Posts by Teddy_Salad

    Most high patient calls require all three of Police, Fire and EMS.

    If you have all of them I would recommend looking through the "Possible Missions" tab to see what POI's are required to spawn the mission and adding them.

    So as i got Hazmat trained staff in ALS Ambo's, do they need to be in haz Ambo's or leave them in normal one?

    I believe they will still count as trained personnel in a regular ambulance, however if they are in a hazmat ambo then the vehicle will count toward the required number for a mission

    Back towards the beginning of July crew sizes were increased as follows (from what I remember)
    Engines from 6>10
    Rescues 4>6

    Trucks 3>6
    Rescue Engines/Quints 6>10

    I understand that they were removed due to people having issues with how they were implemented (Vehicle crews). If there was a way for them to be re-implemented so that pre-existing apparatus wouldn't be affected by default there shouldn't be as many issues.

    On the specific unit you need to add an "Own Vehicle Category" (At the bottom of the vehicle edit screen) and check the box below that says "Only dispatch vehicle as own class". Then you need to go into your ARR's and create one for the new unit name (at the bottom of the list).

    The EMS academy can train individuals in HazMat (for HazMat Ambulance); Tactical Medic (for tactical ambulance); EMS Mobile Command (Needed for larger missions, don't remember the patient count; ALS Medical Training for Fire Apparatus (for EMS Fire Engine/Ambulance); and Truck Driver's license (Needed for semi to tow large MCI Trailers which require their own expansion). These same classes are able to be taught at a Fire Academy, but can only be used to teach personnel at fire stations.

    Clinics act the same as hospitals except that they can't get all the same expansions, are limited to only 10 patients max and have 2 pre-built bays for any unit you can get at an ambulance station. The patient transfer mission will automatically have the sent ambulance take the patient to the nearest hospital.

    The EMS Rescue is a fly-car/Heavy Rescue so it can't transport patients on its own. The Tactical/Hazmat ambulances, and EMS Engine/Ambulance are great in that they give more versatility to the unit, however at least with the first two they don't get dispatched as part of an ALS ARR which can make them tricky. They also can leave you short-staffed on scene as they also could for the other half of their unit as well.

    EMS Mobile Command isn't needed anymore. When it first came out it acted in a similar manner as Fire Command vehicles. Now you can just give the same training to EMS Chief personnel to get the same result.

    Yes, regular patrol cars are still good to keep in my opinion since they are 1/3 the cost.

    It can, however it depends on what the scene requires. Some scenes require a certain number of personnel with certain trainings, it doesn't matter what unit they are on as long as they are on scene.

    The Fire Crew Carrier will speed up mission completion since the more personnel on scene speeds it up somewhat.

    EMS Additions to fire stations count as ambulance stations for both mission spawning and MCI/EMS Support numbers (Able to get 1 of each every 20 EMS stations).

    Yes, but speaking from an IRL perspective, say you get to that call and it turns out to be an actual fire or CO/gas problem. A truck or rescue company alone is not capable of fighting fires, CO maybe, but if it's a gas leak even then you'll need a suppression vehicle to be prepared to extinguish a fire should one ignite. If the truck is a quint then sure, but other than that in real life most departments send a single if not double engine response to smoke and CO detector activations.

    While true, the vast majority of the time if something beyond an alarm is going on it will get paged as such. I have been on/heard of more calls coming in as structure fires/gas leaks that were not than I have alarms being a fire/leak.

    The other thing about the hazmat ambulances is that if you use ARR's they don't get selected for ALS, only hazmat units (same for Tactical ambos being for patrol cars but not ALS).

    This would be awesome as to what Faolan said. The bigger or well funded agencies might have individual trucks to pull trailers but from the research I've done, that's usually brush or command units for the small agencies

    Along these lines I would also like to see a Heavy Rescue/Mobile Air unit.

    actually it should stay as it is, the regular ground tankers are supporting the water flow to the engines/pumps. the air tankers are dropping water/fire retardant either directly on the fire or just in front , they cant effectively, directly support water flow.

    That's why most place have gone to referring to water trucks as Tenders to differentiate them

    You might be able to create a bunch of Groups in the ARR for specific light forces. Only issues with that is you will need to manually select which one you want, and can't just have it send the nearest one.

    Having 6 guys on a heavy rescue is realistic, putting 10 on an engine, never seen an engine so big that 10 men could ride in it.

    I only know of 1 truck cab that can hold 10 people, Pierce Quantum cabs, but I have never seen a configuration of it that does. Having seen cabs of it that hold 8, I can only imagine that in real life 10 would only be possible if you were running it clean cab.

    From what I understand, the decision to increase capacity wasn't necessarily what has been negatively reacted to - what I've heard is more along the lines that when they increased the capacity, it overrode the player-specified crewing of every affected vehicle, defaulting them all to maximum. With some players having hundreds of affected vehicles, this change seems overwhelming and frustrating. Perhaps if the devs were to re-instate the increased crewing capacity in a way which only increased the maximum capacity, rather than adding crew to every related vehicle whilst the capacity is increased, that might receive less negative feedback...

    That's what I saw too. It was that people had SOME of their vehicles get changed so they had to find the exact vehicles, go into their stations and change them back. Plus I don't know anywhere that runs 10 man engines, even volley wise.