Posts by Teddy_Salad

    My issue with it is that there is no real difference in terms of what aerial apparatus can have certain lengths. Looking at Pierce's website you can see that the longest ladder length on a tiller in the exact same as a rear-mount (which can be either single- or tandem-axle).



    Even looking at E-One's 137' ladder, it is only available as a rear-mount.

    Plus, as noted here

    In real life, NFPA designates those 7 types of engines, so they are carried over to here. There are really two types of aerial units: those with on-board water/pump capacity (quint); and those without that capability (platform/ladder/tiller ladder).

    LA County, iirc, has both tiller and 'standard' quints in their arsenal. With the 3 options presented in the game (quint, platform, and tiller trailer), any need for an aerial can be met.

    I use different graphics for each of my aerials to 'distinguish' them. That is one way to accomplish what you want.

    I can't see the devs actually factoring in any type of height for the Skyscraper POI, it isn't necessary.

    There is no NFPA designation difference beyond whether the aerial meet the standards to be called a "Quint" or not.

    and the current ones have no trade in value or anything.

    If it is possible to carry out, I think that for the first week or so you should be able to upgrade units like that for maybe just the difference (ie. Heavy Rescue Vehicle to Heavy Rescue with boat only having to pay 6820).

    I also would like to see us be able to get a little bit back from selling apparatus at any time, even if it's only in the 10-25% range.

    If it is an ENGINE it has water... and a pump or it would not be an engine

    We're not arguing it isn't an engine. I am saying that since it is, it just needs to be brought into line with the other engines that do have their pump and water capacity listed.

    Based on how the game operates with it no having any pump or water capacity listed it does not have a pump or water onboard. They need to be added for it to really be an engine.

    I would assume that the EMS Engine has water but it is just not listed or otherwise it would not be called an engine.

    Yes, but when you compare a Type 1 Engine
    and the EMS Fire Engine/Ambulance
    there is no Water amount or pump capacity.

    I am just asking for there to be something added for the EMS Fire Engine/Ambulance for the calls where there are water or pump requirements.

    I started making this as a reply to another suggestion, but I felt it grew to warrant its own thread.

    Before we start getting more new units the units we have need to be made worth while.

    1) As it stands the Tiller Ladder Trailer is useless. It's a more expensive platform that you can't put any equipment on, need 2 spaces for, need 2k more for, and need to put the crew through special training for. Realistically, tillers (Tractor Drawn Aerials) cannot be removed from their "Tractors" without special equipment. Having the tiller as a trailer is, if anything, unrealistic. I understand it is probably done to show that tillers take up more space than the normal apparatus, but it is still a better option to just choose a tiller graphic and apply it to the platform/quint you have.

    2) Piggybacking off of other suggestions I have seen. We could also take the new trailers (Large/Small HazMat/Heavy Rescue) and turn them into just "Large Trailer" and "Small Trailer" with the ability to have each hold equipment to tailor them how we want. This would help condense the number of units (the 4 above trailers and the mobile air trailer could be removed) while not "removing" units since they could still be made.

    2a) Also with equipment, the current way it is set up isn't the best. Realistically, for an apparatus to have a light tower it needs a generator. Neither of those take up a large amount of space and should be dropped to only taking up 5 "slots" and needing only 1 person. Their current listings of taking up 10 "slots" and needing 3 people to run makes them hard to really use. Also, having "Mobile Air" need 3 people to run is a bit much. In my experience unless you have 2 people who know what they are doing, it's a job for 1 and the 2nd just gets in the way.

    3) Stations should be able to be built with Pumper Tankers just as they can with Type 1's, Type 2's, and, at the rank of Captain, Rescue Engines and Quints. I also feel that Pumper Tankers should be moved to the "Firetruck" tab of the vehicle menu since they are the only non-extension unit that counts as a fire engine that isn't in that tab.

    4) Give the EMS Fire Engine/Ambulance a pump & water (even as low as 1000gpm/300gal) since it is the only unit that counts as a fire engine that has neither

    4a) Give the EMS Rescue the ability to carry some equipment (probably 20 to keep it with the Heavy Rescue).

    5) Sort vehicles from the "Other Vehicles" tab in the vehicle market into the correct tab (ie. Put the Water Tanker in the "Tanker" tab) to help clean up those sections.

