More Alliance Benefits

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    • More Alliance Benefits

      Recently whilst dealing with an event, I discovered how far apart my alliance's resources were. It would of taken little over three hours for me to get my fire appliances to where they were needed. This gave me an idea; what if instead, being in an alliance allowed players to transfer credits and resources as well as sharing buildings (so long as the other player agrees). Such a system would allow members of an alliance to help out their friends without the afternoon-long wait.

      However a system of loaning vehicles or personnel could not be instant (unless paid for by coins), but it should take significantly less time than what it would take do send vehicles to calls manually. This system would also allow the allocation of resources outwith the reach of your own personal stations. To ensure resources were given back, each would be loaned on a timer (maximum of 24 hours or so) which would then automatically send the resources back to their rightful owner.

      Building sharing would only include fire schools and hospitals, as this would create a more community-like feel to the multiplayer aspect of the game.

      All in all, these ideas were thought up to benefit the player by allowing them to help their friends and alliance members like never before. This should really build a strong team spirit sense of the game, as everyone is working for each other.
    • UK_Central wrote:

      Recently whilst dealing with an event, I discovered how far apart my alliance's resources were. It would of taken little over three hours for me to get my fire appliances to where they were needed. This gave me an idea; what if instead, being in an alliance allowed players to transfer credits and resources as well as sharing buildings (so long as the other player agrees). Such a system would allow members of an alliance to help out their friends without the afternoon-long wait.

      However a system of loaning vehicles or personnel could not be instant (unless paid for by coins), but it should take significantly less time than what it would take do send vehicles to calls manually. This system would also allow the allocation of resources outwith the reach of your own personal stations. To ensure resources were given back, each would be loaned on a timer (maximum of 24 hours or so) which would then automatically send the resources back to their rightful owner.

      Building sharing would only include fire schools and hospitals, as this would create a more community-like feel to the multiplayer aspect of the game.

      All in all, these ideas were thought up to benefit the player by allowing them to help their friends and alliance members like never before. This should really build a strong team spirit sense of the game, as everyone is working for each other.
      Hello UK_Central

      * Allowing players to transfer credits has been discuss and this is something that the developer disagrees with as this would allow players to create multilple accounts and transfer credits. Unfortunitily at this time this is unlikely to happen.

      * The idea to share vehicles within the Alliance is a great Idea but I think someone else said it best and that is to have whats called an "Umbrella" if you ever played fire911, this was something that was created and from my experience it help out the alliance a lot. So this idea would be something we may be able to do in the near feature.

      * Currently anyone within an alliance are already able to share there hospitals with other players within the alliance only. However the idea of being able to share your buildings such as the police, ems and fire stations is a long shot but probably would cause more problems then good.


      Thank you we appreciate the ideas and would hope you will continue to post new ideas. :)
      D.Hayes
      Community Director / MissionChief.com
      Alliance Chief / Arizona First Responders
      missionchief-arizonafirstresponders.com