Good Afternoon Everyone,
I am fairly new to the game so bare with me if these have already been suggested. I am looking to try to help bring new ideas for mostly FD/EMS but feel free to add PD suggestions:
(1) Personnel Ranks-
I think having various ranks and positions would allow for more in-depth realism. On the fire side, being able to have Driver/Engineer, LT, Cap, BC, Division/Assistant/Deputy chief ranks would allow for academies to be used quite often. Along with the new ranks, units would have requirements to have the various ranks listed to come full circle. Vice versa for both EMS and PD side of things.
(2) New Units-
Rehab Unit: adds realism along with the possibility of adding an overhaul period for a fire call before clearing the scene.
Pumper Tanker: Depending on what part of the country you're in, many departments choose a tanker that has dual purposes as an engine to maximize dollars.
Special Ops Rescue/Squad: Instead of having to buy a separate HR and HazMat rig, being able to combine both would definitely help for recreating departments.
PD Supervisor: acting as a BC for the pd side, they would be required on the more complex calls needing IC.
(3) Classes-
Technical Rescue: whether it is confined space rescue, high angle rescue, trench/excavation rescue, water related emergencies, structural collapse/emergency shoring, heavy extrication, or urban search and rescue... having this class would have be a requirement for assigned heavy rescue personnel.
Company Officer: for company/chief officers to take to obtain the aforementioned ranks.
Driver Class: for driver/engineers to obtain the driver rank.
These are just a few of the suggestions I could think of at the moment. Feel free to voice your opinion . Thanks.
Hoagie