Would it be possible for you to do east
Hi, sorry I only do graphics I’m using myself and just share them so others can enjoy them too
Would it be possible for you to do east
Hi, sorry I only do graphics I’m using myself and just share them so others can enjoy them too
For the NWAA BMW X5 , could we get one without blue lights?
Sorry didnt realise Id done that, fixed
Isle of Man Ambulance Mercedes Sprinter
Isle of Man Ambulance Skoda Kodiaq
Isle of Man Ambulance Ford S-Max
Kia EV6 NWAS Advanced Paramedic
Mercedes Vito NWAS Mental Health Response Vehicle [MHRV]
EMS-Chief Hi,
I apologise I have mistakenly posted in US, if you would move this over to UK and further investigate I would appreciate that!
And I’ve never even noticed that before until you’ve said it, I’ve always known it to be called absent seizure but a quick google shows you’re right!
Could you provide me some screenshots?
I've tried to reproduce it myself on medical only missions, unless maybe I'm not understanding.
Could you please provide the following:
* Screenshot of the mission list
* Screenshot of the BEFORE and AFTER of the full mission window
* Steps to reproduce the issueThat way I can point the devs in that direction.
Thank you,
Hi,
Please see attached
Even when I then send a vehicle to the job when it’s green, it doesn’t go yellow it stays green.
I just tried it and the mission did return to red.
Perhaps it was a glitch during the server issues?
I’ve been having this issue for months and previously reported it.
The issue persists despite logging off and back in and on multiple platforms.
If I have a mission, and send an ambulance unit solo, then cancel that vehicle en route. The mission goes green. Everytime.
Including if I do it as a follow up and then press send directly.
When you cancel a unit on route to a call the call then becomes green instead of returning to red
I hope they’re able to change this to reflect the new changes but I suspect they won’t.
I suppose in the meantime we could just have half of them PRV and half SRV in anticipation for a change. 🤞
In a lifeboat station, go to 'Set Mission Spawn Area'. Previously there was a map where you could set a radius in which missions would spawn. Now, there's buttons for 'Mission Area 1' through 5 where you appear able to designate five different circular areas in which missions can spawn.
Not tested it though.
Shame we don’t have this for ambo too
Click on a dispatch center, then the edit button at the bottom, in that menu click the box that says "Create your own coverage area. Stations belonging to this dispatch center are considered for missions in the assigned dispatch center area."
This is a different concept.
Missionchief UK have posted an update on Facebook and to game inbox.
The last bullet point states you can now add upto 5 custom spawn areas.
What does this mean and how can I utilise this function?
Thanks
I definitely want the regular ones to function similar to BLS in the US version, where an RRV or emergency ambulance can allow it to transport etc. This would also allow for simulation of ECA or Tech emergency ambulances who may require assistance from a paramedic-staffed resource too. Rather than removal of the Critical Care transfer ambs, I'd like to see them repurposed for Neonatal/Paediatrics, rather than removed.
I think that’s an excellent idea.
Hi all,
Just wanted to give my opinions on the recent update.
I feel the PTS element could be implemented differently, as the devs have previously stated they do not want to implement non-emergency services which PTS is. They do get used to respond to some emergencies as part of major incident and high demand contingency but this is rare.
I feel that as players this vehicle is pretty useless, being only able to deal with patient transport missions.
My suggestion would be that this is an Urgent Care style ambulance. Lots of UK trusts operate this including WAST, EMAS, NWAS and LAS as NETS. This would mean that these vehicles functioned similar to the BLS ambulance on the US version of the game, being able to deal with some low acuity problems or transport a patient if there is another resource of a higher skill. For example if an RRV attends and wants an ambulance to convey this vehicle can be used or this vehicle may attend a job and then request an emergency ambulance.
With this they could still be utilised for transfers but also have some use in the wider game.
The critical care ambulance I feel has been implemented based on other countries use of these services such as Australia. In the UK only paediatric and neonatal critical care transfers are carried out by specialist vehicles and teams. Adult critical care transfers are provided by normal emergency road crews.
I am aware that there are some areas of the UK who have contracts with private providers for this service, and also some specialist ambulances for things like ECMO. But the vast majority of day to day transfers like this are carried about by regular emergency road ambulance.
My suggestion is that critical care ambulances are removed, or at least that the calls can be completed by regular emergency ambulance.
Calls include stroke transfers, cardiac transfers etc. these are all completed by emergency ambulance, even patients who are requiring Level 3 critical are still going by emergency ambulance and the hospital team will accompany if required.
On occasion HEMS will also be utilised for these transfers, normally due to distance, so they should also be added to the units that can complete this mission.
Finally, the patient transfer mission in my opinion should be solely between hospital facilities, and the HCP admission call should replace the patient transfer mission from the community.
I have noticed since the most recent update that when I stand down units from a call they are attached to, the call will change to the green status instead of returning to red.
I will ask about the hospitals.
Yes, so in case of your large setup, it will only spawn within a 25km radius
I cannot speak for the UK version as I am not versed within it (I am not a CA for UK, only US and AU). I would recommend putting a post in the UK forum for assistance with that.
Ah sorry didn’t even realise I was on the US thread. Thanks.
In my opinion I don’t actually understand why the CCTU has been implemented like this.
The only critical care transfer ambulances in the UK are paediatrics. Adult critical care transfers are carried out by emergency ambulances.
So now we have a new, more expensive unit to complete a call which realistically isn’t too common, and it cannot attend any other jobs.
I like the update but I think that normal ambulances should be able to carry out the transfer and I also feel the PTS vehicle has been implemented wrong.
PTS should be able to convey patients if another unit is on scene e.g. an RRV.
Patient transfer should be inter facility only, the HCP admission call should be used for the community > hospital calls.
Hi,
I’ve reported this error before but still struggling for a fix.
Normally APNGs work fine for me but recently, when I make a new one. It works fine on PC but on mobile it’s sped up.
This is not an issue for my other APNGs it’s just new ones I make. I can’t pinpoint the issue and have tried altering loads of things, redownloading the app etc. I’ve not started doing anything different and as I say it works perfectly on PC. Even on mobile when I view it on the graphic pack it looks normal, but then on the map view in game it’s sped up.
Can anyone help?
I have taken a screen recording but it will only upload as a screenshot.
Hi Charlie,
It doesn't seem to be doing it any longer for me.
Thank you.
If anyone else has any suggestions let me know