
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No it clears the call out
Yea, I tried it. Clears out the call or just refreshes everything. I have also noticed that my patrol Cars are transporting 2 prisoners. Not sure if that's an addition or part of this glitch.
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I am having the same problem I have to refresh the game after every transport
When you refresh it dies it give you the option to transport the remaining prisoners?
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I have been having an issue lately with Prisoners disappearing. This occurs when I have multiple prisoners and i select a location for one to go to. After selecting the gam wont allow me to select where to send the remaining prisoners. Not sure if any one else is having this problem.
Your In-Game Username: Nick.Olson2948
A description of the issue: Prisoners not being able to be transported when there are more then 1.
When the issue started: Noticed it on Wednesday 2/05/2025
What operating system your computer uses: Mobile version and on the Computer
What web browser you're using: Chrome and on Android
What error code you see, if any: none
Did you clear your cache? (Ctrl + F5): No
Any other applicable information: After i have transported one of the prisoners it seems that the mission gets stuck and I have to cancel all of the vehicles from the mission to complete it. I do receive credits for the mission and the prisoners that were transported, but no credits for the ones that are stuck on the mission.