Posts by Mattez

    I would like to propose an update to the staffing model for Medical Helicopters. Currently, these helicopters are staffed by only one individual, often lacking critical care training, which does not reflect the realistic demands of patient care during flight. Also, increasing to expansion maximum of 5 as some services will staff multiple helicopters.

    To enhance realism and improve gameplay, I recommend that Medical Helicopters be staffed by a team of four, including up to two Critical Care Paramedics. This change would provide a more accurate depiction of real-world medical helicopter operations and offer a deeper level of strategy and immersion within the game.

    Cheers,

    Mattez

    I'm having an issue finding the Dispatch Center options that "Create your own coverage area". Did they remove this feature? I'm runnning into an issue that a separate dispatch centre is asking for tow trucks 6 hours away.... This was never a problem before. how do i correct this?

    Welcome to The Albino Moose, a North American alliance. The Albino Moose (TAM) was founded in 2022 by long-time veterans of Mission Chief. Since then, we’ve slowly built ourselves up. We pride ourselves on maintaining realistic departments based on their real-world counterparts.

    Application Information

    The Albino Moose application program is currently: OPEN

    Requirements

    Applicants with temporary accounts will NOT be accepted.

    Stations and buildings must be as close as possible to their real-world counterparts.

    There are currently no minimum credit/experience requirements to apply.

    Membership Benefits

    Currently, our alliance provides the following:

    5 - Prisons

    5 - Hospitals*

    2 - Fire Academies*

    2 - Police Academies*

    1 - EMS Academies*

    *Our members also provide numerous privately built and funded hospitals and academies for alliance use.

    Current Areas of Operation

    Canada

    Ontario (Heavily Developed)

    Edmonton

    Langley

    Winnipeg

    United States

    Colorado (Denver/South Metro)

    Massachusetts (Greater Boston Metro Area)

    New York (Erie, Niagara, and Oneida Counties, New York City)

    Minnesota (Duluth to Canadian Border)

    Texas (Fort Worth)

    Washington State (Benton, Snohomish, King Counties)

    Updated 09/24/2024

    I’d like to suggest a new Quality of Life (QoL) feature for MissionChief that could significantly streamline the patrol management aspect of the game: an "Automated Patrol" option in the Patrol section.

    Currently, players need to manually create detailed, turn-by-turn patrol routes for their units, which can be time-consuming, especially for those managing large networks of emergency services. This manual process may deter some players who prefer a simpler or less time-intensive method for managing patrols. Introducing an automated system would help alleviate that burden while keeping patrols efficient.

    How It Would Work:

    Since MissionChief already utilizes real-world maps to register roads and locations, the proposed Automated Patrol feature would allow vehicles to be assigned a specific patrol area, rather than creating intricate, manual routes. Here’s a breakdown of how it could function:

    1. Patrol Area Button: A new "Patrol Area" button could be added next to the current Waypoint button. This would allow players to quickly set up automated patrols.
    2. Preset Patrol Areas: Players could choose from predefined patrol area sizes—such as 5km, 10km, 20km, 50km, or 100km. These areas could be either circular or rectangular, much like how players set the "alliance storm" area in-game.
    3. Randomized Movement Within the Patrol Area: Once a patrol area is set, the selected vehicle(s) would randomly navigate within the boundary, allowing for a dynamic and hands-off approach to patrols. This would make the feature ideal for players who want to ensure their vehicles are patrolling effectively without needing to micromanage each turn.

    Benefits to Players:

    • Time Savings: For players managing large operations with multiple units, setting automated patrol routes would significantly reduce the time spent on managing patrols.
    • Increased Flexibility: Players can still maintain control over which units patrol specific areas, but without the hassle of designing turn-by-turn routes.
    • More Engaging Gameplay: By automating patrols, players can focus more on other aspects of gameplay, such as responding to missions, expanding their infrastructure, and coordinating large-scale operations within alliances.
    • Realistic Coverage: Randomized patrols within a set area would add a level of realism, simulating how real emergency service vehicles patrol regions without rigid, predefined routes.

    Application to Different Services:

    This feature could be especially useful for police patrols, where continuous area coverage is essential, but could also be applied to other units, such as ambulances and fire trucks, for situations where proactive patrols can help reduce response times in critical areas.

    Overall, I believe an Automated Patrol feature would enhance the game's user experience by offering a more accessible and efficient method for managing patrols, without sacrificing strategic depth.

    I work in a hospital for a living and I was thinking that being able to purchase medical inpatient areas. that come with 5-10 more beds. Another idea would be to add that every additional expansion you do to the hospital it provides additional beds for patients. The reason I'm bringing this up is because my city of 100,000 people, we only have 1 big hospital. The Alliance I am apart of all like to play realistic as possible.

    I also would love to see the ability to set a custom radius for the cities/towns/metropolis's that you play in. I think being able to set your local response boundaries to custom and set a realistic sized area would be awesome! That way if your town is on the smaller side and has 1 fire station with 9 vehicles in it. that custom area would be created to set the perimeter of the response zone, instead of the circular radius of the each individual stations

    I'm sure that I'm not the only person to bring this up and I'm sure I wont be the last:)

    Cheers,

    Mattez

    I work in a hospital for a living and I was thinking that being able to purchase medical inpatient areas. that come with 5-10 more beds. Another idea would be to add that every additional expansion you do to the hospital it provides additional beds for patients. The reason im bringing this up is because my city of 100,000 people, we only have 1 big hospital. The Alliance I am apart of all like to play realistic as possible.

    I'm sure that im not the only person to bring this up and im sure I wont be the last!