Posts by Charlieaa

    Hi,

    I was wandering if anyone had any ideas as to why this may be happening


    I play mobile and PC and use APNG graphics. I’ve never had an issue with them but yesterday made 3 new graphics.


    They work completely normally on PC but when on mobile they go at like 5x speed.


    All my other APNG graphics are still working fine it’s just these new ones that I’ve made and they go normal speed on PC.

    HCP admissions in real often frequently result in discharge at scene or another form of alternative pathway.


    As do CAT1 calls.


    A HCP reviews a patient e.g. appointment with GP because of fainting episode. GP wants pt to go to hospital for an ECG. Ambo crew attend, instead of conveying do said ECG, do their assessment and if appropriate use alternate pathway instead of conveyance.

    Hi all,

    I like to play quite realistically so I’m aware that some people would not enjoy a feature like this so maybe it could be toggalable.


    I’d like to see vehicles go status 6 unavailable more often. For example meal breaks, restocking and when at hospital.


    Meal break- be able to set a time during the shift, this could be achieved by having additional boxes for what times the vehicles are available instead of just start and finish


    Hospital- Like a response delay be able to set a delay so a vehicle will take X amount of time before leaving and becoming available again after handing over at hospital.


    Restocking- After completing a certain amount of jobs e.g. 20 the vehicle needs to restock. So would need to visit a large station as they would irl to access stores which often aren’t available at all stations. (I’m aware that police and fire don’t really do this but would be cool for ambulance)

    Hi,

    I have previously commented on this but am still noticing the issue


    OTL vehicles do not act as an RRV and do not treat patients


    Could this be changed please so that OTLs are able to provide treatment

    Name/Type of Mission: Peri Arrest


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 50%


    Credit Reward: 500


    -----------------------

    Name/Type of Mission: Flu Outbreak


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1-6


    Critical Care Chance: 10%


    Credit Reward: 500


    -----------------------

    Name/Type of Mission: Minor RTC


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1-4


    Critical Care Chance: 10%


    Credit Reward: 500


    -----------------------


    Name/Type of Mission: Headache


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 10%


    Credit Reward: 500


    -----------------------


    Name/Type of Mission: Unconscious


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 30%


    Credit Reward: 500


    -----------------------


    Name/Type of Mission: Slurred Speech


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 10%


    Credit Reward: 500


    -----------------------


    Name/Type of Mission: Agonal Breathing


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 50%


    Credit Reward: 500


    -----------------------

    Name/Type of Mission: HCP Admission


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 10%


    Credit Reward: 500


    -----------------------


    Name/Type of Mission: Emergency Patient Transfer


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 10%


    Credit Reward: 500


    -----------------------


    Name/Type of Mission: Catheter Problems


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 10%


    Credit Reward: 500


    -----------------------


    Name/Type of Mission: Chronic Pain


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 40%


    Credit Reward: 500


    -----------------------


    Name/Type of Mission: Head Injury


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 40%


    Credit Reward: 500


    -----------------------


    Name/Type of Mission: Unwell baby


    Units Required: Ambulance


    POI Required (Use “none” if not needed): None


    Patients: 1


    Critical Care Chance: 20%


    Credit Reward: 500


    -----------------------

    I think what’s being suggested here is patient transfers between hospitals as well as between clinics and hospitals.


    This could function for hospitals with certain specialties. So missions are generated for patients requiring a certain specialty so will need transfer to the nearest hospital with that.

    BEEP Doctors RRV


    I feel that the software I am using is not reducing size very well so have attached a larger copy, if anyone tries to reduce the size and has a better outcome feel free to post :)

    As far as Im aware, they never (or atleast rarely) travel in pairs in RRVs and OTLs so this would be unrealistic and not a change that should happen.

    It’s actually more common than you think. In my ambulance service anyway we often have people observing on RRVs. Furthermore, our service have the LUCAS devices booked on the vehicle as if it was a staff member to identify vehicles carrying one.


    So if I was able to do this, I could use ‘LUCAS’ as a critical care trained person for my RRVs. Just to add to the realism.


    RRVs are also used as specialist resources like MERIT and HEMS which frequently have 1-3 staff on board.


    So in conclusion, I think that it would be beneficial for those who wish to use it in this way, and those that don’t can simply set it to 1. 😊