Posts by COVID19

    I'm back after a very long hiatus and still SURPRISED that this hasn't been done already. I like to have my missions load up for a while before I dive into a 2hr sending vehicle session.

    I would love to have an option that allows you to make the homepage just the mission list while keeping the connection alive, and/or make it possible to remove the map entirely in the homepage.

    Think about how much money would be saved and how it would increase accessibility to those people with supermassive setups.

    The page loads 100x faster and is 100x more usable when I hit the inspect element and delete the Map. I also delete the buildings page and radio to make my life easier as I look at the scary list and alliance missions stuff.


    I thought I'd make the text formatting ugly, Karen level ugly lmao.

    A cool way to improve, which also has a minor impact on end-of-content players, would be to have events like 50% off vehicles cost in credits. It would really help players on the bottom of the ladder and give them a small boost in growth when they're starting out, possibly leading to more players joining and continuing to play.

    If it also applies to planes then it'll help players higher up the ladder and make it a little more feasible to have airplane squads.

    Lift the 100 cap on everything in custom missions. I personally don't think generating custom missions with coins is worth it anymore seeing all the patient counts and mission rewards for a lot of the newer missions. Then on top of that, the building costs in coins are now very outdated. If I don't use coins on anything, then I won't be buying coins again. The half-off, does nothing to make me want to spend on buildings, too. So game devs should be helping themselves by helping me spend these coins so I can buy new ones. Thanks!

    Sorry to reopen the thread but I had a relevant question: Are those missions generated like any other mission: random, part of your max mission count and if you have turbo on for mission generation, they have a chance to generate every 20 seconds? Just wondering if adding clinics will give me a ton of income or something extra or be taking the spots of possible ambulance missions since I'm eventually going to reach 6480 stations (36hrs worth of missions on turbo speed)

    Generally, when an MCI is called, there will be other services involved.

    For example, the mass food poisoning incident you're referring to you still have a police response for investigative purposes (might I also remind that actual food poisoning takes 6 hours up to 2 weeks, depending on the bacteria).

    Fire Services tend to also be involved whenever a mass-casualty situation is declared.

    Yup, pretty true. Makes sense that pretty much all high patient incidents have a police presence here in the US, but let's be honest, there's a little leeway on the realism aspect in the game. After all, air ambulance costs tens of thousands to patients and ambulance rides and treatment by hospital costs much much more than $575.

    WOW!! 220 patients!! That's crazy! I'm jealous for sure, but, to be honest, what I mainly want is something that is like maybe even 15 patients but generated by EMS building with only EMS requirements. It kind of sucks that the biggest ambulance station only generated missions are Turbulence injuries, which has been out for an extremely long time as well, and only generates up to 4 patients. I was hoping with the addition of hazmat and these tons of EMS vehicles that there would be some radiation calls that would only be Ambulance station requirements and there'd be a ton more patients. As it is, with only ambulance stations your calls are pretty monotonous and the earnings are laughable. Max you could earn from a mission with only ambulance stations is 2200 I think.

    Or actually, now that I think about it, why not turbulence injury, small, medium, large, major? That'd be nice. (Some planes can hold more than 220 potential patients lol)

    Ambulance generated massive patient missions has been something I've wanted to see for a very very long time. We've got all these tiny ambulance missions. During COVID we were finally given missions that paid a few dollars, which was a massive improvement, now I'm hoping that we can get something rolling with ambulance missions that generate lots of patients and/or missions that require lots of EMS personnel or different vehicles and trainings. When hazmat became a thing, I was hoping that would bring about these types of missions but it's been a very very long time and still nothing. Thank you for your time.