Pinned **NEW** Mission Suggestions

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    • Thank you Barake for the wildfire event suggestion.
      All of these mission will be during that event.


      Name/Type of Mission: Small Wildfire Clean up

      Units Required:

      2 Wildland

      POI Required (Use “none” if not needed): Forest (but also part of the wildfire event).

      Patients: 0

      Prisoners: 0

      Credit Reward: 700


      Name/Type of Mission: Medium Wildfire Clean up

      Units Required:

      4 Wildland

      1 Engine

      POI Required (Use “none” if not needed): Forest (but also part of the wildfire event).

      Patients: 0

      Prisoners: 0

      Credit Reward: 2000


      Name/Type of Mission: Large Wildfire Clean up

      Units Required:

      7 Wildland

      2 Engine

      1 Battalion

      1 Dozer


      POI Required (Use “none” if not needed): Forest (but also part of the wildfire event).

      Patients: 0

      Prisoners: 0

      Credit Reward: 4500


      Name/Type of Mission: Major Wildfire Clean up

      Units Required:

      10 Wildland

      4 Engines

      2 Battalions

      1 MCV

      2 Dozers


      POI Required (Use “none” if not needed): Forest

      Patients: 0

      Prisoners: 0

      Credit Reward: 9500

      just for some reference. I think Wildfire clean ups are a great mission to add to the game because in real life after we contain the wildfire there will certainly be small fires that will still be going. So, after these fires are mostly put out, you need crews to go in and cover and extinguish any remaining fires so they do not spark new ones.

      Edits:

      with the new Dozer update I have decided this could be the first missions to require them. It also makes much sense.

      I have made it so the major clean up is not part of the event. My reasoning being, they are resource heavy and give lots of credits. All the others are also random mission generated calls now, requiring a Forest POI. Although you DO not need a Forest POI to get these calls from the “Wildfire Event”.

      The post was edited 2 times, last by WinWin ().

    • Name/Type of Mission: Kidnapping Attempt

      Units Required: 3 Patrol Cars

      POI Required (Use “none” if not needed): none

      Patients: Min 0. Max. 1

      Prisoners: Min. 0 Max. 2

      Credit Reward: 750



      Name/Type of Mission: Kidnapping In Progress

      Units Required: 3 Patrol Cars

      POI Required (Use “none” if not needed): none

      Patients: Min. 0 Max. 1

      Prisoners: Min. 0 Max 1

      Credit Reward: 750



      Name/Type of Mission: Kidnapping Pursuit

      Units Required: 6 Patrol Cars, 1 K-9,
      1 PD Helicopter
      Helicopter Request Probability 25

      POI Required (Use “none” if not needed): none

      Patients: 1

      Prisoners: Min. 1 Max. 2

      Credit Reward: 3000



      Name/Type of Mission: Kidnapping Reported

      Units Required: 1 Patrol Car

      POI Required (Use “none” if not needed): none

      Patients: 0 Patients

      Prisoners: 0 Prisoners

      Credit Reward: 250

      Can expand to larger kidnappings (all kidnappings expand to each other)
    • Name/Type of mission: Missing person (last seen on beach)

      Units Required:

      2 Patrol Cars

      POI Required (Use “none” if not needed): Beach (new POI).

      Patients: 0-1

      Prisoners: 0

      Credit Reward: 1000

      Can Upgrade too:

      Name/Type of mission: Missing Person on Beach

      Units Required:

      1 Water Rescue+ Boat

      1 Police Helicopter

      4 Patrol Cars

      1 Battalion

      POI Required (Use “none” if not needed): Beach (new POI).

      Patients: 0-1

      Prisoners: 0

      Credit Reward: 3200



      Name/Type of mission: Missing person in Water
      Units Required:

      1 Water Rescue+ Boat

      4 Patrol Cars

      1 Police Helicopter

      1 Battalion

      POI Required (Use “none” if not needed): Beach (new POI).

      Patients: 1

      Prisoners: 0

      Credit Reward: 4700

      The post was edited 1 time, last by WinWin ().

