Dont quote me on this but I don't think their too far away because if a member is around him, he'll ask them to share it in chat and he can respond that way.
Posts by DeputyChiefBurnham
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its here where you can find this suggestion: http://board.missionchief.com/index.php/Thread/3488-Sirens/
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They say its nowhere to be found. I had a few people go back in their credits from when it initially started to Wendesday night when it disappeared and noting.
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Sure thing. From what people were saying it didn't even show up in their transactions. I'll ask around to make sure
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Nope. No one got anything
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Sorry for the delay, I was waiting for a response back from an alliance member. No it was not finished with coins.
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A member of my alliance started a large scale mission around 8ish PM EST on Tuesday (I can probably get a more exact time if you need it.) At 9ish PM on Wendesday everything that was required was enroute. At 11pm members that were on scene were asking what happened to the call. It was in no ones credit history and the call was no longer open in shared calls.
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It is 48 hours, all calls in MC cancel after 48 hours
thanks. Is there any way that this can be looked into further? Is there any logs that you guys have mods?
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On 48 Hours exactly
can a mod confirm this (not that I don't trust you, thats what I thought. it's just that I have a problem if it's correct.
So an alliance member started an alliance large scale mission. After 24 hours everything was on the way. After 26-27 hours the call was gone (should have completed) and was not in their credits history. This was confirmed by many members including the creator.
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Ok, a few things here:
1) how long does it take for alliance large scale calls to automatically cancel? I thought it was 48 hours?
1.5) is there a range of when it can cancel (like between say 36-48 hours)?
Depending on the answers to the above, I may have more questions.
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I think everyone, both new and old players, would love it if the makers of Mission Chief made a player's manual that would explain how to get started, some tips possibly from players, how different features work, the uses of different vehicles, etc. I know this could take some time to make so I figured maybe you could make it so that it would cost coins to buy/get access to. Feel free to reply down below if you have any more things that you thing could be added to it if made.
We do have a FAQ in our alliance forum that will answer a lot of questions
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My bad. Thought you were able to hear them now and he was suggesting adding siren packs
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Just wondering but those of you that have played the other versions of the game and like certain features that the US version doesn't have, why do you play this version instead of the one with the features that you like?
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What platform?
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Another "title says it all" post
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Thats correct. Thanks! I knew it was a recent update and thought it was PD update but it's actually the other units update.
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Ever since the
k9s can act as patrols"units needed" update in the calls tab it shows a prisoner and a patient needing transport, when there is only a prisoner. -
i still would like to see tow trucks for the keys locked in a vehicle
i could go either way on that. In my area if you call 911/local PD they will respond but the complainant can also call a roadside service on their own (ie AAA)
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While I'd love to see all of these things in the game, I'd have to say the only possibility of one getting added is the SAR. Mainly because this game is focused on the initial emergency response. Good ideas though