Name/Type of Mission: Highway Road Works (Timed Mission)
Units Required: 2 police patrols
POI Required (Use “none” if not needed): Highway
Patients: 0
Prisoners:
Credit Reward: 1.500
Name/Type of Mission: Highway Road Works (Timed Mission)
Units Required: 2 police patrols
POI Required (Use “none” if not needed): Highway
Patients: 0
Prisoners:
Credit Reward: 1.500
Name/Type of Mission: Crash on the Highway -- All services
Units Required: 3 Police patrols, 1 fire engine (50%), 1 heavy rescue (50%)
POI Required (Use “none” if not needed): Highway
Patients: 2-8
Prisoners:
Credit Reward: 1200
Name/Type of Mission: Unauthorized Falò
Units Required: 1 patrol car, 1 fire engine (50%)
POI Required: Beach
Patients: 0
Prisoners: 0
Credit Reward: 450
Name/Type of Mission: Race Assistance (3H Timed)
Units Required: 8 patrol cars, 5 ambulances, 1 hems, 5 fire engines
POI Required: Race Track (new)
Patients: 0-4
Prisoners: 0
Credit Reward: 5000
Display MoreName/Type of Mission: LandFill Fire (Fire/Police)
Units Required:
5 Fire Trucks
1 Battalion Chief
1 Platform Truck
1 Water Tanker
2 Patrol CarsPOI Required (Use “none” if not needed): Landfill Site
Patients: 0
Prisoners: 0
Credit Reward: 2500 - 4700
May I suggest also 1 HazMat?
Name/Type of Mission: Amusement Park Ride Stuck
Units Required: 1 Fire Engine, 1 Platform, 2 Heavy Rescue, 2 patrol cars
POI Required: Amusement Park
Patients: up to 20
Prisoners: 0
Credit Reward: 2500
Name/Type of Mission: Unconscious Person (Caller Hangup Expansion)
Units Required: Ambulance
POI Required:
Patients: 1
Prisoners: 0
Credit Reward: 400
—————————
Name/Type of Mission: Kidnapping (Caller Hangup Expansion)
Units Required: 5 patrol cars
POI Required: “none”
Patients: up to 3
Prisoners: up to 2
Credit Reward: 1800
Name/Type of Mission: Minor car accident
Units Required: 2 patrol cars
POI Required: “none”
Patients: up to 8
Prisoners: up to 2
Credit Reward: 650
Name/Type of Mission: Illegal street race - Police
Units Required: 5 patrol cars
POI Required: none
Patients: 0
Prisoners: 4
Credit Reward: 800
Name/Type of Mission: Cat stuck on a tree - Fire
Units Required: 1 Heavy Rescue
POI Required “none”
Patients: 0
Prisoners: 0
Credit Reward: 600
Name/Type of Mission: Apartment Fire - Fire, Police, EMS
Units Required: 3 fire engines, 1 platform, 1 battalion, 2 patrol cars
POI Required “none”
Patients: 0-8
Prisoners: 0
Credit Reward: 1200
Expandable in: House Fire
Ans I’d like if we can have more airport vehicles for example emergency ladders
I was wondering about when will emergency ladders and all the airport vehicles will be introduced 😅
Yes they should I think. They often get used for large fires outside airports where I live.
Hi, I’m from Italy. Since MC Devs gave us Italian new servers, I was wondering about when we’ll have Police Schools and other stuff.
Of course if I while I’m patrolling I see a car crash or a theft won’t wait the dispatch to make my duty, I’ll call my self code 4 and request backup maybe
Hi, I’ve discovered that an user is playing using custom skins that I’ve created and doesn’t want to delete them. I don’t remember, is this against some rules of the game? Or better, do MissionChief’s rules talk about custom vehicles skins property? What do they say about?
Thanks.
To my knowledge no one said it's cheating. Sebastian hasn't developed it yet because he isn't big on combination units as it would make the game easy.
But this unit isn't a loss as it's a possibility it could be added in a Wildland Update. Mod team is already aware of this topic as it's been brought up tons of times.
I earned few millions since when I started to play, then for me is easy to purchase as many tankers I need/want. It wouldn't make the game too easy, it would only make the game a little bit more realistic. I don't want Engine Pumper, I wish that 3/4 engines can make 1 tanker... most of the people play in large cities, which have many engines that support the rescue engines with tons of water. Here in Rome we have 1/2 tankers and many "Type 2 fire engine" that contain 8/12.000Liters of water, while the tankers contain 20/30.000Liters. It's unrealistic send 30.000liters x 2 or 3 for some calls... I can send out 5, 6, 10 type 2... that is realistic and maybe costs more than 1 tanker.
I think it could be implemented like the timed missions but with a short time, like 5/10 minutes depending from the A-E code. If I don't get to the patient the mission could give the same text we get when we don't send the right units to the timed missions...
There is not a way to do this, if you build stations farther away from each other they will be more spread out, not entirely sure why you would want missions farther away.
It's more realistic. Usually in most of the times it takes 5 or 6 minutes (sometimes more) for the units arrive on the scene