Too many cooks in the kitchen complicating the scene. I have experienced this many times.
Posts by Tery13
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If you pay for ambulance extensions at fire halls but don’t put ambulances in them I believe ambulance calls should spawn in that location.
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Yea I am having similar issues on PC. Calls remaining yellow with all units on scene and not beginning countdown. Started this afternoon.
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My utility units are not showing up in the available units to dispatch under “other fire vehicles”. If I select the individual station they are indeed there and can be dispatched from there.
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Hey all!
I have an idea for an additional feature.
Some departments have CAD logs detailing what units are/were where and doing what. For example:http://www2.seattle.gov/fire/r…n=Today&incDate=&rad1=des
https://www.toronto.ca/communi…to-fire-active-incidents/
The way I figure it would work in game is when you hit the dispatch button and get the notification "XX units dispatched"
that information would go into a log somewhere that you could view. Maybe it would include:Date and Time Address Call Type Units
And then the game would keep a log of say 20, 50, 100 logs and then delete the oldest when a new one is created.
Not only would it be fun to look at but also be good to see what units are most often dispatched and see any
gaps in the system you have created.Thanks!
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I have noticed a bug I think.
When using Open Street Maps vehicle names and mission names appear on the map.
When using Mapkit the icons appear on the map but not any vehicle or mission names
regardless if they are toggled on or off. -
Just a quick question regarding POIs.Does the POI have to be near the station to be active? For example: if I have a boat expansion active does the “lake” or “river” POI have to be within the Response area of that station or will calls generate if say the water POI is near a station that doesn’t have a boat extension?
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Here is what I got...I set it up in alarm levels
E - Engine
S- Squad (Rescue Engine)
R- Rescue (Heavy Rescue)
L- Ladder (Quint)
Bat- Battalion
DC- District Chief (MCV)
Com- Communication (MCV)
A/L- Air/Light (Mask)
SAT- Satellite (Tanker)The numbers are the totals for each level and not additive.
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In the mission dispatch options there is a button that shares the call with your alliance.
If you are the only responding member and you finish the call yourself do you get all the
possible funds or does some money get "shaved off" and unclaimed? -
Thanks for doing that!
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ALS Ambulances
BLS Ambulances
Ambulance
ARFF
Brush
Rescue Engine
Small Engine
Large Engine
Command Vehicle
Fire Car
Fire SUV
Hazmat
Mask
Rescue
Tanker
Utility
Police Motorcycle
Police Sgt
Police Truck
Police Car
Police SUV
SWAT Truck
SWAT Van
K9 Car
K9 Van
Fly Car
Quint
Tiller Ladder
Ladder
Hope you guys enjoy. I have more too if there is any interest ie Rescue SUV, Hazmat SUV, Engine Squad (FDNY) etc
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I am unfamiliar with Alliances and was wondering what is their benefit.
Specifically there are no alliances anywhere near me, so I wont be able to attend calls.
Can I start large scale missions on my own and send only my own units?
Can I start the "storm" missions and send only my own units?
I have a fire school and a police school so I don't need any assistance that way but will
people pay to attend mine?
Other than the "camaraderie" or "brotherhood" what do I gain from being in an alliance
with no one near me?Thanks
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Hey all just sharing my icons that I made for the game.
Starting with Ambulances:ALS Ambulance
BLS Ambulance
Blank AmbulanceI have many more...Engine, Quint, Rescue, Tanker, Police car, Police SUV, Police Motorbike, Police K9 cars and SUV, Police SGT, Battalion, Hazmat etc.
Is there a want for more?
And how do I post more than 10?