I know of one person that has done it in AEM alliance. And shared it on their discord
Do you know by chance if they would be willing to make them public here on the forum?
I know of one person that has done it in AEM alliance. And shared it on their discord
Do you know by chance if they would be willing to make them public here on the forum?
I was wondering if we could get some Australian building icons? Something simple like the crests for NSW Fire/Rural Fire, Police, EMS and SES bases.
Airborne Firefighting vehicles means things like helicopters and fire department airplanes used to fight wildfires
All Federal Police types (Including Police forces who's job is to guard high-security infrastructure) hence "guard dogs"
I forgot about those kinds of police forces, and that is a good list to reference lets hope they add a good one and some interesting calls
Anyone else confused about the latest police update announcement they put out on the Facebook? They mention getting guard dogs but leave out in what context. I don't know of any police department that has "guard dogs" I know of security companies that do though. Then they mention new federal police, when we already have FBI ATF and DEA. What agencies are we missing federal wise that we don't have in game. This announcement confuses me more than it excites me. Only thing in the announcement I am excited about is the Criminal Investigations stuff. What is everyone else's thoughts on this announcement?
After months of playing I just noticed this, but the average payout for the cardiac arrest call is 10 credits. I get that we do make money from the transport to the hospital but it is just such a low payout. I was curious if it might be a typo and missing a 0?
I see what you are saying with these and I agree a lot of stuff should be base game across all servers yet keeps getting limited to one server then the others have to make hard pushes just to get it
This feature is being depreciated and wont be used anymore - It was asked about the other month for one of the vehicles from the wildland extention and the devs told EMS-Chief it wasn't possible, when asked further, it was said to be being depreciated.
See:
RE: new wildland command extension
I forgot about that, but again if you think about it without that option it is making some of these vehicles feel like they aren't needed in game or useless to those who have them. In my opinion the dozer working as a time speeder is a waste because there is a lot of missions it could be used for
The dozer is an optional vehicle that helps speed up the mission.
Not everyone uses the dozer (as it is specialised to only some areas). The only way to make missions requiring the dozer, would be to put the dozer under an expansion wall or else it would impact all the players who don't use the dozer.
Couldn't the coding from the AU server for the Mounted police be put into effect here? On AU the Mounted police are only added to missions if the player has them available. Is there a possible way to put that into effect here on the US server?
I was expecting the same thing, another call with a missed opportunity for the dozer is the Firebreak Clearing mission
I know currently the police mounted unit has a trailer used to represent it vehicle wise, I have noticed in a lot more of the metropolitan areas it is actually a horse transport truck. Could there possibly be two options for when it comes to the mounted unit? Both the truck and the trailer so depending on the persons play style they have the choice. I also think it would be more beneficial in not tying up a traction vehicle to tow the trailer.
Looks like in this case you might need more personnel to staff the rig you are trying to deploy
We are always looking for suggestions to implement.
Could I suggest implementing this with both the van and the bus? Van could have a max of 8 crew and then the bus with a larger max size? I am not sure on how many passenger a Australian bus would be cause I know a US bus passenger count would probably be too high
In the US server yes there are crew carriers they aren't in the AU server yet
I know there is a lot in progress on the AU server, I am working on the Warringah-Pittwater Headquarters doing my rural stations and 2 of the vehicles I will need are a crew van and bus. I was wondering when they would possibly be added into the game?
Perhaps this could be something written into the Sheriff Unit. I will make some inquiries.
I'll also look to ensure that it is an optional feature in my inquiries, so those with objections would not be required to have auto-transporting turned on (like EMS Chief is now).
I thought of something recently in thoughts of the Sheriffs unit, as we have the Sheriff training why not rename it to Sheriffs Deputy training and get an additional training or vehicle for an actual Sheriff with the ability to auto transport prisoners? Because in retrospect not all the Sheriffs units are the actual Sheriff they are the Deputies there is only one actual Sheriff if you think about it
If you read the extensions closely I think they have them set up like the mass casualty extensions at ambulance stations where only certain vehicles can be stationed in certain slots. With the mass casualty extension it gives you 2 slots when you buy it but you can only park the MCI trailers in them. I could be wrong but that is just how I understood it by reading them
In my opinion it would be the request for something to be towed by a utility as for the OPs opinion that is for them to say
I agree these should be an option, in all honesty the US needs a small pack update of just trailers for rural areas like the hazmat trailer, a technical rescue trailer (for departments that don't have a full rescue), mobile air trailers, and a wildland/atv trailer. I say this cause as you pointed out some rural communities don't have these full size apparatus they have trailers pulled by utilities or heavy/light rescues
If a moderator can close this that would be great I actually know the person who does mapping of my area on Openstreetmaps and contacted him of the error so this issue/question is fixed/answered