The Green "+" in the top right of your second screen shot adds more categories. To add more unit "types" you have to go the "Edit Vehicle" page by clicking on a unit's name in its station and type what you want in the "Own Vehicle Category" section.
Posts by Teddy_Salad
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I put this exact thing in the Errors/Bugs tab on the 20th.
ThreadEquipment Size Discrepancies
I just noticed that there are some discrepancies between what vehicles can carry certain equipment and what "amount" of equipment that vehicle can carry.
The above two both say that the Heavy Rescue + Light Boat can carry them, but when you look at the Heavy Rescue + Light Boat, it can only carry 10 equipment, despite the above 2 each being 20.
This just adds fuel to my opinion that the "space" taken up by the pieces should be halved as many real world vehicles can carry much more than what…Teddy_SaladOctober 20, 2025 at 2:35 AM -
I figure it is some sort of elevated master stream (Snozzle, Squrt, Snorkel, etc) but it still doesn't change the fact that it doesn't fit on what it says it should.
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I shouldn't have to use an outside system to do so, also would it then allow me to build a station with a pumper tanker as my initial unit?
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I think this should be an option, especially for the quint. I can think of 4 Quints (two as quints, one as a truck company, the other labeled as a truck, but ran as a quint) close to where I live that all have Paramedic level medical equipment on board. There are 4 other "Quints" (whether ran as such or Truck Companies that have pumps and water) that might.
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I think this is kind of a solution in search of a problem. As it stands there are ways to work around what you are wanting to introduce. There are enough things that people are asking for to be fixed that are already in the game, adding another mechanic that can break the game/for people to complain about isn't the best idea at this time.
THAT BEING SAID, here is what I think on each point individually.So something the German Server introduced Recently is the ability to modify certain units we could use that same system as I feel like it would allow more realism for unit types. After doing some thinking I believe the filling is a good starting point (all units are modified for a cost based off the base price and are OOS for a 2 day period)(also other than tank capacity you can change Pump Capacity and foam amount (and the kicker I have solved the issue with the Personnel update that was removed as some but not all units could be given extra crew space we could finally get 10 man engines, 6 man trucks, and more)
You can see here why this was undone (It is a comment of mine from the past explaining the issues and backlash and why the staffing increases will likely not be seen again on the US, at least for a while.
RE: Increasing maximum Platform truck crew numberT1 Engines
Tank Capacity: 500-1000 Gallons
All I'll say is that there would have to be a system where the more water you have the less storage and vise-versaRescue Engines
Tank Capacity: 500-1500
(My reason for this is based off of 2 specific units South Metro Fire Engine 40, and the Antarctic FD)
The South Metro Engine in question (which is no longer in frontline service) would be more of a Pumper Tanker (which I use in game for similar engines) or a Type 1 with a larger tank as, to my knowledge, it carries no rescue/extrication equipment that would not be found on a regular engine. (I have no comment on the Antartic Engine beyond allowing Pumper Tankers to carry Heavy rescue Equipment as a workaround). I could even see going lower in tank capacity (down to like 300) as a way to run a "Wet Rescue" that some places have.Tankers
1000-5000
The largest tenders (tankers) I have heard of are 4000 gallons (unless you get into the tractor-trailer ones) I think 5000 gallons is a little much with how rare the 4000 gallon ones are, which are the largest offered by most manufacturers. From a realism stand point, I feel a 5000 gallon tender for a single truck is a bit much. A decent amount of the time rural water supply is done on less maintained roads, and now you're bringing 41,700 lbs (20.85 tons) in just water down the road.Pumper Tankers
1000-2500
(This is just because I think the 2500 is good I don’t think I have seen real Pumper Tankers that are more than 2500 gallon tanks (yes there are tankers that have more 2500 gallon tanks that have pumps but those are true tankers not pumper tankers
Again, no real complaints or comments, you're not really going to see over 2500 gallons outside of rare industrial applicationsAgain, while I don't see it as the best idea, an alternate way I could see this working once the current system is fixed and finalized is a new way of buying vehicles where you start with a "blank" truck and have options for:
Seating
Water tank
Pump Capacity
Foam Tank
Storage (Whether filled now or not)
[other items that can affect it]
And then based on those options it tells you what role(s) it can fill and then the only thing you can change at a later date is what is stored for equipment (designs could be saved to save time in future purchases). -
I just noticed that there are some discrepancies between what vehicles can carry certain equipment and what "amount" of equipment that vehicle can carry.
