Posts by Thomas21191

    What rubbish

    so what you want to see a player who could be having a tough time and not playing for a week show as red. If they say it cant be done for privacy reason then that's that. It can't be done so dont cry about it

    Seems to me like everyone wants and wants you have to remember the current devs never built the game so have to learn the code to implement new things. Hence why the medical update is taking as long as it is.


    Poi have always been a challenge to control and there are 2 easy ways to stop poorly placed ones.
    1. Disable the use of other peoples poi via the settings menu.
    2. Just spend an hour or less adding them in yourself it's not rocket science.


    Disabling a hospital could cripple some peoples set ups so I'm with VIC in that not being added. If I get a hospital fire it's not hard to direct ambulance to other hospitals, to me it sounds like you want them to dispatch automatically to a hospital.


    The mods aren't *shooting down* suggestions at all as said in another post 1 of the recently added missions was suggested by a player. You all just think that they are being mean and not giving you want you what you want but you have to remember every service operates different units which suit there area. What would be the point in adding a unit that only 1 service has just because they kick up a fuss.


    You all wanted a realistic game and that's what you will have the game is not even a yr old in terms of a UK base game where as the US and German one has been running for sometime now.


    So I'll summarise here.
    The mods aren't shooting you down
    The medical update will come
    Can we all stop arguing
    Can we please not insult the mods or say they are doing a crap job as they could easily stop giving the devs information and then you get calls that I know you would all not enjoy.


    And yes before anyone say anything I do talk with the mods and no that does not make me anything on here. I simply suggest ideas like anyones else does via the fourms.

    Name/Type of Mission: Industrial Chemical Spill


    Units Required: MP6 + 1 x Rescue + 1 or 2 Hazmat + 6 Officers + 1 ICCU + Specialist Ambo eg HART + 4 IRV


    POI Required (Use “none” if not needed): Industrial estate maybe could be random


    Patients: 8


    Prisoners:


    Credit Reward: 13000

    Are all graphic´s really make by urself? If not, u have a problem:


    One of the graphic artists who created the graphic(s) noticed that you used them for your own set and made this set public. He reported this as a violation of the copy right. I also do this when I notice that someone has stolen my graphics. These packs are immediately suspended by the Dev's for good. In case of recurrence the whole account can be locked permanently, then your guards are gone.


    U say:"I have messaged the support section to ask for clarification."-> That´s very good and i wish u good luck, to get this pack back :thumbsup:

    I fairly sure they are all his since I know how hard hes worked on them for. The base models are from some other people mainly pottyscotty but he has always gained consent or atleast credited the original creator. There is a entire post on this site with all his graphics on and they all quite who made the base model.

    So I live in Derbyshire and I've been on a working fire ground and have spoken first hand to an incident officer. The call was a water transfer site which had taken hold of the roof and rubbish inside. The call was a MP 6 with 2 ALP 1 HVP and there must have been about 4 officers cars parked up.


    Another incident being a head in collision where it was MP2 with 2 officers being on site.


    Derbyshire publish where all there officer vehicles on a fleet list and they all say HQ. I for a fact know that my local station has 1 of the cars on that list parked there must days and maybe more if there training.


    So yes these updates might make some people struggle for a few days but come on the calls in question need more than 20+ stations combined. If your telling me that no one looks at the possible missions lists when they first started and went hmmmm. Looks like I'll be needing 5 officers if I build a new station let me save a bit extra so I can add them proves 2 things.


    1 No one reads it's when its packed with half the things you all ask on here.
    2 Goes to show how many people aren't playing as realistic as I thought.




    PS ..... currently I'm covering Bedfordshire in game as a challenge. If you don't know Bedfordshire is the smallest services with 14 stations in the UK. I can tell you from there fleet list they have 2 senior officers with Discoverys and then about 10 Sportages as pool cars which I would assume have lights etc

    Didn't stop them with the HEMS update.


    They have released that before the major up date they have been working on for it.


    No different to releasing a small basic airport update.

    Should be grateful that is was released in its current way tbh. On Leitstellenspiel you not only have to build the station buy the helicopter you also have to then train staff in the role of a doctor to allow it to work. In my eyes if you have it built now should use it before you need more training for it. If any future does improve I'm sure you will all straight away moan about any training.

    So let me clear alot up here....
    Just because its called a CARP doesn't give it Heavy rescue capabilities and a Telescopic Arm all in 1. Otherwise in the real world it would push it over so many weight limits.


    There are 45 Fire Services within the UK , 49 including Scotland and Wales if you must. All these services use different models, makes of Fire Engines from Scania to Volvo's even Mercedes. All of these 45 services call there Front Line Fire engines different names from DPL( Dual Pump Ladder) , WRL (Water Rescue Ladder) , RP (Rescue Pump) etc etc......


    All of them share near enough identical equipment depending on the Service there with.


    You lot banging on about a CARP with no Heavy Rescue Capabilities is so pointless when IRL they carry the same stuff as RP , WRL , DPL just with an Added Telescopic Boom.


    Now a HRP (Heavy Rescue Pump) is what the the Rescue Pump in game i think should represent in my opinion and the CARP being what it is now.


    A prime example of the above is Derbyshire and Nottinghamshire Fire and Rescue. They upon until a few months ago where separate services so to say each calling there FRONT LINE ENGINES (Derbyshire WRL) and (NOTTS RP) since there combining recently with budgets and control rooms being shared together in 1 building they was called WRL and RP respectively. More recently tho one of them (Can't remember which) has changed to match the other to make dispatch easier and maintenance simpler. Now nothing .. not a single thing has been changed equipment wise on these engines they are still the same identical engines just now called sorting different.


