Posts by CamoJCole

    For specializations you can set the zone by dragging and dropping the circle, but that doesn't change getting calls in water that should not happen there. However, it has been said before by developers that the can can not tell land from water on the maps and thus you get boat accidents in the middle of the national forest if you don't drag the circle out to sea. It was suggested before that we be able to grab and move the edges of the response radius to form "zones" in a free form type action, but nothing was ever given back to us in terms of feedback.

    How exactly do you Drag and Drop the circle?? I'm on PC..

    send an EMS Chief to the call and units will auto transport. The only catch is that it won't transport units from other players....so.....in our alliance, if we send ambulances to the alliance mission we all try to send an EMS Chief along with our own units

    That is very helpful to know. I am mostly referring to PT transports from other members of the alliance, not my own units. Thanks for the tip and Happy MC!

    I would not be interested in something else that seems to complicate the game play and may it more of a job to manage. However, it this was something that had no cost and was optional to use, then bring it on...

    Well, of course it would be optional, so its only as complicated as you make it. If no boundaries have been made the game would default to how the calls are now. :)

    Hey everyone,

    I wanted to throw out an idea that I think would massively improve realism and control in Mission Chief, especially for those of us who enjoy roleplay-style setups or realistic city planning.

    🔷 The Problem:

    Right now, Mission Chief allows calls to spawn based on POIs, but it doesn’t care where those POIs are placed. This often leads to unrealistic situations like:

    • Power plant explosions in the middle of a residential street.
    • Train derailments in neighborhoods with no tracks.
    • Aircraft crashes downtown instead of near airports.

    There are no true “boundaries” for different call types — the system simply checks for a POI nearby (if there is any), regardless of whether it fits the area.

    💡 The Suggestion:

    Allow players to create custom freeform zones or boundaries on the map that can be assigned a category, like:

    • Residential
    • Industrial
    • Commercial
    • Rural
    • Airport
    • Government
    • etc.

    Then, tie certain call types to specific zone categories. For example:

    • Residential zones would trigger house fires, domestic incidents, medicals, etc.
    • Industrial zones would allow hazmat, factory fires, gas leaks, etc.
    • Airport zones would allow aircraft emergencies and fuel spills.
    • Rural zones would allow brush fires, tractor rollovers, etc.

    🔧 How It Could Work:

    • A new “Zone Tool” on the map editor — similar to POI placement — where players can draw polygons and label them by category.
    • Each call type in the backend could be tagged to spawn only in specific zone types (just like it already uses POIs).
    • If no zone is drawn, the game defaults to current behavior.

    ✅ Benefits:

    • Drastically increases realism and immersion.
    • Gives more control to advanced players without breaking the experience for casual ones.
    • Helps prevent illogical call spawns that break immersion.
    • Great for roleplay-based communities or those building out realistic city maps.

    Is this something other players would want to see added? Would love to hear feedback or if anyone’s already figured out a creative workaround. I’ve been managing my own zoning manually with POIs, but a real system would make things so much better.

    Thanks for reading — let’s make Mission Chief even better 🔥

    — Camo