Posts by gorilla

    Valentine Event Feedback: No Progression after Level 4 & Alliance Ticket Imbalance

    I wanted to share some feedback regarding the current Valentine’s event now that we are four days in, and also ask a few questions about alliance event ticket mechanics.

    Event Progression & Surplus Roses

    I’ve been working through the tasks and calls steadily since the start. Yesterday, I reached Level 4 for the rewards, but I’ve now run into a bit of a progression wall. I currently have over 2,500 roses sitting there with absolutely nothing to spend them on.

    Is there any intended use for these once you hit the level cap? For larger players, it feels like the incentive to keep grinding the event missions disappears once the main rewards are unlocked. It would be great to see a way to convert surplus event currency into credits or coins so the effort doesn't feel wasted.

    "Cupid on the loose": Effort vs. Reward

    We ran the Cupid on the loose event tonight, which generated 330 calls. While it was great for earning roses, the credit payout was underwhelming—I ended up with only 1.2m credits despite being involved in every single call.

    For a 3-hour commitment where you have to stay active to ensure calls don't expire, 1.2m is quite low for high-level players (actually any player). Since the roses are now useless to me and others at level 4, running these events feels like it isn't worth the time or effort for those of us who have already maxed out the event levels. There doesn't seem to be any further progression.

    Alliance Event Tickets & Small Alliance Scaling

    I’m also looking for some information on how best to earn Alliance Event Tickets. I’ve noticed that some smaller alliances (around 3 players) seem to be getting these tickets much more easily compared to other, larger alliances.

    Does anyone know the math behind how these are earned?

    Is there a reason why 3-player alliances seem to have such a huge advantage in ticket acquisition?

    I’d love to hear how other alliances are managing their ticket flow and if anyone else feels that the "Cupid on the loose" event loses its value once you hit Level 4.

    I know it's extremely expensive I'm around 900k for a small station now.

    I am not bothering with the railway fire unit for now, just feel it's only been added to please certain people even the addition of MOMs is a bit out of scope.

    Now we have that and other non emergency dispatch things in game I am hoping we can get EOD and more specialist police around water policing as there are dive units, specialist boat policing and more than could be done with police.

    These are generated from Urgent Treatment Centre (I have classed mine as A&E for easy identification from a Hospital
    There is a maximum of two per Urgent Treatment Centre
    However take care as this is bi-directional
    The ideal distance outward is about 10km
    Higher than this then I assign additional PTS (BLS) to an Ambulance Station
    In most cases two is sufficient

    Urgent Treatment Centers were clinics that much I do know.


    I used to get several of these as I have a good few set up as MIU and UTC before they changed the name of them.

    Yes, see the Possible Missions selecting GP Surgery
    However given the high volume of GP Surgery buildings it can result in a ridiculous ratio of missions

    Instead I have used the NHS Care website to assign those with specialist Midwife units
    I then built up the cluster to about 10%
    This then results in a more realistic ratio of missions

    Ah great so that's going to be interesting for me then as midwifery care is hospital centric with clinics in GP practices. So I'm going to have to play around with this to get it working

    This is what brought me back, and it's a very simple addition. Won't be using railway fire as think it's an utterly pointless addition as there is only one railway fire unit in the UK. Just another of those clear additions that isn't needed and the Devs could have spent time fixing other issues.

    I am returning to game after a good bit off, yes I occasionally jumped on but just couldn't get back into things. Anyway, came back about 2 weeks ago and back enjoying playing. Not doing the crazy all day sessions again (yet) but more just jumping on when I can.

    Anyway. Few questions.


    1. SAR Service.
      1. Mountain Rescue building, that's clearly new to me, I built all my SAR including Mountain Rescue bases using what's now the SAR HQ building. What's the difference between the two.
      2. SAR Vehicles I kinda left the game just as I started activating SAR. I have totally forgotten what each vehicle and trailer is and if there are any cross overs where one vehicle does both and if there is any links to other services.
    2. Medical Service, I've noticed a few new bits.
      1. GP Buildings do they generate calls (I've built some local ones but not activated them)
      2. The new education and new vehicles, I will need to do a lot of training of staff to get people qualified. Is there any downfalls here where I get a set number of staff I then get the calls for them or can I train then once everyone is trained add in the vehicles.
      3. Transports, I am not getting any patinet transports from clinics.
      4. Has HEMS been fixed or does activating it get us the old issue of almost every call needing a HEMS response.
    3. Police Service, it looks almost the same as when I left. Is there anything majorly different here. I am still going through making sure I have everything in place as public order is still a mess but it's improving.
    4. Fire service, that looks more or less the same and nothing new.
    5. Drones I know these were added when I was playing but I have never really looked into using them yet. I see Police, Fire and SAR has them (not noticed any in the Medical side) are they worth getting? do they have any stand alone calls? I was using Police Helis to cover.
    6. Is there any other things that I need to be aware of.