    So to sum to stop cheating and having everyone use CARP's for all Rescue and ALP needs the CARP will i imagine remain as it is the same. No im not having a go at anyone before you all go on the rant about that. And if you have plenty of free time which i imagine some people do currently have a read of this....
    http://www.romar.org.uk/page96.html


    Thats a link to an enthusiasts page listing every possible unit by name and shorted name in the UK thats in use or has been used........


    Try and find me a APL as its not there.


    http://www.graemekirkwood.co.uk/SFB/ARP.htm (Whats on Scotland's CARP's)

    Does anyone know which fire brigade (type) vehicles and how many are in London Hearhrow in the two stations? Photos?

    So from when I last covered it in the game I found that the East Station housed 3 Crash Tenders and a 42m ALP the other station housed a command car, domestic pump, and either 4 or 5 crash tenders and a hose layer

    that mk3 is absolutely amazing best I've seen so far. Same said for the other graphics really good.

    Hey guys, I am newbie and I have few questions. The game looks amazing, I live in Germany Munchen and I wanted to create my buildings in Munchen so I had to choose the German version of the game so I have german images for vehicles and german alliances. Thing is, I wanted to play in english, I don't know that well detusch as I am still learning, but that' doesn't really matter, the language isn't such an issue, problem is that I have to find an alliance, a german one who'd accept me with a bad german too.
    I don't think I can play on the US one with buildings in Munchen? Because alliances won't be able to send me vehicles, right?


    Another problem, I started a small headquarters for ambulances, problem is I don't have a hospital nor enough credits for one to bring the victims, so I must find an alliance?

    So I was very much in yours shoes my friend apart from I live in the UK and wanted to try making a realistic German account. I found a very friendly alliance which had people speaking german and english and had alot of support from admins from simple what does this vehicle do right upto links to websites to help me build my stations.

    So I've had multiple accounts on UK and German of which I have 2 in an alliance funded by myself. I have 2 UK account of which 1 is a messing around account and one a serious account which I use within an alliance. From what you have said to me it sounds like they are trying to add a new account once they max on stations being cheap and want to add a new one to help the existing one by sharing calls which is isnt right in my eyes. I'm sure this was brought up before and I cant remember the devs response

    The main thing is the 20sec Spawn rate, Incidents aren't spawned every 20 sec. Like I had mentioned i ran a series of tests and they are spawned anywhere between 34 seconds to 2.5 Minutes... The average call volume I get right now is 4 calls every 5 minutes on that option.... If it was working properly I should see 10-12 calls within the 5 minutes. Which means I am losing out on incidents which means I'm barely making any credits due to the lack of incidents that aren't coming in.... Yet they want to charge out the a$$ for new stations and upgrades. I wish it would be fixed, the game would be more enjoyable

    I'll point out that there is a possibility of missions spawning slower than the selected time during periods of high demand. It's one way for the servers to cope with so many players demanding so much for it at once. I appreciate your concern and premium members should be getting priority (at the very least close to the selected time) in my personal opinion.

    Vic has explained during high demand the calls slow to take the strain off the server which at this time I believe is being sorted. I personally enjoy the challenge of prices going up as it make the game more fun to play. If people can afford premium accounts then I'm sure they can buy stations using coins.

    So alot of you all seem to jump down the faster mission spawn rates and auto recruitment but in reality if offers more than anyone seems to know.


    Premium accounts give you,
    Auto Recruitment
    20sec spawn rates
    Dark theme
    Auto ambulance cancels (once a patient has been treated so long as they dont need to be transported they will automatically leave the call. So say a industrial fires has 4 patients 2 need transport the game will keep 2 ambulance and let any other ambulances leave)


    Also includes a small but nice feature in the missions bar thingy at the bottom which shows how many calls there are before and after the call it's on. *its hard to explain without a good picture*


    I'm sure there are a few other features but it's been a while since I had premium. All the above things can be accessed by the dispatche building and settings.

    My next request if anyone is able to are a few things from all over Hertfordshire and Bedfordshire.


    Bedfordshire FRS Multi Role Vehicle,
    https://farm4.staticflickr.com…27016051_e8104d0240_b.jpg


    Hertfordshire FRS Scania Pump,
    https://encrypted-tbn0.gstatic…2X3vho5ts0nsnIsCU0bEMqajt


    Hertfordshire FRS ISU,
    https://encrypted-tbn0.gstatic…Lq0YFSH7XYuC4X04E9j62jXH_


    Hertfordshire FRS Officer Car,
    https://farm5.static.flickr.co…28658031_e8065f2014_b.jpg


    BedsHertsCambs Police V70 ARV Volvo
    https://farm9.static.flickr.co…21083074_eaed6334d8_b.jpg


    And if possible anything regarding Bedfordshire Police such as Patrol Car's Dog Units Traffic Cars(Unmarked If you want)

    Morning/Evening/Afternoon which ever it is as your reading this..


    So as seen in the Bugs thread the Devs have increased the area in which calls spawn from a station. This is great news for some as it's been asked for while now. However I for one am not a over keen liker of this. Mainly for this....



    This is a call i revived today for a warehouse fire which is in another persons area in the alliance and in a completely different County. Yes i know this call is POI based and i could just turn on so that it only uses mine but atm i have little time and not much knowledge of the area to do my own POI's.


    So my argue is this, i'd like to see the radius reduced however not the original area it was. The game has become recently tedious from this as Alliance members aren't always free to support the call and my own units are 25+ mins away meaning game play become's slow and i end up logging off.


    So what do you all think.........
    Do we go back to way's of old or keep things like this????