You can make your own vehicle type like "command" and apply it to the BCU and MCV. Then when you dispatch a "command" it will send whichever is closer. I build realistic so I dont want to send a MCV unless I need it. But I have a similar issue where heavy rescue doesn't dispatch a utility which can do the job. I just wish there was a way to do this in bulk because it will the forever to label all HR and utility as "squad" or something.
Posts by Chief-Nick
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Radio Reference Wiki. For the counties I'm working on it lists every apparatus in every station for every department. Locally I also have 10-75.net thats populated for my home county but hit or miss elsewhere.
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Yeah - tasks and missions are not the same thing.
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I'm not sure you understand what I am saying. I would like to see the option to train firefighters to be medics. So that I can run Paramedic Engines, Towers, Squads. Cut out the need for chase cars.
Gotcha. I build EMS-Rescues for my city's "Rescue" units which do act as fly-cars with a BLS ambo. They're fancy utility pickups so that works. But you're right, a paramedic engine could/should be able to do the same thing. I never seem to be that low on medics that it hasn't been an issue for me.
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Medics don't need training. You can put fire fighters on ambos...
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I've built up Munich Germany in the US version. Someone else in my Alliance is on his way to building all of the Netherlands.