There is a setting in the dispatch center to disable event missions maybe you had that checked. You will still get the items to collect with the missions disabled, I normally have mine disabled and I still the items to collect.
Posts by Gorron24
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What helped me figure out why my missions were spawning where they were was when I finally figured exactly what the possible missions page was saying.
Stations generate all the missions
Extensions allow specific mission to generate at stations
Specializing a station sets that station to only generate a specific type of mission
By default for mission generation all stations and extensions are available account wide.
If you look up the burning truck mission on the possible mission list the second version of it has 1280 for payout. Under requirements it needs 2 fire stations and 1 Rotator Truck Extension. Those are the requirements for the mission to spawn.
Now all the way to the right it lists mission type, this mission has three types listed Fire Fighting Missions, Traffic Accident Missions,Urban Fire Missions any station that can generate these three types of missions can generate this mission when you meet the requirements that is why it will spawn all over the map.
The requirements are needed for the missions to spawn, the mission type is what stations it can spawn in after you meed the requirements.
Dispatch centers can be used to limit the spawning by selecting create own coverage area, with that selected missions created for stations attached to that dispatch center will only use buildings and extensions in that dispatch center.
For example you have your buildings in 2 dispatch centers Flood (with flood extensions) and Tow (with tow extensions) by default you can get tow and flood anywhere. If you set Flood to create own coverage then Flood will not get tow missions because your tow extensions are outside of Flood but Tow will still get Flood missions.
Once you get it down how it works you can get any missions you want to spawn.
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There are to many variables in missions to have any ideas for you to try without more information. Do you only have 1 station or 1 station with flood specialization? And if you have more than one station are they all in the same dispatch center or are they in different dispatch centers, and if they are in different dispatch centers are they set to create own coverage area or not? All of that will change how missions spawn.
And some missions can spawn for multiple reasons, look at the possible missions list its under the question mark icon on the browser version. Then set it to water damage and flood missions on the top right. See the mission partial building collapse you can get that mission from three types of missions, fire fighting, urban, or water damage. Small flooding has 4 ways in can spawn. So maybe one of your other stations generated the mission.
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Since I have no idea what the mods are trying to say in the tow truck post and I feel like part of it is about me, I have a suggestion for the suggestion forum.
Have a simple rule that is clear to everyone for what you want in the suggestion forum.
For example:
In the suggestion forum you can only reply to the original poster and you can only ask questions to clarify what their suggestion is.
So if you don’t like the suggestion you don’t reply, If you like the suggestion you can reply with the heart icon. Maybe you can have a thumbs down icon for if someone don’t like it.
To me something like that would clear up what the mods were trying to say and change the dynamics of the suggestion forum and still have a way to ask question about the idea with our derailing the idea.
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I may be wrong but I don't see a requirement anywhere (unless I missed it) for the wildland fires in the rural fire missions tab that you must have 120 trained hot shots in order for any wildfire mission to "generate".
Go to the possible mission list, use the search box for mission name, Type in major wildfire
this will give you the list of all the variations for just major wildfire, they go from 10,000 to 22,800
if you look at the 10,000 credit major wildfire and the 13,000 major wildfire they both list the same requirements on that page 14 fire stations ,2 Police Stations, 4 Forestry extensions.
Now if you click the details button for the 13,000, in there is where it lists the personnel needed.
Same with the 19,800 and the 22,800 the 19,800 does not need hotshot.
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Edit the vehicle where it says “Own vehicle category” put a name in there and then check the box “Only dispatch vehicle as own vehicle class” Now you can make an alarm with that name, it will be on the own vehicle category tab.
Another option you can buy the light trailer and on the tow vehicle put generator equipment, un-check random tow for the light trailer and assign the one you put the generator on then every time you dispatch the light trailer you get both.
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Hotshot training will get you the expanded version of the wildfire / forest fire missions. Look under possible missions, and you will see two versions of medium wildfire that both say 8 fire stations, and 2 forestry extensions, the 5000 credit version is the one that needs hotshots.
If you click details on the 5000 medium wildfire mission, it lists Required Personnel Available 40 hotshots that is how many you need trained in all your stations to get that mission to generate. On the other side where it says Required Personnel 20x Hotshot that is how many the mission will need to finish. And for a major wildfire to generate you need 120 hotshots trained in total.