    • Name/Type of Mission: Minor Motor Vehicle Accident

      Units Required:
      1 Police Vehicle
      1 Firetruck - Fire truck request probability 60
      1 Ambulance - Ambulance request probability 60

      POI Required (Use “none” if not needed): none

      Patients: Min. 0 Max. 1
      Transport probability 20

      Prisoners: Min. 0 Max. 1
      Prisoner probability 5

      Credit Reward: 1000



      Name/Type of Mission: Vehicle Accident With Fire

      Units Required:
      1 Police Vehicle
      1 Ambulance
      Gall. of water: 700 <--- Assuming all vehicles will have tanks in future

      POI Required (Use “none” if not needed): none

      Patients: Min. 0 Max. 4

      Prisoners: Min. 0 Max. 2
      Prisoner probability 5

      Credit Reward: 1500
    • ChiefAustin wrote:







      Name/Type of Mission: Fire in Hospital (Major)

      Units Required:
      14 fire trucks
      3 battalion chief vehicles
      4 platform trucks
      4 heavy rescue vehicles
      3 water tankers
      2 mobile air vehicles
      2 mobile command vehicles
      8 patrol cars
      POI Required (Use “none” if not needed): hospital

      Patients: Min. 25 Max. 50
      Transport probability 50

      Prisoners:
      Credit Reward: 12000






      They also already have this mission
    • Name/Type of Mission: Flooded Road
      (Follow-up of Small, med, etc. flooding)

      Units Required: 2 Patrol Cars
      Firetruck request probability: 20

      POI Required (Use “none” if not needed): none

      Patients: Min 0, Max 3

      Prisoners: 0

      Credit Reward: 1250



      Name/Type of Mission: Flooded Road - Vehicle Trapped
      (Follow-up of any Flooding larger than Med.)
      Units Required: 3 Patrol Cars, 1 Firetruck, 1 Heavy Rescue, 1 Batt. Chief
      Boat request: 25
      (SWR Not Required Boat only needed if player has SWR)

      POI Required (Use “none” if not needed): none

      Patients: Min. 0, Max 3
      Transport Probability: 65
      Prisoners: 0

      Credit Reward: 2500



      Name/Type of Mission: Flooded Road - Multiple Vehicles Trapped

      Units Required: 4 Patrol Cars, 2 Firetrucks, 2 Heavy Rescue, 1 Batt. Chief, 1 Platform Truck, 1 Mobile Air Unit,
      Boat Request Probability 70

      POI Required (Use “none” if not needed): none

      Patients: Min, 2 Max 5

      Prisoners: 0

      Credit Reward: 4000
    • Name/Type of Mission: Vehicle Fire due to improper maintanance (FD, EMS, PD)

      Units Required:

      1 Firetruck
      2 Patrol Cars

      POI Required (Use 'none' if not needed): None

      Patients: Min. 1, Max. 5
      Transport Probability: 85%
      Prisoners: 1

      Credit Reward: 500 Credits

      Name/Type of Mission: Major MVA in tunnel (FD, EMS, PD)
      (Could be a follow up of the Large MVA in tunnel with the Follow-up chance of 50%)

      Units Required:

      20 Firetrucks
      3 Platform Trucks
      10 Heavy Rescue Vehicles
      3 Battalion Chief Units
      2 MCVs
      5 Water Tankers
      5 Mobile Air Units
      6 Patrol Cars

      POI Needed (Use 'none' if not needed): Tunnel

      Patients: Min. 15 Max. 35
      Transport Chance: 100% (Traumatology)

      Prisoners: 0

      Credit Reward: 13500
    • Name/Type of Mission: Business Alarm

      Units Required: 1 Patrol Car

      POI Required (Use “none” if not needed): (bank, supermarket, gas station, etc... any type of business)

      Patients: 0

      Prisoners: 0

      Credit Reward: 250
      Expansions: Business Alarm - False Alarm, Business Alarm - Burglary




      Name/Type of Mission: Business Alarm - False Alarm

      Units Required: 1 Patrol Car

      POI Required (Use “none” if not needed):(bank, supermarket, gas station, etc... any type of business)

      Patients: 0

      Prisoners: 0

      Credit Reward: 150
      Expansions: none
      (If possible does not generate in any other way than expansions)




      Name/Type of Mission: Business Alarm - Burglary

      Units Required: 3 Patrol Cars

      POI Required (Use “none” if not needed):(bank, supermarket, gas station, etc... any type of business)

      Patients: 0 - 3
      Transports 65%

      Prisoners: 0 - 2
      Probability 85%

      Credit Reward: 500

      Expansions: none
      Follow-up Missions: Stabbing, Vehicle Pursuit, Shooting