I believe the quint/heavy and platform/heavy won't be added cause it would make those units overpowered and the game too easy
Posts by nick12
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What times are you referring to? Most of the times in the images show the response time for the units. The colors show what kind of unit they are.
In the image for example MVA says 6:57. How do you get that and then how'd you get the colors as well
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What are the colors and times for?
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And patrol boats follow roads
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I don't know if it's been brought up before but having a Haz-Mat trailer as an option to purchase instead of just a hazmat truck, similar to how you can buy a foam trailer. Also having the option to purchase a mobile air/cascade trailer instead of just the option to purchase a mobile air truck
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Nope. I know I've suggested this feature in the past
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I remember this being talked about ever since playing this game back in 2017. The (old team) devs at the time didn't even want to include Rescue Engine because no one would by the engine or the Rescue truck because people would just buy the 1 and that's why it added as a unit you could only buy when you hit a certain level. Same conversation with the Quint unit until it finally got added. I want to say that I remember the devs saying most likely not happening due to the fact Rescue Engine Mobile Air would do the job of 3 units all in one.
No, it would be just a rescue or rescue with a mobile air—no rescue engine mobile air unit. Obviously, the rescue with mobile air would cost more than just the rescue.
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Since many US Rescues have a cascade system(mobile air) there should be an option when buying a rescue. The choices should be heavy rescue with a cascade/air system or just a heavy rescue like how it currently is
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Also how many calls one unit takes, instead of vehicle mileage because the first vehicle you bought or a specialty unit would have the most mileage whereas call volume would differ for every unit
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Mine are too
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When you build a new fire station you automatically get 10 people
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How is the call spawning generated? By that I mean, why do some areas get more calls than other areas even though both areas have the same amount of stations nearby
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Is there a place to specifically find what vehicle is needed for what call instead of going through all the possible missions at the bottom of the game? I don't want to buy a bunch of sheriff units for only needing it for 3 missions
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I would like to see an option where you can have an engine from another station go to another station to standby during big calls instead of setting a staging area
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Wikiradioreference or the stations are where the player lives in real life
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I believe the map only shows the stations in your alliance so if you have no one in your alliance then the only stations that show up on the map is yours
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What is the anti-cheat?
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In theory you could just have a spare vehicle level at each station and have a spare engine float around each station. For eg you could Station it at each station for like a week then move it to another station
But if you did/do this your buying an extra slot for each station in your city for one vehicle to only stay there for a week which would get expensive as you progress through the game not saying it's a bad idea in general you'd just spend more for little
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Ty. But based on cost and use, I doubt I'd buy one, but still, i do think the heavy rescue should at least be allowed bls capability, especially if they are required for some missions that would involve a patient
Ty. But based on cost and use, I doubt I'd buy one, but still, i do think the heavy rescue should at least be allowed bls capability, especially if they are required for some missions that would involve a patient
All fire apparatus can treat 10% of a patient from what I understand/heard