So if you start training hotshots train a lot more than you think you need and check the possible missions list. You can also cross train your smoke jumpers as hotshots and they will count as both if you chose to do that.
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Open forum in which all can express their opinions. So that is my opinion.
Even though you don’t like towing you cant think of one mission that could be expanded to use them? You would know the real use of them, I don’t care at all about real world use of anything in the game just if it makes me enough credits to be worth using.
I also told you before what to try with your traffic missions, you just laughed and said it was to much work but you still say you get them so you could of slowly worked on it and found what station is giving you the missions. Or just build out some traffic units, you don’t need that many you just need to decide how far away you want them.
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What is the point of saying you don’t like tow trucks in a thread where people who like using tow trucks wanted to talk about more missions to use tow trucks. And the tow trucks are already in the game so why not have more use for them? And the first two ideas about gas and flat tires are already in the game but maybe they are talking about some expanded version of that.
The last alliance I was in there was people in there that wanted stuff just like the last update. If you don’t like the stuff don’t use it. You don’t need to, same as all the options there is for all the different ways to do the same thing, just use what you want.
To me the rotator truck is useless all it does is add a few low – medium payout missions. So I will not buy one, if they expanded the truck explosion missions to a higher paying version then I might buy one. And the parking spaces are optional to get extra pay, the only tow missions I do anymore is multiple vehicles on fire and it finishes without the parking lot still.
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What about adding a utility to towing. For flat tire and car out of gas.
There already is car out of gas and flat tire missions, or are you saying you want to manually have to do something with the missions?
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I must say, telling people to use the PAID credits to get around this is a cop-out. I don't feel like spending $100s on this game and I should not be punished for that, neither should anyone else. It's just a way to force people to buy the credits. I get the argument is to "keep it challenging" but this is a little browser game with a niche community. No one should have to pay to win here because the game makes it too hard to expand after a certain point if you're not sitting here trying to grind away all the time.
The cost of the buildings are what they use to somewhat limit how many buildings you have, you do not need to buy coins. The game is multiplayer if you join an alliance that focuses on sharing missions you can make 1 million+ in about 10 minutes of game time per day. The alliance I am in easily has 2 – 5 million credits a day in shared missions, and they are setup to share missions so most of the missions are up for 24hrs so people can join.
After a while more buildings really does not make you more money, it just gives you more missions per day. And all of them do not pay a lot, Once you figure out how to generate the missions you want you don’t need that many stations to make money.
The game is a slow game anyways you only hire people one per day, so even a small station will need about 30 days to fully staff all 6 vehicles, then there is training, ect. So just find an alliance that is set up to share missions for the purpose of sharing credits and you will no problem making money to buy stations.
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I had a dispatch center for each county for about a year. Then the Federal police were added, and it became a problem to generate all the possible missions. Then I switched to one dispatch center for all my counties. Then I had the problem of calls showing up in rural areas that I didn't have equipment for or hour-long trips for equipment to travel. I am now splitting the area in half with a new dispatch center and adding the rural and urban extensions, I hope it works better.
I don’t fully understand what the problem was when you had one per county, but dispatch centers will not change anything with mission generation unless you change them from default. You would need to set it to own coverage or out of service if you do not change to those settings they do not change mission generation.
My guess is you built some federal stations and maybe they took over your missions with cannabis missions. And maybe you built the max needed of 8, if that is the case put 7 of them in a dispatch center by themselves and set that dispatch center to out of service. That will leave you with 1 federal station to get missions from and you will still have 8 for mission generation even though only 1 is generating missions.
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..... "If" I now add more centers will units still show up as closest in jurisdictions that each other. As an example Each Center has multiple counties and some counties stations are closer to areas but they are in another Center's area. Will the other units show up? Trying to stick with the Statewide Mutual Aid as it exists in Florida so I have resisted adding more centers because I was not sure how or if it allowed units to cross dispatcher center availabilities?. ....
The dispatch centers are a way to organize your stations, and some people use them to game out what missions they get. You can organize your stations inside dispatch centers anyway you want you can group by type of stations, location, county, state, city, anything you want. it does not make a difference for the game on default settings.
It can make a difference on mission generation if you change from default settings.