    5a) Don't have vehicles in multiple tabs. The "Mobile Air Trailer" is in both the "Trailer" and "Other Vehicles" tab. The 2 Tanker Trailers are in both the "Trailer" and "Tanker" tabs. I would try to have everything in the most accurate tab (using the above examples, have the Tanker Trailers in the "Tanker" tab only).

    Also if possible for the tiller ladder trailer - add one staff when purchased, considering the tiller actually has a firefighter "driving" the trailer wheels.

    Currently, I feel that is the least of the issues with the Tiller Ladder Trailer.

    It costs an extra 2k over a platform, takes up 2 spaces (both with the cab & trailer), requires additional training (CDL for the cab) with no ability to carry any equipment.

    It is more effective to just have a Platform/Quint and use a tiller graphic than use the Tiller Trailer.

    board.missionchief.com/index.php?attachment/13564/

    Unless something is bugged, the tiller trailer is useless.
    I'm having to get both the trailer and a Semi cab just to do the same thing as a platform, except with the rest of the update I can make add equipment to make the platform more versatile. The platform, like everything else I can see, can hold 10 equipment (only Heavy Rescue Equipment). The tiller can currently hold 0.

    The tiller should be able to hold some, preferably 20, equipment. The two pieces of equipment it should be able to hold, at a minimum, are Fire Hose (so it can be made into a Quint), and Heavy Rescue Equipment (so it is on par with both a Platform and a Quint). While kind of on this topic, Fire hose should include 250-300 gallons of water. The hose is useless unless you have something on the truck. I don't know of any hydrants that will get you enough pressure to run hose off of for any offensive fire attack.

    Another issue is, while the equipment itself helps, currently Search and Rescue, and Technical Rescue can't be put on the same truck. The issue created is if I wanted 1 truck to be a single-purpose USAR rig I can't. This can be alleviated in two ways I can think of. The first, allow Heavy Rescues to hold 20 equipment.
    The second is "custom" fire apparatus. This would be something where we could select options (each costing both money and "space") so we could have the above USAR rig, an Energy Generator and Light tower on the same rig (possibly with Mobile air to make a Light & Air unit). Certain items could block another, such as I can't have both a light tower and an aerial device. Besides being locked out of options by selecting another, we would also have the "space" limitations to limit us.
    Some of the options available could be, Water tank & hose, Aerial Device, any of the added equipment options, anything else people think of that makes sense.

    I am aware he only wants the maximum increased, the minimum also can be 1 person on almost all units so there would be no reason to change it. I am just saying it is unlikely to have the maximum increased.

    Here
    is what was said about a previous comment (by me) about increasing it shortly after it was initially reversed.

    Here is an example of what I talked about with the issues it created.

    They tried increasing the personnel limits in the past.

    Type 1 6>10
    Quint 6>10
    Rescue Engine 6>10
    Heavy Rescue 4>6
    Platform 3>6
    (These are the ones I remember as best as I can, it has been a while).

    This created the issues brought up here.

    Personally, I staff all of my apparatus with the max amount and assign people to it... If all of my platform trucks suddenly had 6, I would either make the max personnel 3 or I would have to hire over 60 people to fill those spots.

    People had their vehicles set up to hold the maximum amount of personnel, this created the issue where, without people changing it, their staffing got increased on all apparatus they did not previously reduce it on.

    Most high patient calls require all three of Police, Fire and EMS.

    If you have all of them I would recommend looking through the "Possible Missions" tab to see what POI's are required to spawn the mission and adding them.

    So as i got Hazmat trained staff in ALS Ambo's, do they need to be in haz Ambo's or leave them in normal one?

    I believe they will still count as trained personnel in a regular ambulance, however if they are in a hazmat ambo then the vehicle will count toward the required number for a mission

    Back towards the beginning of July crew sizes were increased as follows (from what I remember)
    Engines from 6>10
    Rescues 4>6

    Trucks 3>6
    Rescue Engines/Quints 6>10

    I understand that they were removed due to people having issues with how they were implemented (Vehicle crews). If there was a way for them to be re-implemented so that pre-existing apparatus wouldn't be affected by default there shouldn't be as many issues.