Posts by tboltsiren2

    Name/Type of Mission:

    Carbon Monoxide in Residence


    Units Required:

    Fire truck x2


    POI Required (Use “none” if not needed):

    None


    Patients:

    0-4


    Prisoners:

    0


    Credit Reward:

    1500


    Can be upgraded from the mission “carbon monoxide alarm”


    ————


    Name/Type of Mission:

    Carbon Monoxide in Office Building


    Units Required:

    Fire Truck x3

    Battalion Chief x1

    Hazmat (probability 20%)


    POI Required (Use “none” if not needed):

    Office Building


    Patients:

    3-15


    Prisoners:

    0


    Credit Reward:

    3500

    Name/Type of Mission: Skiing Accident


    Units Required: 1 Ambulance


    POI Required: Ski Mountain (doesn’t exist but would be a great addition)


    Patients: 1


    Prisoners: 0


    Credit Reward: 300


    ———


    Name/Type of Mission: Ski Lift Failure


    Units Required: 1 Engine, 1 Platform Truck


    POI Required: Ski Mountain (doesn’t exist but would be a great addition)


    Patients: 0


    Prisoners: 0


    Credit Reward: 500


    ———


    Name/Type of Mission: Ski Lift Fire


    Units Required: 2 Fire Engines, 1 Battalion Chief


    POI Required: Ski Mountain (doesn’t exist but would be a great addition)


    Patients: 0-7


    Prisoners: 0


    Credit Reward: 1000


    ———


    Name/Type of Mission: Lost Skiier


    Units Required: 1 Fire Engine, 2 Wildland Units, 1 Battalion Chief, 3 Police Cars, 1 Police Helicopter


    POI Required: Ski Mountain (doesn’t exist but would be a great addition)


    Patients: 0-1


    Prisoners: 0


    Credit Reward: 3000

    Name/Type of Mission: House Struck By Lightning


    Units Required:
    - 1 Fire Truck
    -1 Platform Truck
    -1 Battalion Chief


    POI Required (Use “none” if not needed):
    None


    Patients: 0


    Prisoners: 0


    Credit Reward: 900


    Can upgrade to residential fire

    1. Name/Type of Mission: Motorcycle Crash


    Units Required:
    - 1 Fire Truck
    - 1 Police Car


    POI Required: None


    Patients: 0-2


    Prisoners: 0


    Credit Reward: 750



    2. Name/Type of Mission: Serious Motorcycle Crash


    Units Required:
    - 2 Fire Trucks
    - 1 Heavy Rescue
    - 1 Battalion Chief
    - 2 Police Cars


    POI Required: None


    Patients: 1-2


    Prisoners: 0


    Credit Reward: 1200

    Name/Type of Mission: Mill Fire


    Units Required:
    - 20 Fire Trucks
    - 10 Platform Trucks
    - 5 Heavy Rescue
    - 5 Water Tankers
    - 5 Battalion Chief Units
    - 4 Mobile Air
    - 1 Mobile Command
    -5 Patrol Car


    POI Required (Use “none” if not needed):
    Mill Building


    Patients: 15


    Prisoners: 0


    Credit Reward: 25,000

    Name/Type of Mission: Illegal Burning


    Units Required:
    - 1 Fire Truck
    - 1 Patrol Car


    POI Required (Use “none” if not needed):
    None


    Patients: None


    Prisoners: 0-1


    Credit Reward: 250


    Can turn into a little field fire

    A lot of departments use small 4x4 squads, which carry a small amount of water (around 200 gal) but also serve as a utility unit. They tow trailers, and carry basic rescue tools and sometimes have rescue equipment such as winches.


    My idea would be to add something similar in the game, that acts as both a utility (rescue capabilities and trailer towing) and a brush unit (off-road capability, small water tank and hoses).

    I recently found out that the maximum number of fire stations you can build is 5000, and 1700 for police stations. Why is this? Will it be changed in the future?

    My goal in the game is to build all of Connecticut and Rhode Island realistically, and eventually Massachusetts. I’m sure I’ll reach this limit eventually. I hope it will be changed by the time I reach that number.

    We can disable tornado and earthquake missions, so I think we should also be able to disable flooding missions. These flooding missions make up around 50% of my missions at any given time, and it’s getting annoying.

    The flooding missions were fixed, but now they’re too numerous. I got 8 “giant flooding” missions in a row. It’s almost causing the same problem the earthquake missions did. Maybe a “flood zone” POI could be added, like by rivers, lakes, and oceans. It’s not realistic that I’m sending my units for flooding missions on top of mountains.

    Just got that announcement too - I just spent a whole bunch of coins on EMS Mobile command units so I’m pretty upset.

    Right now, there are two options for mission expansion: on and off. And while mission expansion is a great feature that makes the game more fun and realistic, but I think a new option could be added to make it less frequent. There could be an option for mission expansion on 25% or 15% of calls, for example. Another similar feature could be added to fire alarm calls, where we can adjust the probability of them becoming real or a false alarm.


    I think these options would be a great addition for premium account members, IMO premium accounts should get more features.

    I just told play some of my vehicles as state police. I have a troop in each county, and several cars that patrol the highway. I also use them as backup for town patrol cars.