The above two both say that the Heavy Rescue + Light Boat can carry them, but when you look at the Heavy Rescue + Light Boat, it can only carry 10 equipment, despite the above 2 each being 20.
This just adds fuel to my opinion that the "space" taken up by the pieces should be halved as many real world vehicles can carry much more than what is allowed in the game. -
The backlash was because all rigs default to the maximum for staffing. The change, which did not have any announcement before it, made every Type 1 Engine/Rescue Engine/Quint go from 6 to 10 and every Platform/Heavy Rescue go to 6 personnel unless you had manually changed what it was set to.
This caused issues for the people who had large setups (hundreds of stations, thousands of units) since they would have to go through and change each unit individually to whatever staffing they wanted it to be and, if they hadn't assigned personnel to rigs, could have resulted in rigs going out "over staffed" making other rigs unavailable until they fixed it and the "over staffed" rig returned.
It is easy to tell many people that play this game are actually in the fire service since they hate both change and the way things are. -
I feel like at this point one of the moderators needs to pin this somewhere.
This was trialed in the past (amongst other staffing changes). It has been brought up reintroducing it in the past, including by me.ThreadRe-introduce the previous crew increases for apparatus
Back towards the beginning of July crew sizes were increased as follows (from what I remember)
Engines from 6>10
Rescues 4>6
Trucks 3>6
Rescue Engines/Quints 6>10
I understand that they were removed due to people having issues with how they were implemented (Vehicle crews). If there was a way for them to be re-implemented so that pre-existing apparatus wouldn't be affected by default there shouldn't be as many issues.Teddy_SaladDecember 30, 2021 at 7:57 PM
As one of the replies to my post from an Admin says, "Honestly the chance of getting this reversed it slim because people complained to the devs about it when it was implemented. The crew limits when raised were never mandatory and only automatically changed crew on vehicles that hadn’t been edited. The chance of getting this changed back is now very minimum due to outrage the first time around. The devs reversed that change without even consulting the US team and are unlikely to change it again." -
This was trialed in the past (amongst other staffing changes). It has been brought up in the past, including by me.
ThreadRe-introduce the previous crew increases for apparatus
Back towards the beginning of July crew sizes were increased as follows (from what I remember)
Engines from 6>10
Rescues 4>6
Trucks 3>6
Rescue Engines/Quints 6>10
I understand that they were removed due to people having issues with how they were implemented (Vehicle crews). If there was a way for them to be re-implemented so that pre-existing apparatus wouldn't be affected by default there shouldn't be as many issues.Teddy_SaladDecember 30, 2021 at 7:57 PM -
Had to research this myself a while back. Ladder tenders are basically a 2nd piece for the ladder companies. The ladder crew will take it to certain calls instead of the ladder truck, such as medical calls, MVA's and technical rescue calls. It carries all the rescue equipment that isn't kept on the ladder truck. it's kind of like giving each ladder company a medium duty rescue so they don't have to have as many staffed rescue companies.
Ladder tenders actually have the same exact equipment as a ladder truck on a rescue chassis.
https://www.phoenix.gov/content/dam/phoenix/firesite/documents/074793.pdf -
My issue with it is that there is no real difference in terms of what aerial apparatus can have certain lengths. Looking at Pierce's website you can see that the longest ladder length on a tiller in the exact same as a rear-mount (which can be either single- or tandem-axle).
Even looking at E-One's 137' ladder, it is only available as a rear-mount.
Plus, as noted hereIn real life, NFPA designates those 7 types of engines, so they are carried over to here. There are really two types of aerial units: those with on-board water/pump capacity (quint); and those without that capability (platform/ladder/tiller ladder).
LA County, iirc, has both tiller and 'standard' quints in their arsenal. With the 3 options presented in the game (quint, platform, and tiller trailer), any need for an aerial can be met.
I use different graphics for each of my aerials to 'distinguish' them. That is one way to accomplish what you want.
I can't see the devs actually factoring in any type of height for the Skyscraper POI, it isn't necessary.
