Posts by samj75

    Being able to divert a transporting ambulance to another hospital that is closer if space opens up

    If HEMS is on scene, they should be able to automatically take the first patient ready for transport (even when an ALS medic is on scene)

    You can change the number of people assigned to an ambulance. It does not have to be 3. If that is what your fire dept does, then simply reduce the amount. Type 5 right now carries 3 max so changing it is not a real big thing in my opinion. If you want to carry more than 3 just use the Type 4


    Just my thoughts

    I know I can change the capacity of a regular ambulance. But I don’t want a regular ambulance. I want an ALS rescue ambulance. Where my station is, there are no other rescues in the area, and I want to be able to handle calls without requiring a unit that’s like 25 minutes out.

    Interesting. Whelp, I guess that’s out of the question . However, I still think the mass casualty unit capacity is a very good idea. For the amount of ambulance stations you have to buy in order to get each, it seems like a waste to barely even be able to carry any patients in comparison to actual mass casualty incident buses.

    MCU
    The capacity of the mass casualty incident vehicle is decent, but very little in comparison to how many patients an IRL full size MCI bus can transport. Typically the number of patients range from a minimum of 12 and a max of 18 patients. For people who have fairly large counties and a lot of ambulances coming from a single company across the county, an MCI bus’ capacity is a big deal. For any questions about the accuracy of my numbers, you can refer to San Francisco Fire department’s MCI buses and alameda county ems agency’s bus (all were donated by bus companies)
    Platform Truck

    In addition, a bit smaller tweaks to personnel in specific units, I feel like the platform truck should allow a max of 4 personnel. There are a lot of departments that do staff 4 people on a truck. Maybe not as much as those who staff 3, but it’s still a good amount. Adding this would not only help missions go a bit faster, but it can fulfill technical rescue requirements (usually 4 trained personnel are required)

    Rescue Ambulance
    For the rescue ambulance, it should be decreased to 2 personnel minimum. I know of some departments that have paramedic rescues, and they only have 2 personnel running out of it, which makes sense.
    Type 5 Wildland Fire Engine

    And lastly, the Type 5 engine. The maximum should become 3-4 since many type 5s are crew cabs.

    Being able to divert a transporting ambulance to another hospital that is closer if space opens up

    Option for 4-5 personnel on a platform truck

    Ladder equipment for Type 3 engines (it’s very common)

    Search and Rescue expansion for Police Department

    Lower the required amount of ambulance stations for MCI Buses

    Highway Patrol Stations

    Park Ranger Stations with patrol cars and brush rigs and water tenders (many are both fire and law enforcement certified)

    Standalone bomb squad extensions for police stations that don’t require federal police (many are ran by sheriff or local pd)

    Squad functions where you can link units together, and if you dispatch one unit, you send the other units linked to them as well

    If HEMS is on scene, they should be able to automatically take the first patient ready for transport
    Arson Investigation for Police station

    Realistically speaking, almost every fire department in the U.S. provides medical services to their communities. Many of which do not have ambulances of their own. I believe that you should be allowed to add medical equipment storage to all fire stations regardless of if they have the ambulance extension or not. But, the treatment they can give with the medical equipment is BLS, so if there is a patient who needs ALS care, the bar on the patient will stay up about 60% and an ALS ambulance will need to be there in order to bring the bar fully down and ready for transport.

    I have recently came across a problem. In the area that I am building in, I don't have truck companies, so I have to add a ladder equipment to the type 1 engine at most stations. However, all the engines in the area are also wildland urban interface engines. So, I want to add wildland equipment to each of those as well. It would be awesome to be able to upgrade the storage capacity on each apparatus. Like, maybe 10k for an upgrade in equipment storage on certain apparatus or something around that. Wildland urban interface engines are VERY common in California. They all have wildland capabilities and most have ladders as well. It would be great if I could either upgrade equipment capacity on a specific type of apparatus which would be a game changer. Or, there could also be a separate vehicle called the wildland urban interface type 1 which would be pretty cool too. Either way, I would just like to be able to have a ladder and wildland equipment too.

    Have you edited any units to not show the the alarm and response regulations? There’s a tick-box on the unit edit page.

    The system will also select the closest as the crow flies, so if a unit is physically closer but the wrong side of a large river, it will still select that one instead of one slightly further away but with much less travel time.

    I have not edited any units to not show it. All of the calls that I have gotten occur in the city, the station down the block has 3 battalions, and none of the battalions are sent, but instead, a station from a completely different county 10 minutes away has a battalion coming. Even with one battalion. It will most likely send a battalion from far away. It makes no sense.

    Make sure that your battalion's are "Status 2". I found that they sometimes ended up "Status 6" or unavailable. and make sure that you have enough staff to fill them. I know its tedious work but I found more success making sure all my battalion's to be staffed by 1 rather than 3.

    They all are. I checked all of them, and they all have sufficient staffing, but alarms and regulations is still sending units 10 minutes away when theres a battalion 2 minutes away.

    It is the cost of playing the game I guess. In real life I don't know of many Police departments that have a S&R team..Generally it seems Fire Takes the lead supported by PD

    It really depends on the region. Almost every county in California has sheriff based search and rescue and I would assume it’s the same for a lot of other surrounding states. It would be a very nice additional extension and feature to the game that is actually realistic for a lot of states. I don’t know where you live that doesn’t mainly have sheriff or separately running SAR which is strange to me, but like I said, it’s not going to be the same everywhere, but as you can see from the photos, they do exists.

    I’ve recently started using the alarms and regulations which has been very helpful for me. However, the problem right now, is that a lot of the times, I have a battalion very close to the calls, and it sends a battalion that’s half and hour away. In addition, when I have multiple battalions in one station, it only dispatches one and goes to the next closest station.

    I am suggesting that there's a tab inside of each station that says "mutual aid". In this tab, it will look just like the units tab, but maybe only allow units that are appropriate for that station, but any vehicle of the respective categories of agencies can do mutual aid and replace that unit temporarily. When the units that were busy finish up their call and return to the station, the mutual aid unit/s will automatically return back to their station.

    This feature can add a lot of realism to the game. In my area at least, all agencies work together in helping each other out when they are handling large incidents. For example, my city had a 2nd alarm structure fire. There were about 4 empty stations. Three of our neighboring departments stayed at a station in the city and filled in spots for any further calls.