Never mind, I just found it
Posts by persononsquad3
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And how do I use the new change spawn radius for each mission type feature?
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That would be super cool
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I would say no
Oh ok, thanks though
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To my knowledge there is no such training in the game
i know but is there anything similar?
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I am doing a realistic set up, but this one county has a special response team, most trainings I know the equivalent:
Hazmat-Hazmat
Wildland-Hot shot
Etc
But the only 2 im having trouble with are sonar techs and mechanics, what should I train them as?Thanks
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That works, i also train my Division Chiefs and Safety Officers in both MC and EMS MC and use the MCV as their Chiefs vehicle
Thats a good idea, I may try this bit instead put them in a BC car with mcv equipment
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This whole concept is more from the European departments. There are a few US departments that use them, so if playing realistically. then useful, otherwise something to ignore - until as ChiefBoden61 stated - they become mandatory
There not super common but there not SUPER rare, I know of several departments that have them
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Make different chief vehicles, for example:
Battalion Chief
Division Chief
Deputy Chief
Assistant Chief
Fire Chief
And give different requirements for when they are used. Like battalion chiefs for smaller mission. Division chief for bigger fires and stuff like that.I would be fine with safety officers or PIOs but that’s too complicated
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What’s the name of the alliance?
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Can anyone tell me why I can't buy a hooklift truck even though I have people trained in it and I have two container spots open? I also have vehicle spots available.
It’s working fine for me, can you not buy just the hook lift truck or any vehicle?
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ok...but I mean why add something that costs money if the quint already attaches to and treats a patient until ambo arrives? Just wondering...
Well, it’s already able to be on most fire units so why not quint?
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Don't really think you need it as it seem to me that it automatically will "treat" a patient until an ambulance or transport gets there
Yeah, I think that is the whole point
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Yeah, I would also like that
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Some of this is to simulate large EMS agencies, some is to simulate playing as EMS/Rescue squads with no Fire
Radio equipment-EMS Chief, Ops Support Unit
Technical Rescue-Rescue Ambulance,EMS Rescue, Ops Support Unit
Hazmat- EMS Rescue, Ops Support Unit, Fire Engine, Rescue Ambulance
Fire Rehab Equip.-Ambulances,EMS Rescue,EMS Chief, Ops Support Unit
Add boats for EMS
Add ATV for EMS w/ ability to carry patient basket
I would like those, especially rehab and ATV
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(Sorry if this is the wrong place to ask)
By realistic communications I mean specific terminology and stuff for back up requests and all that. -
Is anyone else immensely confused by this new container update? Information is inconsistent, what even is the purpose of these containers? We can already do most everything with the equipment trailers. I dont get it.
I personally like it, but just because I’m doing a realistic (near) 1-1 set up so if a irl department has a pod carrier, it’s a bit more “realistic”
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I have a few mission specific ones for missions I don't like eg. helicopter crash, major CO leak. The rest is self dispatch or what the department im playing sends to certain calls. For structure fire type calls with double digit patient amounts, 2 chiefs, 6 engines, 2 quints, a rescue and 12 medics or so with some other support works well and if I need to add more I just double the amount of resources on scene.
What do you mean by the department you are playing?