Posts by Morvran

    Somehow, this feels like its getting worse. More and more I just cannot get the patients to be treated or transported. I spend a huge amount of timing fighting with the patients on these missions. Soon I think I will be forced to disable the dispatch centre with lifeboats connected because this is just not worth it currently.

    I think until this is fixed, Both EPIRB missions need to be disabled.

    I've been spending the last few days doing some redesigning of my ARRs and I think I have found a few areas that could be improved

    The first, an increase in the number of columns. When on PC, there is ample room for as many as 10 colums, but I think an increase to 8 would be plenty. A setting though might be a good idea to choose between 6 or 8 Columns to maintain compatability with plenty of devices

    Non-Alphabetical ordering would allow certain ARRs to be grouped together that ordinarily would not be together, this could be achieved by having the ability to assign a letter to the ARR. In doing so it would override the ARR's name. So for example, an ARR such as "Fire Engine" could be Assigned the Letter "A" and it would be grouped accordingly. 2 Characters would allow for maximum configuration.

    ARR spacer. The ability to insert a blank space between ARRs to create vertical grouping would also be great. Im not sure how this could be acheived in the current interface, but the simplest would be some kind of button to assign a spacer above or below an existing ARR. This would also help with organising ARRs especially with the other listed improvements.

    ARRs are awesome but the interface to configure them can be a bit limiting and you have to get highly creative at times. I would be very interested to see what ideas others have as well

    “Live stock in road” IRVs reduced to one or two prisoner removed Live stock changed to livestock

    Who are they arresting? The sheep? XD

    https://police.missionchief.co.uk/einsaetze/642

    “Kid stuck in climbing frame” Remove RSU, Remove FO, Remove Police Car, paitent code lowered form a C1 to C2/C3

    Again missions ported form MCUS. Are the devs having a really hard time coming up with missions? MissionChief-Team

    What's strange is that there is an existing mission for person stuck in swing which just requires one fire engine. No patient at all. Seems strange to need such a response. 1 engine and 1 ambo for a child stuck would be a perfectly reasonable mission requirement.

    Display Spoiler

    This is going to sound kinda strange, but a feature I'd quite like to see is the ability to disable Patient intake for both Hospitals and Clinic. In particular the ability to disable heli transports independently as well.

    It is unrealistic to have every hospital and clinic be able to accept all emergencies, especially patients transported by heli. So having the ability to configure what hospitals and clinics can accept would be a great addition.

    Somehow, this missions appears to have gotten even worse. On top of the problems listed above. Now once the mission is completed, you sometimes have to cancel all units, then re-dispatch Ambulances to then treat the patients. At which point you have to transport them to a lifeboat station instead of a hospital as outlined above. It appears the patients get stuck on any and all units assigned to the mission, instead of the ambulances.

    In the past few days, I've noticed an increase in the number of issues getting patients on Occean lifeboat missions to be treated.


    In this image, you can see a EPIRB Activation (offshore) mission and a patient going untreated. Currently, that patient is being covered by a coastguard heli that does have critical care. To correct this, I have to cancel that heli, and force the patient to transfer to another unit



    Thus allowing for treatment of the patient and the completion of the mission. If the patients cannot be treated and only transported by the helis, then they need some form of blocker, to force patients onto lifeboats first. If they can treat patients, then they may currently be bugged.

    At the current moment in time, for some reason, when I use my ARR to dispatch an Ambulance, it will include Coastguard Helis in that selection, so I am finding for some missions where they can be dispatched, such as the Patient/Prisoner handoff missions, that using that ARR will result in a heli being dispatched, at which point it sits on that mission doing nothing. I have for now set all coastguard helis to a custom ARR to prevent this, but would be nice to actually use the coastguard heli ARRs that are available by default

    With the latest update, we've seen the ability for ILB/ALBs and Helis to carry a greater capacity of patients and a need to from the increase in patient counts on certain missions. Can the Patient capacity of each unit be added to their "stat cards" So for example an ALB would say it can carry "X" number of patients.

    Yep, I'll start a list of missions that have this but so far Evactuation from Cruise liner MAJOR patients appear to not have the General Internal Pateint requirement, at least those being transported direct to hospital via a coastguard heli (not observed an issues via hand off but will double check from this missions i've got on going currently:

    LIST OF MISSIONS AFFECTED

    Evacuation from Cruiser Liner MAJOR

    They state "general internal" but in LSSM, when transporting, and you have it set to only show hospitals with the correct department for that patient, non appear. I almost think that patients for some reason were or are missing that requirement.

    I'll switch my lifeboat stations back on and see if they still do it

    I dont entirely know how POIs work/are set but there is an option in the settings for:



    Which certainly creates the implication that POIs anyone else has ever set will be used for the purposes of generating missions. I also think something like Fire in Hospital will also tend to spawn on one of your Hospitals, (I think) So in some instances maybe POIs are created based upon building placement. (Prehaps same for Prison and Prison wing fire) but again, I dont really know how POIs work, they are a bit of mystery to me.

    But it never hurts to pop down your own POIs for big things like a Hospital I suppose.