    Overhaul of the education system for alliances.

    More central building management to enable adjustments to tax or that to a group of buildings instead of individually having to edit them.

    More realistic patient transport and management system.

    Fix all the silly little errors

    As we come to the end of 2023 we are looking forward to modernise our approach and make a modern and fun community for players to join.

    We are a welcoming community that are looking for new players of all skill sets and levels in game from the newbies to the professionals come and join us.

    There are no restrictions on play style so realistic or not you will be welcome.

    We are launching a new competition system in the alliance too with prizes for the winners.

    If you need any support in game we can provide it, hospitals and prisons built upon request, education provided for free. Advice and guides to get the best out the game.

    Also opportunity to join our staff team.

    Head over to

    https://www.missionchief.co.uk/alliances/33

    And join UK Emergency Response today for a modern approach to Mission Chief.

    Yes good idea you could also have traffic control vehicles be able to replace some police at fires and mvas

    Traffic Control vehicles?

    Not sure if they are a thing elsewhere in UK but the closest that would have been used here in Scotland would be the old Traffic Warden Officers now stopped after the formation of Police Scotland.

    The Livestock on road call could have 3 or 4 different variants

    First the basic one on a country road only 1 or 2 police cars needed

    Second on a busy road where the requirement includes a traffic car

    Third and Forth are variants of the first two but adding firearms as occasionally they are needed, the HGV Lost load (livestock) call has firearms requirement.

    There are no arrests for any of them and no chance you need fire for these calls.

    These calls could also easily expand to include

    Accident caused by livestock this could include a fire response with 1 fire engine and 1 rescue needed also can include the need for ambulances (easily 1 to 4 would be realistic for patients), this call could easily be scalable to include the need for more of each service and include HART too depending on vehicle(s) involved.

    It could also expand into an Animal Rescue the needs a fire rescue response.

    You then have scope to have the call also evolve into a ambulance call as person(s) could be trampled by animals too. This call could also include a HART response given the risk posed.

    Essentially it's a very basic call that has huge scope to work with but hey we have Devs that can't be bothered to make bespoke calls for the UK server they just C&P from the US server and their responses are totally different.

    This is a fair point, I had had not considered that particular scenario as the I haven't had that myself.

    Although I still think consistency across the server should be considered. All distances should be in the same units across the server (whether that's miles or km).

    Consistency would be a good start.

    There are only 3 countries in the world that are officially non-metric. We shouldn't pander to this kind of mental laziness.

    Such a nice way to put it doesn't take into account people in those countries who may have a disability and would struggle extremely with a change. For some it isn't mental laziness but hey we suffer ignorant people we need to pander to.

    It's not a major issue really.

    It is also can be a very inaccurate measuring system as it uses a direct measure of distance and not the actual road distance. Direct is great for Helicopter and Boats but can be utterly useless for land vehicles.

    I've got several situations where I need to often select a different destination as it is closer by road than the first one suggested. Got one where the closest station is 2 miles away direct but over other side of a river and the actual distance to it is 15 miles. The actual closest by road station is 3 miles away and you need to pass it to go to the other one any way, there are actually 6 stations closer by road.

    As stated they need to be in the appropriate vehicle.

    They are a useless investment as they can do very little.

    You are best building up a ambulance only fleet and using that, it will clear calls quicker and if combined with Ambulance Officer you can eliminate transports too.

    Begining to activate this part of SAR.

    The Missing person calls we need the calls to also spawn at police stations as people go missing in urban areas too.

    Few things I've noticed for Search technicians this kind of makes no sense that it is from SAR stations as realistically police would do this role too especially in urban areas.

    Also the numbers of personnel available in each vehicle needs increased. The SAR 4X4 needs to hold 4 staff and not just 1.

    There is no rope rescue either big part of Mountain, Cave and Lowland Rescue are rope and line rescue teams.

    The SAR4X4 has space for equipment but can't take the drone, is this by design for future development? Really would be good to add the drone to them or make the drone vehicle also cover the 4X4 role and increase staff to 4 (but only hold a single drone).

    Station space needs increased especially if calls need set numbers of personnel to cover them, also as such a crew carrier would be beneficial too.

    Also stipulation that it can be drone or police helicopter is good and realistic but also making use of the SAR helicopter in these calls would be good as they are often tasked to these calls. They don't just do water SAR but cover land too and in some cases may well be the only resource capable of available.

    I don't hold any hope in them bothering to put effort in to making sure missions are appropriate to the server.

    There is no reason for them not to as there are loads of suggestions they can choose from but they just don't seem to care.

    Do the content team still suggest which call for the Devs to pick each week.