That is something I was thinking too
Posts by Aether
Updated with EMS calls
While thinking up the calls for my other topic I had the idea of a setting at the dispatch center to change the region. The region would be a dropdown and would affect the probability of certain calls (preset options to avoid exploitation). But there would be options such as city, rural area, heavily wooded, etc. this would allow the player to receive more accurate calls for their area. Ex: City setting reduces number of tractor fires, increases the number of car fires.
Cancel is perfectly fine imo what I meant to say is that I wasn't used to it
That sounds great! I'm still going to put the unit requirements in when I come home. Maybe mine will get picked! Also thanks for working on the translations more. It was really confusing at first to see "cancel" instead of "back alarm"
I'm on my phone right now, so I'll just be listing some additional fire calls that could be implemented. When I get home I'll add the unit requirements and POIs
Commercial structure fire
Small fuel spill
Large fuel spill
Hazardous material leak
Carbon monoxide alarm
MVA with entrapment
MVA with fire
High angle rescue
Debris cleanup from an accident
MVA with injuries (No FD needed)
Anaphylactic shock (Severe allergic reaction)
*Fire alarm would be a unique call where it is most often false alarms, but will sometimes change into other calls when the first unit arrives (ex: house fire)
Will add more later
The entirety of the terms and conditions is still in German.
I'd just like to add a note since John mentioned K9. I think that if a K9 should added, it should be able to function as either a regular patrol or a K9 (similar to the quint)
That's great to hear Gavin
I'm attempting to re-create a city department and by the time you reach 30 they cost over 500k each. The price increase is crazy.