Count it as a blessing. 1 less unit to send and you can allocate it elsewhere.
Posts by Mattez
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Make sure that your battalion's are "Status 2". I found that they sometimes ended up "Status 6" or unavailable. and make sure that you have enough staff to fill them. I know its tedious work but I found more success making sure all my battalion's to be staffed by 1 rather than 3.
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No worries, its honestly super simple once you get a swing of it. a complete vehicle animation takes me approximately 4 minutes now LMAO.
Happy Animating! -
Thank you VIC!
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"0813-6666-410 is the official Tokopedia Care WhatsApp number. You can contact this number 24 hours a day if you have any questions or issues regarding your Tokopedia account, transactions, or other issues. "
This isnt a place to advertise your indonesian marketplace. Cant this be deleted please. -
Entirety of Northern Ontario starting to advance towards Toronto area. All stations and vehicles are a close to real-life as they can be. Information sources from multiple pages.
Finished Winnipeg, Manitoba
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This originally taught me YEARS ago. I have now a large collection of packs I use that are completely animated.
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I don't think its a bug, the browser build is catered to being played on a PC.
They produced an APP for mobile (phone, tablet) which is optimized for what it is and works great. I wouldn't necessarily label it as a bug as its just not working how you want it to work. "to sort buildings faster" isn't very hard on mobile either. You hit the filter button as you would on the website and filter that way or hit the building button on the bottom bar and type in the search bar. I have attempted to recreate this and yes, you can't move the windows.
Solution: Download the APP since you're playing mobile as it functions properly. -
While I agree that it would be cool to do this. Think of the amount of time you're on a call. Now having units shuffle around for coverage for a couple minutes wouldn't make sense. Having a coverage tool would maybe not be to complex to create but the work vs how much it truthfully wouldn't get used just wouldn't be worth it.
Just my opinion.
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Im having a hard time understanding.
You have delay set to 0. - Great
but vehicles appear on map immediately but don't respond for 2-3 minutes? so they stay still sitting on the station? -
Absolutely outlandish for me to build a 2 million dollar small fire station just because I want to play "realistic"
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Select create a new ARR button. you can give it a name or whatever you're looking to create with the button. you can create categories ect. then scroll down and select the number of units you'd like it to assign to the call every time you click the button. Once you select the button it will assign the X amount of units and then you hit dispatch
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So am I understanding you correctly, that if I have a CCTU with the trained personnel it will work as an ALS ambulance, but an ALS ambulance can’t work as a CCTU even with trained personnel?
- Critical Transport Missions require a CCTU
- Critical care transport missions (i.e. inter‐facility transfers of critically ill patients) now require the CCTU.
- There's a Facebook post by Mission Chief explicitly saying “Critical transport missions require the new CCTU
- ALS ambulances can’t fulfill CCTU missions simply by being upgraded/trained
- Having a regular ALS ambulance, even with trained paramedics, does not let it substitute for a CCTU in terms of triggering or completing critical care transfer missions.
- Can standard paramedics trained as CCTU paramedics assigned to a standard ALS ambulance?” The answer given was “no. you need the actual CCTU unit to trigger the calls.”
- Critical Transport Missions require a CCTU
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You could "roleplay" that the CCTU and or HEMS is ALS seeing as they are the highest ALS you can provide.
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I personally don't mind the lack of information upfront. Its a more "realistic" feel to it on a dispatch screen. You will eventually play enough that most calls you'll remember what's needed because they reappear frequently. But i have checked out LSSM and it does help for browser versions of the game! IF you're playing on mobile most of the time like me, thats where unit memory comes into play. I have spent some time creating ARR buttons for each "type" of call for ease of playing especially for mobile instead of scrolling finding all units. I don't have all the calls. but its help me just quick select what is needed.
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I actually have brought this up previously quite some time ago. Still no action taken on it sadly.
ThreadAutomated Patrol Routes Feature for Enhanced Gameplay in MissionChief
I’d like to suggest a new Quality of Life (QoL) feature for MissionChief that could significantly streamline the patrol management aspect of the game: an "Automated Patrol" option in the Patrol section.
Currently, players need to manually create detailed, turn-by-turn patrol routes for their units, which can be time-consuming, especially for those managing large networks of emergency services. This manual process may deter some players who prefer a simpler or less time-intensive method for…
MattezSeptember 6, 2024 at 5:34 AM -
Welcome to The Albino Moose, a North American alliance. The Albino Moose (TAM) was founded in 2022 by long-time veterans of Mission Chief. Since then, we’ve slowly built ourselves up. We pride ourselves on maintaining realistic departments based on their real-world counterparts. We understand that players can be busy. Life always comes first. This place is for casual players who want to be apart of something but no requirements. There are administrative positions available for those who are more dedicated than others.
Application Information
The Albino Moose application program is currently: OPEN
Requirements
Applicants with temporary accounts will NOT be accepted.
Stations and buildings must be as close as possible to their real-world counterparts.
There are currently no minimum credit/experience requirements to apply.
Membership Benefits
Currently, our alliance provides the following:
4 - Prisons
5 - Hospitals*
2 - Fire Academies*
2 - Police Academies*
1 - EMS Academies*
*Our members also provide numerous privately built and funded hospitals and academies for alliance use.
Current Areas of Operation
Canada
Ontario (Heavily Developed)
Langley
Winnipeg
United States
Colorado (Denver/South Metro)
Massachusetts (Greater Boston Metro Area)
New York (Erie, Niagara, and Oneida Counties, New York City)
Minnesota (Duluth to Canadian Border)
Texas (Fort Worth)
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That would be an awesome suggestion though!
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Something they could look at doing or enquire about is taking data from Google maps or wherever they source their data from and import it into the game if a restaurant is registered to the address on google maps than it would automatically have that information available for the map in game as its pulling from the same source?? if you get what I'm saying? You can see that locations are already POI's in a sense. Why not be able to pull that same information.