Regarding vehicles, you won't be able to see them or the calls they are going to UNLESS it is a shared or alliance call.
Posts by ManyFireman
-
-
I believe @TACRfan or something has his where it shows his username, total credits earned as well as whether he's on or offline
-
He's using LSS-Manager
Cheers
-
This thread is very interesting to see how others manage and grow their areas.
What are you using to track all this?
-
Quote from me181
I haven't seen any developments that suggest the current prisoner transport system would be able to work fruitfully with the suggestions of prisoner vans, features such as multi prisoner transports per vehicle and large scale prison capacities haven't yet been realized and these need to be implemented before heading down the path of vans, although you are right, they would be a nice addition.
Surely it'd be if: prisoner transport on scene then: assign prisoner to van else: randomly assign patrol car
Quote from me181Police motorcycles are quite a useful asset for those trying to have more realistic setups and are fairly useful at dealing with your smaller incidents requiring nothing more than police presence. Maybe some mission suggestions based on calls for them maybe a solution to this.
Completely! But they do need some use - ie. requiring less patrol cars and maybe one motorbike for the vehicle pursuit, plus other new calls.
Quote from me181I also don't think we have a prevalent use of cars just for SGTs in the UK hence the suggestion of relying on the trained person, not the vehicle. If you want a special vehicle for said person, take the normal patrol car, rename, give it some special vehicle image and assign your trained person to it.
That's what I do for a lot of things - also, in the UK we do; supervisor cars are used a lot in the West Mids [ford galaxy FIM for example]
-
As Kieran has said riot and prisoner vans would be an amazing addition, and I see the “Sergeant Car” being useful here in the UK as a supervisor car. Perhaps some additions to the motorcycle could be added as well as it serves no purpose atm
-
The Discovery is awesome, good job mate
-
As long as it is an OPTION then I am fine with it. Sometimes I get in moods where I want to play really realistically and other times I want calls done as fast as possible so I can grind credits.
I’m the same, I would like this to be an option that we could toggle on / off through the settings
-
Completely agree - that's why I've said it would be a toggle that is default on (so it does automatically clear) - only people who want ultra realism like myself would enable it rather than changing lots of calls.
-
Calls at the minute are much too quick - Active Shooters can be over in a matter of minutes. I'd like to see some of them either made longer, or this option which seems more viable.
-
Yeah - more "minor" calls as I said
-
Some RRVs - however most, especially here in the West Midlands, get used as a first responder, rural response, or a minor call.
-
Here in the UK, "fly cars" are simply rapid response - often used for rural areas or those who need a first response without the requirement of an ambulance
Critical car / HART / MERIT is specialised paramedics and doctors, along with air ambulance cars
-
At the minute, once calls are done, units will leave the scene automatically.
Could you implement a toggle for whether they do this or whether you have to manually tell them to leave?
-
Evening all
Was wondering whether anyone else would support there being a toggle for automatic call clearing. For example, certain calls I want to take a certain length of time; could there be a way to toggle whether units clear off the call by themselves. If you disabled it, it'd come up with a button that say "clear units from call" or something.
Thanks
Cameron -
It'd nice to just have missions spawn around your area - instead of being a couple minutes from your station. Makes it a lot more realistic
-
Any chance of a IVECO Daily Like this van
There are some on the “Vehicle Graphics” thread by IUsedToHaveAWii
-
Crash Tenders are the Airport Fire Trucks; they are still in the game but you need the “airport extension” as well as to have them trained.
-
Honestly I have no idea where I’d be without these - any chance of getting the Ford Galaxy FIM vehicle and some more ARVs for WM? Thanks once again
-
It would be nice to be able to have the police helicopters patrol because I have mine fairly far away from a lot of stuff. Setting a patrol route for them to fly around my area would help lower response times.