Posts by Orreo44


    Name/Type of Mission: Cargo Plane Fire


    Units Required:
    - 3 Heavy Rescues
    - 6 Platforms
    - 12 Engines
    - 5 Patrol Cars
    - 5 ARFF
    - 1 HazMat
    - 6 Battalion Chiefs
    - 1 Mobile Command Vehicle


    POI Required (Use “none” if not needed):Large Airport Runway


    Expansion Required (Use “none” of not needed: ARFF


    Patients: 4


    Prisoners: 0


    Credit Reward:12500


    Can upgrade to Cargo Plane Fire + Oil spill


    Name/Type of Mission: Cargo Plane Fire + Oil Spill


    Units Required:
    - 5 Heavy Rescues
    - 8 Platforms
    - 15 Engines
    - 8 Patrol Cars
    - 7 ARFF
    - 2 HazMat
    - 7 Battalion Chiefs
    - 2 Mobile Command Vehicle


    POI Required (Use “none” if not needed):Large Airport Runway


    Expansion Required (Use “none” of not needed: ARFF


    Patients: 10-20


    Prisoners: 0


    Credit Reward:15000


    Can upgrade To - None

    Name/Type of Mission: Ranch Fire

    Units Required:

    5 Fire Engine,

    4 Wildland Engine

    1 Battalion Chief,

    1 Water Tanker
    8500 Gallons of Water


    POI Required: Ranch


    Patients: 0


    Prisoners: 0


    Credit Reward: 4500

    Possible Upgrades: Small Wildfire

    Name/Type of Mission: Tornado Debris rescue


    Units Required:
    10 Engines
    5 Heavy Rescue
    1 Mobile command
    4 Battalion chiefs
    8 Patrol Cars
    1 HEMS
    1 Police Helicopter


    POI Required: Tornado Alley


    Patients: 0-60


    Prisoners: 0


    Credit Reward: 7,300

    Possible Upgrades: None


    ———


    Name/Type of Mission: Tornado Damage to house

    Units Required:
    3 Fire Engine,
    2 Platforms
    1 Battalion Chief,
    2 Police Cars,


    POI Required: Tornado Alley


    Patients: 0-4


    Prisoners: 0


    Credit Reward: 2500

    Possible Upgrades: Partial Building Collapse, Full Building Collapse

    Name/Type of Mission: Traffic Detail
    Units Required:
    1 ambo (OPTIONAL)
    2 Patrol cars
    1 Motorcycle unit
    POI Required (Use “none” if not needed): none
    Patients: 0-1
    Prisoners: 0
    Credit Reward: 1000
    Can be Upgrades to Officer down/road accident

    Name/Type of Mission: Object on Runway
    Units Required:
    - 1 ARFF
    - 1 Patrol Vehicle


    POI Required (Use “none” if not needed):Large/small Airport Runway


    Expansion Required (Use “none” of not needed: ARFF


    Patients: 0


    Prisoners: 0


    Credit Reward:250


    Cannot upgrade

    Name/Type of Mission: Aircraft Taxi Collision
    Units Required:
    - 2 ARFF
    - 1 Rescue Vehicle
    - 1 Battalion Chief


    POI Required (Use “none” if not needed):Taxiway


    Expansion Required (Use “none” of not needed): ARFF


    Patients: 0


    Prisoners: 0


    Credit Reward:500


    Can upgrade to Aircraft Taxi Collision with Oil spill


    Name/Type of Mission: Aircraft Taxi Collision with oil Spill
    Units Required:
    - 3 Heavy rescue vehicles
    - 3 ARFF
    - 2 Battalion Chiefs
    - 1 Mobile command Vehicle
    - 1 Hazmat