There is no NFPA designation difference beyond whether the aerial meet the standards to be called a "Quint" or not.
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and the current ones have no trade in value or anything.
If it is possible to carry out, I think that for the first week or so you should be able to upgrade units like that for maybe just the difference (ie. Heavy Rescue Vehicle to Heavy Rescue with boat only having to pay 6820).
I also would like to see us be able to get a little bit back from selling apparatus at any time, even if it's only in the 10-25% range. -
If it is an ENGINE it has water... and a pump or it would not be an engine
We're not arguing it isn't an engine. I am saying that since it is, it just needs to be brought into line with the other engines that do have their pump and water capacity listed.
Based on how the game operates with it no having any pump or water capacity listed it does not have a pump or water onboard. They need to be added for it to really be an engine. -
I would assume that the EMS Engine has water but it is just not listed or otherwise it would not be called an engine.
Yes, but when you compare a Type 1 Engine
and the EMS Fire Engine/Ambulance
there is no Water amount or pump capacity.
I am just asking for there to be something added for the EMS Fire Engine/Ambulance for the calls where there are water or pump requirements. -
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I started making this as a reply to another suggestion, but I felt it grew to warrant its own thread.
Before we start getting more new units the units we have need to be made worth while.
1) As it stands the Tiller Ladder Trailer is useless. It's a more expensive platform that you can't put any equipment on, need 2 spaces for, need 2k more for, and need to put the crew through special training for. Realistically, tillers (Tractor Drawn Aerials) cannot be removed from their "Tractors" without special equipment. Having the tiller as a trailer is, if anything, unrealistic. I understand it is probably done to show that tillers take up more space than the normal apparatus, but it is still a better option to just choose a tiller graphic and apply it to the platform/quint you have.
2) Piggybacking off of other suggestions I have seen. We could also take the new trailers (Large/Small HazMat/Heavy Rescue) and turn them into just "Large Trailer" and "Small Trailer" with the ability to have each hold equipment to tailor them how we want. This would help condense the number of units (the 4 above trailers and the mobile air trailer could be removed) while not "removing" units since they could still be made.
2a) Also with equipment, the current way it is set up isn't the best. Realistically, for an apparatus to have a light tower it needs a generator. Neither of those take up a large amount of space and should be dropped to only taking up 5 "slots" and needing only 1 person. Their current listings of taking up 10 "slots" and needing 3 people to run makes them hard to really use. Also, having "Mobile Air" need 3 people to run is a bit much. In my experience unless you have 2 people who know what they are doing, it's a job for 1 and the 2nd just gets in the way.
3) Stations should be able to be built with Pumper Tankers just as they can with Type 1's, Type 2's, and, at the rank of Captain, Rescue Engines and Quints. I also feel that Pumper Tankers should be moved to the "Firetruck" tab of the vehicle menu since they are the only non-extension unit that counts as a fire engine that isn't in that tab.
4) Give the EMS Fire Engine/Ambulance a pump & water (even as low as 1000gpm/300gal) since it is the only unit that counts as a fire engine that has neither
4a) Give the EMS Rescue the ability to carry some equipment (probably 20 to keep it with the Heavy Rescue).
5) Sort vehicles from the "Other Vehicles" tab in the vehicle market into the correct tab (ie. Put the Water Tanker in the "Tanker" tab) to help clean up those sections.
5a) Don't have vehicles in multiple tabs. The "Mobile Air Trailer" is in both the "Trailer" and "Other Vehicles" tab. The 2 Tanker Trailers are in both the "Trailer" and "Tanker" tabs. I would try to have everything in the most accurate tab (using the above examples, have the Tanker Trailers in the "Tanker" tab only). -
Also if possible for the tiller ladder trailer - add one staff when purchased, considering the tiller actually has a firefighter "driving" the trailer wheels.
Currently, I feel that is the least of the issues with the Tiller Ladder Trailer.
It costs an extra 2k over a platform, takes up 2 spaces (both with the cab & trailer), requires additional training (CDL for the cab) with no ability to carry any equipment.
It is more effective to just have a Platform/Quint and use a tiller graphic than use the Tiller Trailer. -
I would like to also see the Heavy Rescue Vehicle bumped to 6 max. I know this was part of an attempted change a while ago that caused issues, but I would still like to see it attempted again.
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