Valentine Event Feedback: No Progression after Level 4 & Alliance Ticket Imbalance
I wanted to share some feedback regarding the current Valentine’s event now that we are four days in, and also ask a few questions about alliance event ticket mechanics.
Event Progression & Surplus Roses
I’ve been working through the tasks and calls steadily since the start. Yesterday, I reached Level 4 for the rewards, but I’ve now run into a bit of a progression wall. I currently have over 2,500 roses sitting there with absolutely nothing to spend them on.
Is there any intended use for these once you hit the level cap? For larger players, it feels like the incentive to keep grinding the event missions disappears once the main rewards are unlocked. It would be great to see a way to convert surplus event currency into credits or coins so the effort doesn't feel wasted.
"Cupid on the loose": Effort vs. Reward
We ran the Cupid on the loose event tonight, which generated 330 calls. While it was great for earning roses, the credit payout was underwhelming—I ended up with only 1.2m credits despite being involved in every single call.
For a 3-hour commitment where you have to stay active to ensure calls don't expire, 1.2m is quite low for high-level players (actually any player). Since the roses are now useless to me and others at level 4, running these events feels like it isn't worth the time or effort for those of us who have already maxed out the event levels. There doesn't seem to be any further progression.
Alliance Event Tickets & Small Alliance Scaling
I’m also looking for some information on how best to earn Alliance Event Tickets. I’ve noticed that some smaller alliances (around 3 players) seem to be getting these tickets much more easily compared to other, larger alliances.
Does anyone know the math behind how these are earned?
Is there a reason why 3-player alliances seem to have such a huge advantage in ticket acquisition?
I’d love to hear how other alliances are managing their ticket flow and if anyone else feels that the "Cupid on the loose" event loses its value once you hit Level 4.