For responding to missions the units belong to the stations they are located in, the dispatch center does not affect that. So responding units will come from the closest stations to the mission with nothing to do with dispatch centers the stations are in.
For examples on settings, I will use the following for all examples
Dispatch Center A, 5 fire station, 1 police station, 1 ambulance station.
Dispatch Center B, 5 fire station, 1 police station, 1 ambulance station.
On default settings for mission generation all stations have 10 fire stations, 2 police, and 2 ambulance.
Setting dispatch center A to create own coverage, Dispatch center B default.
Stations in dispatch center A for mission generation will have 5 fire stations, 1 police, 1 ambulance. Stations in dispatch center B will still have 10 fire stations, 2 police, and 2 ambulance for mission generation.
For the next example set all back to default, same dispatch centers.
Set dispatch center A to out of service dispatch center B default, now all the stations in dispatch center A will not generate missions but they are still available for other dispatch centers. So dispatch center B stations will still have 10 fire stations, 2 police, and 2 ambulance for mission generation. And all the missions will generate around your stations in dispatch center B.
you can use combinations of that to get missions to generate just how you want, like say you wanted to just make missions in Miami, set all dispatch center but Miami out of service and all your missions will be in Miami, or you want just wildfire, put all your wildfire stations in a center together and set all but wildfire out of service and you will just get those missions(you will need to make some adjustments using the wildfire example). If you share missions in your alliance, you can use that to make your own “events” or themed missions that you share, like only Miami for a week, ect..
if you have 2 stations in a different state or a ways out from your other stations you can set them in dispatch center, set it to create own coverage and it will only make missions using the stations in that dispatch center. You can use that to slowly expand into an area.
The main issue you will have depending on how you named all your stations you will need to go thru every individual station and assign them to a new dispatch center.
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Checking the extensions I have done. I also have the same problem with Flooding. I don't have the flooding extensions. In fact, I had one by accident and despite "deactivating the extension" I was getting missions generated all over and I actually deleted the entire station and rebuilt it without.
And regarding the cost, I have to apologize as I stated that incorrectly. Should have said it costs if you don't want to wait how ever many days the training lasts. My error.
You are making it overly difficult to help you, if you do not post the name of the actual missions you get, And the payout for the mission to know what variant you have. it is not possible to know what you are talking about. There must be 20 or more types of flooding missions some do not require a flood extension. Look at possible missions it lists every mission and what it needs. I get flooding missions but I don’t have the flood extension so I get the other version of those missions.
And since you still have not listed a name of what traffic mission you get its not possible to look at what the mission needs. You have got to have an extension somewhere that you left on or something and you have trained traffic control people, all the missions that need traffic control need both of those. I tested yesterday setting one of my dispatch centers that gets traffic missions all the time but does not have the police extension to create own dispatch area and then all the traffic missions were not green for that dispatch center.
You only need 1 extension activated in all of your stations to get the missions if you do not use the create own coverage area. So if your dispatch centers use the default settings and they do not create their own generation area you only need 1 extension in any of your dispatch centers and you will get missions that need that extension in all your dispatch centers. You need to click on any dispatch center then click the previous button until you end up at your first dispatch center. Then just check every single dispatch centers statistics page and look for a traffic police extension. I only have 1 and get missions in all my dispatch centers that do not create own coverage across two different states from just 1 station having the extension.
Just go to possible missions select a specific dispatch center from the drop down look at what missions are green, go back to the map select that specific dispatch center tell it to use own coverage area and then go back to missions now any missions that are no longer green were using resources from a different dispatch center. (Then go back and set it back to how it was to not use own coverage.)
And as far as training, I have 120 slots for police training and 160 slots for fire training and I would guess you have a lot more stations than me so you probably have a lot more slots for training. Traffic control is only 3 day. The large fire blocker carries 6, you will want both so 12 people per station. With 160 slots that is 13 cities every 3 days for traffic control coverage and that’s with the small amount of training capacity I have. ( I only use the fire blocker since I have more fire stations and I made an ARR for traffic unit and it uses the fire blocker)
Every city does not need the traffic control I just spread them out to cover the mission areas. And if for some reason you don’t have that many training slots, I can join your alliance let you use all my training slots for free and in just a week you could train traffic control in 26 cities.
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I honestly thought you guys were joking about this stuff.
