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Search results 1-20 of 28.

  • In some areas of the country, there are stations with trucks designed just to refill air tanks, or Mobile Air units. But for the rest of the country, there isnt one specific piece of apparatus that is an air unit. So instead, most companies install a cascade unit into their rescue units. In light of this and the surprisingly large number of stations that have them, I propose that a Air Rescue combo be installed in game to meet this demand. Not only does it help keep apparatus in line, but it als…

  • Realistically, based on the # of units the station has. I have everything ranging from an ambulance inside a fire station to having a EMS station with 15 ambulances (and I still need to add them all)!

  • Just to add some realism and make calls a tad easier? we should be able to set the station radius and manipulate it to reflect the actual response area of that station. I always get calls that are either not far into the stations area or arent even in the same county as that station and would be nice to set areas for my calls.

  • Road Closures

    IG9887 - - Suggestions for improvements

    Post

    Quote from Jason: “What is the reason you don't want a vehicle to travel down it? Is it because the road a unit travels on wouldn't normally accept traffic down it or more of a roleplaying/game purpose? ” Mostly for role playing/realism. Also if by chance there happens to be a road that doesnt even exist (either entirely or in part) on OSM then you can mark it as closed.

  • Road Closures

    IG9887 - - Suggestions for improvements

    Post

    I think it would be neat if we could make roads on the map blocked off from the units to travel on (unless in an emergency on that road). This would allow for more realism in game. Not too sure how this could be approached since Im not familiar with open street maps...

  • Well worth the wait! Completely takes game play to the next level and neatly organizes all of the functions into one area with a few more added perks! Definitely recommended for any player to use (because once you try it, you wont want to go back!)

  • Thats the thing though, no other units are reponding to that call

  • Demountable Truck

    IG9887 - - Suggestions for improvements

    Post

    I would definitely like to see this added, but just maybe not as a required unit like the quint (but without the coin thingy with ranks) or the rest of us can suck up and just buy one and set it as status 6 unless absolutely needed

  • So for me, what I do when I get a large call (ie. Gas Station Fire, Burning Machine, etc.), I tend to put more than whats necessary on the box to save some time. When I do this, I also might queue a unit to go on another call once the box clears. But when I go and cancel a unit from the box, itll set it to status 1 (which should happen), but the next call that it was suppose to respond to still has the yellow status symbol as if it were still in route to the call.

  • Demountable Truck

    IG9887 - - Suggestions for improvements

    Post

    Quote from emergency4fan: “board.missionchief.com/index.p…e8edf71fefe420c6132d63ab8board.missionchief.com/index.p…e8edf71fefe420c6132d63ab8like realjessey said us in the UK have pod trucks operated by USAR. they are usually MANs but are scanias in Scotland, Liverpool, Northamptonshire and Kent. they also have them in Germany and the US as well as other places (probably) ” I like the concept and I understand why youd have them, but majority of the US doesnt have that kinda thing, only in the big …

  • Quote from OleKSteffensen: “Quote from matmanmax: “@lost Is there a new Discord link? The other has expired. Also, How long until it is released? ” A release is not too far away. Stay tuned! ” Cant wait!

  • Missions Won't Clear/Process

    IG9887 - - Errors, Bugs

    Post

    Well on the bright side: (Hidden Content)

  • Missions Won't Clear/Process

    IG9887 - - Errors, Bugs

    Post

    Must be something internal. What worked for me somehow is closing my tabs, waiting a bit, and new missions appered when I got back on. Now its allowing them to be marked as "on scene" but wont start to clear out calls as more missions are also being added. Trouble is that its still occurring... time for a server upgrade?

  • Can multiple choppers be set at one helipad or do I have to build another pad to have 2?

  • How to train employees?

    IG9887 - - General Discussion

    Post

    Just got a Hazmat station going. How do I train/educate my employees to run those calls?

  • Quote from Aether: “Each category of station is separate. For example, I have: 65 fire stations, which cost around 1.1 million 26 police stations, which now cost 416,000 19 EMS stations/expansions, with no cost increase. ” Ok thanks!

  • Another question I have: Do EMS/Police Stations count towards your 24 first ones or not?

  • To get some more use out of this POI, I suggest additions such as: Tactical Rescue (with or without entrapment, this would be something like a ride getting stuck or such) Ride Collapse/Crash Slate of medical calls

  • Quote from Lhicks: “the alliance can't see it as a staging area they are used to promote your growth and will produce a call that the poi is responsible for producing ie park will give a wildfire and your best source for information is the lower right hand corner tab called possible missions ” Thanks!

  • So I want to know a tad more about POIs before I do anything with them. So when I set one does my alliance see it like a staging area or is it for my use only? Also, can they be used for more than just one kind of mission or just one set thing? Thanks!