Posts by persononsquad3
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1) Not going to happen (Re-introduce the previous crew increases for apparatus)
2) In the ARR You can create a group and assign those units together
2a) You can alternatively in each vehicles tab make an "Own Vehicle Category" and then make an ARR for that
3) no comment
4) Kind of defeats the purpose of you playing the game if it plays itself
5) It's not really an emergency service
6) The devs would just need to adjust what they could for ie. a Fire MCV would just need "tagged" on the back end to count as a Police MCV (similar to a Fire Investigator or a Tactical Ambulance also counting as a patrol car)
7) You can do that on your own with what I said above about "Own Vehicle Categories".Thanks for your reply! Here are my responses to your reply
1. Thats a shame, I guess I can still hope for the 0.1% chance2.yes but thats a full new category and stuff, for example I have fire dept A and B, A has a heavy rescue and B has a 2 piece rescue company, let’s say i have a ARR that sends 2 engines, 1 ladder, 1 chief, and 1 heavy rescue. I want both departments A and B rescue unit be dispatched as a heavy rescue(depending on who is closer) but Bs would have more equipment and manpower(because it’s more vehicles), so long story short, even though I could make a category I want it to be dispatched as a regular heavy rescue, hope that makes sense
3.ok then!
4. It wouldn’t really be playing it’s self, or at least fully, you would still have to dispatch calls and stuff, it’s just some times units not needed will be auto cleared
5.true BUT tow trucks are not either and in my area most animal control is PD operated
6.i guess that one could work
7.see also my #2, I want them to be dispatched as the same unit type, although this levels of equipment is starting to look not so good
Let me know your thoughts! -
Why dod you turn on the rural specialisation if you dont want it on?
I think they want it on, they just don’t want to have it have a huge spawn radius
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Hello, I would like to share a suggestion about how MissionChief could be improved, especially regarding the Alarm and Response Regulations feature.
At the moment, the Alarm & Response Regulations can become outdated when new vehicles or new missions are added to the game. Many players forget to update their regulations manually, and because of that, the system is sometimes not used anymore or does not work correctly.
I would like to suggest that if a player does not update their Alarm & Response Regulations for a long time, the game should automatically update the regulations when new vehicles or missions are added. For example, the system could automatically include new vehicle types in existing regulations, or suggest an update when a new mission requires vehicles that are not yet included.
Another idea would be to add an optional setting where players can enable automatic updates for Alarm & Response Regulations. This would help especially for players with large accounts, because updating regulations manually takes a lot of time.
You could also add a notification that tells the player that their regulations may be outdated and gives a button to update them automatically.
I think these changes would make the Alarm & Response system easier to use and would encourage more players to use it again, especially players who have many stations and vehicles.
Thank you for your time and for continuing to improve MissionChief. I hope this suggestion can help make the game even better.
Kind regards
MinistryPoliceForceThis would be good but some players like me don’t make arrs for missions but instead for call types(structure fire, collapse, etc)
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I mean I kind of explains it’s self but not really, what types of drones, cost, equipment size, what vehicles does it go in etc
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- Max 6 people on ladder trucks instead of 3
- 2 or 3 piece companies, for example a heavy rescue and a ladder that are dispatched as one unit, you should be able to pick what it gets sent as, like let’s say you have a heavy rescue and ladder but only want it picked as a rescue and not a ladder, pick that
- ATVs in fire/pd stations
- Self attaching and units swaps that you can turn on or off, example-(from a fire station with a ambulance, engine, and ladder)you send the engine and ambulance for a ems call so then let’s say the patient is bls(like a A or B) the ambulance can automatically cancel the engine and say in the radio that they did they, some units like pd cars could also hop on calls
- Animal control, not just wardens
- Unified vehicles that can act as that unit for multiple “departments” like a MCC that is a pd and fd MCC or a boat that can be a pd or dive boat, they will need 1 person of each training(or add unified trainings)
This one may be a bit disliked but have different levels of gear so instead of just heavy rescue equipment have levels like some can only handle minor wrecks and some can do full collapses
that’s about it! What are your thoughts for each?
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I haven’t tried it yet and I doubt I will for now unless they also make it a extension for fire stations because I am doing a realistic set up and there’s some stations that have ATVs but I’m just using utility vehicles because they are not in FD stations
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But instead has “call types” that are more general? It can be as simple as alarm levels to having alarms for everything to various types of stuff like fire, hazmat, rescue, etc
I personally have 3 levels for each of these-hazmat, brush, structure fire, medical
While disaster has 2 levels and fire investigators has 1
Hope this makes sense