“It does cost to train them”
That’s odd I don’t see where it cost me to train, I Have looked through my day summaries and there is no cost listed for training. It has education 0 (16X0) and another day has same 0 (7X0). I just started some traffic control training I will see if it lists an expense for it.
“each time I get a mission I check the generating station to make sure no TC”
Can you list the actual mission you get that needs TC, and the next time you get one of the missions check the statistics for the dispatch center the station is assigned to and see if the dispatch center has a traffic control extension.
How do you find the actual station that generates the mission? I just click on the mission and check the closest station but is there a way to see that one that actually generated it. That would help me with trying to figure out my mission generation mess.
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It was more that he says that he finishes missions with coins but all I was saying you don’t need the blocker for traffic control so they don’t need to be finished with coins. And they don’t cost anything to train its just time to train them.
And the traffic missions did not need the extension before so maybe the unnamed mission that he gets that needs traffic control got missed in an update, I have been checking every mission I get that needs TC since I saw the post and they all say that they need the extension.
Another thing would be are the missions green on his possible mission list maybe if you cover an entire state you have 1 tc extension somewhere and forgot about it. I find things all the time I built and forgot about and have nowhere near that many buildings.
Another option could be the new urban extension is generating it if the mission is an urban mission, and if it is it would be easy enough to test by turning off the extension and seeing if the mission is still green in the mission list.
The missions normally require double the amount of specialist trained somewhere in your buildings to get a mission Like MVA rollover the 3900 variant needs 8 traffic control trained and then the mission needs 4. and it is also an urban mission.
So not sure how its a bad example when he was talking about traffic control, and I have no idea what point it reinforces. Sometimes it just something that gets missed on the how the game works but its hard to tell because nothing it really stated clearly on how it works.
I was just trying to help figure out why he gets traffic missions, I will just stop responding to random posts anymore.
I should of added that at work I work in specifics, and I design specific items that do a specific process, and that process can be just 1 step in a larger process, So every last thing is specific. And when there is issues we look at what step in the process the issue comes up not the end result. So when I see a post that I get mission X and I shouldn’t I think oh check step 1,2,3 and see what it shows.
But I always forget that outside of work most people don’t deal in specifics. And basically when you guys post that you get mission X its more of an inside joke that you guys just joke about its not actually an issue or anything that you want to try and resolve. So now that I understand that I know to not respond to stuff anymore.
Hopefully that makes sense.
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Agree......I continue to get traffic control missions that i can only complete with coins or if someone in the alliance has the traffic control folks. I don't have the extensions.
You can still put traffic control people in your patrol cars or firetrucks, they made a lot of the missions need 8 traffic control and the blocker unit only carries 6. And my units that show up not in a blocker still count as traffic control. You still should not be getting the missions though, I checked every mission I had that needed traffic control and they all said they need the extension to spawn.
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Oh this is likely the case, but doing B when people have been suggesting A for the last few years, and then making it overall poorly is just kinda sad... but I assume what you said is likely the case
The problem is what were people asking for, were they asking for “specialization” because that is what they did. Maybe they thought that is what people wanted, I have no idea.
My idea for an improvement would be if they actually want input on features before they put them in the game they could send an in game message with a link to the forum (not facebook} that lays out the full idea that they are thinking of and have people comment on it. All these issues that people have with the change could have been figured out at the design document phase not one line of code would need to be written and 80% or more of these issues should have came up.
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To me it looks like the players thought the change would do A and the Devs made the change do B. It looks like they made the new specialization like a universal overriding specialization The in game note kind of lists that “if you have the rural specialization set to active, the fire station will only generate rural missions. If you have the urban specialization set to active, it will only generate urban missions. Fire stations that don’t have either specialization active can generate all types of missions, depending on the extensions they have.”
That makes it sound like it even ignores what extensions you have at the station if you have the specialization selected, that is why I say it overrides the old spawn rules. It even changes the spawn radius, rural stations will have 50KM/ 25mile spawn radius, that could easily make it spawn rural missions inside of the area that people specialized as urban.
What it sounds like the players wanted was more of just a filter that limits what missions the stations can spawn. The filter would just use the old spawn rules but limit the stations to what filter was selected, and then it would make sense that it would just be a small price to set it or even no cost.