    POI Required (Use “none” if not needed):Taxiway


    Expansion Required (Use “none” of not needed: ARFF


    Patients: 10-50


    Prisoners: 0


    Credit Reward: 5000


    cannot upgrade

    Name/Type of Mission: Cargo Plane Fire


    Units Required:
    - 3 Heavy Rescues
    - 6 Platforms
    - 12 Engines
    - 5 Patrol Cars
    - 5 ARFF
    - 1 HazMat
    - 6 Battalion Chiefs
    - 1 Mobile Command Vehicle


    POI Required (Use “none” if not needed):Large Airport Runway


    Expansion Required (Use “none” of not needed: ARFF


    Patients: 4


    Prisoners: 0


    Credit Reward:12500


    Can upgrade to Cargo Plane Fire + Oil spill



    Name/Type of Mission: Cargo Plane Fire + Oil Spill


    Units Required:
    - 5 Heavy Rescues
    - 8 Platforms
    - 15 Engines
    - 8 Patrol Cars
    - 7 ARFF
    - 2 HazMat
    - 7 Battalion Chiefs
    - 2 Mobile Command Vehicle


    POI Required (Use “none” if not needed):Large Airport Runway


    Expansion Required (Use “none” of not needed: ARFF


    Patients: 10-20


    Prisoners: 0


    Credit Reward:15000


    Can upgrade To - None

    Name/Type of Mission: Grand Theft Auto


    Units Required:
    -6 patrol cars
    -1 K-9


    POI Required (Use “none” if not needed):none


    Patients: 1


    Prisoners: 1


    Credit Reward:1200


    Can upgrade to Vehicle Pursuit

    I have not seen any 2X event announced from the MC side. I talked to some people who would have that knowledge and they aren’t aware of any 2X event.

    Once they are built that’s it. No going back sadly. Just keep em as not ready for action and then you won’t have to deal with any forestry calls.

    That makes sense, but I wouldn't expect the price to triple.

    It does not triple its a “log” equation. It will grown exponentially to start off and round off and have small incremental increases. I will post the equation to use to find out what cost the station will be for your fire stations

    This is a slight advertisement. But we have a Admin that has been building a significant portion of the Ontario region (focusing in on Mississauga down to Niagara.) If you join the alliance then join the discord he can help you out I’m sure of it! (He builds fully realistic no exceptions)


    Worldwide Dispatch Services

    The formula provided by WinWin is the correct one. I have used it myself to predict my station prices and it has been accurate to a within a very small margin or error.


    My formula is the correct one. Try it. There will be no marginal error in fact it will be spot on.

    After doing a bit of math it has been determined that "WinWin" Formula is incorrect reference the following formulas


    The price increase for regular stations follows the following formula:

    100000+(200000(log(STATION#-23)/log(2)))

    Small Stations:

    50000+(100000(log(STATION#-23/log(2)))

    Thanks, I didn't think there would be any major downside or else nobody would be in them... But you never know unless you ask :)

    Howdy if you haven't joined an alliance yet i would highly recommend USND (United States National Dispatch) 6000+ Members with no requirements you can build wherever you please.... super chill strict on the rules set but the rules are common sense like limit cussing but you can say it once in a while just have common sense and everything's good... Alliance has so many funds that we can build any building and expand whatever we want so if you need a hospital we can gladly get you that whatever so think about it but in the end it is you decision... BEST of luck in your future Endeavors

    This can be done using this equation, a google scientific calculator would do just fine for that purpose.

    correct formula will be for larger stations 100,000 + (200,000(log(station # - 23)/log(2)))


    small stations will be 50,000 + (100,000(log(Station # - 23)/ log(2)))

    You say you have 31-32 stations total, but 26 are ambo, 10 are pd a few heli and a few docks. That already ads up to over 32. The number of calls that can spawn at a time is n+1 where n is number of fire stations. You didn't mention how many fire stations you have, but if you only have 2 that explains your issue. If you have more than 2 I can help with the information given. The dispatch center assigned does not effect the number of calls.

    okay I meant to say I have 31-32 Fire station 26 ambo 10 pd and a few docks.