Posts by TheNavalAuxiliary

    Adding my own thoughts on a marine policing/dive and marine unit I think the simplest way without overcomplicating things to start with would just be a general marine vehicle and a towable boat trailer that acts as both marine policing and inland rescue, covers most services without needing devs to make new buildings and such for the dedicated boats the likes of MPS and MODP have (which could easier be added later down the line)

    Name/Type of Mission: Technical Extrication from Moored Vessel


    Units Required: 2x CRV, 1x OTL, 2x Pump, 1x RSU, 1x PRV, 1x SRV, 60% 1x Aerial


    POI Required: Cargo Port, Harbour


    Patients: 1


    Prisoners: 0


    Credit Reward: 2500

    Scheduled Mission, 20min Duration


    Name/Type of Mission: Coastguard assist helicopter landing


    Units Required: 1x CRV


    POI Required: Hospital


    Patients: 0


    Prisoners: 0


    Credit Reward: 1000

    (a CRV always comes to the helipad whenever the CG heli is landing at ARI so this is my best interpretation of that in a game sense)

    Fire

    Stations: 116 (+11)


    Rescue Pump: 136 (+9)

    Water Ladder: 17 (+2)

    Combined Aerial Rescue Pump: 3 (=)

    Fire Officer: 46 (+3)

    Aerial Appliance: 11 (=)

    Heavy 4x4 Tanker: 0 (-2)

    HVP: 4 (+2)

    OSU: 5 (-1)
    OSU Pod: 1 (+1)

    HazMat: 5 (-1)

    HazMat Pod: 5 (+1)

    Water Carrier: 6 (+1)

    Light 4x4 Pump: 7 (+2)

    Misting Pod: 3 (+2)

    BASU: 2 (=)

    Welfare: 1 (=)

    Welfare Pod: 2 (=)

    ICCU: 5 (=)

    Crew Carrier: 1 (=)

    Rescue Support Unit: 4 (+2)

    Rescue Pod: 2 (+2)

    Light 4x4: 4 (+3)

    Prime Mover: 12 (+5)

    Boat Trailer: 4 (+3)

    Major Foam Tender: 4 (+1)

    RIV: 4 (+4)

    Airfield Firefighting Command Vehicle: 1 (=)


    Ambulance


    Stations: 42 (+8)

    Hospital: 19 (=)

    HART Base: 4 (=)

    HEMS: 3 (+2)

    Ambulance: 59 (=)

    OTL: 11 (+1)

    RRV: 5 (=)

    Community First Responder: 5 (=)

    SRV: 5 (+1)

    PRV: 5 (+1)

    Ambulance Officer: 4 (+1)

    ATV Carrier: 2 (=)

    CBRN Vehicle: 1 (=)

    HEMS: 3 (+2)

    Welfare Vehicle: 1 (=)

    Mass Casualty Equipment: 1 (=)


    Police


    Stations: 26 (+2)


    IRV: 45 (-1)

    ARV: 12 (=)

    Armed Traffic Car: 0 (-1)

    DSU: 7 (=)

    Traffic Car: 20 (+9)

    PSU Carrier: 2 (=)

    Firearms Personnel Carrier: 1 (+1)
    Armed Cell Van: 1 (+1)


    Coastguard/RNLI


    Coastguard Station: 14 (+5)

    Lifeboat Station: 10 (+5)


    Coastguard Rescue Vehicle: 9 (+3)

    Coastguard Rope Rescue Unit: 7 (+3)

    Coastguard Mud Rescue Unit: 1 (=)

    ILB: 7 (+4)

    ALB: 6 (+3)

    Support Unit: 2 (+2)

    Flood Rescue Unit: 1 (=)

    Mud Decontamination Unit: 1 (=)

    Coastguard Commander: 2 (+1)

    4x4 Vehicle: 2 (+1)

    Coastguard Rescue Helicopter: 2 (+2)
    Inland Rescue Boat: 1 (+1)

    I’m unsure whether this has been brought up, have done a bit of a search without luck. SAR helicopters can’t currently be used to transport patients from regular missions, only the ones out at sea. Is this something that could be update with the introduction of missions involving the SAR Help’s on land like difficult access rescues etc? Also would it be possible to allow them to complete patient transfers as I would like to use them to transfer from the Isles of Scilly / Lundy Island to Royal Cornwall hospital etc.

    This is something they end up doing a lot here, surprised they don't have the ability to transfer patients from all missions


    USAR-wise I think a lot of this would make more sense to be organized in a different way, e.g. a USAR minibus could just be a crew carrier with all trained in USAR. This is how I'd rather it be laid out:

    There are 5 USAR modules but for the purpose of in game, I don't see the point of making these separate? I'd like to see just a USAR module, USAR vehicle, a general SAR Dog Unit (FRS and MRT), and a Line Rescue Unit. You could have the requirement of anywhere between 1-5 USAR units depending on how many expansions you've got going. I know HazMat is planned to be more realistic in the future too so you'd be able to integrate Mass Decon, DIM, EnvPU, etc later on down the line which themselves are components of a USAR response.

    • NameRescue Support Vehicle (RNLI)
      Service-Lifeboat
      Purpose-Flood Rescue Unit but RNLI moment
      Cost-25,000 credits
      How many personel are required2 (max. 7)
      Training-Flood first responder


      Building expansionFlood Rescue expansion
      Number of Prisoner/Patient slots0


      from what I can gather this is what some of the RSV sprinters are used for idk the CG supervisor would need to correct me