I think that the reason price goes up so high is they made it some kind of universal overriding specialization that changes all the spawn rules for a mission, not just a filter.
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couple of points id like to make - some calls yes "expand lower" based on IRL calls - dispatch gets initial call from a person - who might be in shock, try
I did say I didn’t expect all the missions to pay a lot, I mainly was just wondering if my percentage was correct. And so far no one has posted what they get for mission ratios. Maybe its because I only play the game using LSS manager but I just click on the mission and it lists that mission number and I know the total missions I get. So I just sort by highest paying go down to the last 3500 mission and look at the number.. So if my percentage was off I would look to fix stuff if its normal I know not to fix stuff. I have been adjusting things and have tripled that amount I get over 3500 now I get 40 – 46 every day even with expansion on and no buildings turned off.
As far as the calls expanding lower they already said that “bug” is a feature. I will explain my thinking on it but I know it does not matter because they already responded in the bug section that's how it is. And when ever I say something seems off its only from the perspective of as a game I have no idea how it would be to relate to real life mission with same name.
Armed Foot Pursuit- starts out it needs helicopter, 5 police car, 3 swat cars 18swat, $3500
it expands to
Shots fired at Officer that changes it to 8 police cars, and only 6 swat but pays $4100
for swat you can have 5 in a helicopter they count as swat but the missions need 6 , is there a helicopter that could carry 6? then have 2 helicopters one carry 6 and a small one. Then you go from needing 18 swat that need training and change out 12 of them for 6 regular police and then it pays more. To me that makes no sense but I don’t care it pays more so its good.
Then that expands to Active Shooter- now you need 4 police cars and 24 swat it pays 2800. so again you replaced regular police with swat, swat needs training and the mission pays less so there is two missions in a row where the game pays less for trained personal than regular, but they can just say well in real life that's how it is, but as a game it makes no sense to me.
Another was Large Violent Protest, that pays 12,000. it is a riot police specialization mission, but it can expand to the Active Shooter mission that pays 2800. Now active shooter is not a riot mission its a standard police mission. So again you spend all the money on training it needs 32 riot police on mission, 64 trained to spawn and the station needs to be specialized then it changes to non riot mission.
So again as a game only you pay me less to train people, and also as a game question only where do all the rioters go? There is a large protest you sent 32 riot police and then someone starts shooting and now all the rioters go home and the riot police go home and then the active shooter police show up. Why wouldn't the active shooter be an additional mission. You would still have the protest now turned to chaos and you would have a shooter that is what makes no sense to me
The other thing if its unknown, shouldn’t it start as unknown disturbance call, kind of like the fire alarm missions or smoke sighting or unknown structure fire missions.( I get 100’s of the small missions so I see the names all the time) And if the the riot police show up and then everyone leaves you could get half pay or something call it peaceful resolution / false alarm not expand to a mission that is not even riot mission.
The other mission was Large Natural Gas explosion, this is a stand alone mission regular natural explosion does not expand to a Large Natural Gas explosion. So again from a game perspective only I view natural gas explosion as part of a structure exploded, its only part so the injuries are in the structure, and the structure is still there so it can expand to partial or full collapse. That makes sense.
Large Natural Gas explosion, is not an expansion of the normal. To me this is the whole structure exploded and injures people in adjacent buildings, the mission building is gone it exploded so it can not collapse. If you are going to say its a larger building like a warehouse or a hotel or high rise, then it would need a POI it does not need a POI so its the same building from the normal mission. And if it is an adjacent building that collapses then that would be additional mission.
There are all kinds of other missions too that make no sense to me even the small ones but I know it does not matter. Just for example police missions go from obstruction of traffic that pays 40 per officer to Dog escapes from the shelter that pays 425 per officer, and fire mission start with Transporter fell on side that pays 0 and it needs battalion chief and ladder truck / quint (9 people at full staff) . all of that makes no sense to me but maybe it does for real life.
There If you actually read all that then you can maybe see where my ideas came from on the missions. And it is not all about the price of the missions, its more that there is no clear indication anywhere what is correct or not, I stopped building buildings because each building I build just gives me another small mission so there is no point in building anything. Most solutions people have involve gaming out the systems in the game to get better missions. Basically I think I hit the gaming limit of the game.