Posts by Koter46

    Like other expansions that give the option for a station/base to specialize in a mission type it would be nice if we could get a rotator specialization. This will be helpful for those of us who are building them and trying to be realistic with them. I have several tow companies in my set up that only have heavy wreckers and rotators and want to have them spawning only those kinds of missions eventually. This would just be a neat and useful quality of life update for those who use the tow trucks

    the spawn radius is very large, I have 27 tow companies all over LA County and only 2 have the rotator, 1 in Inglewood and 1 in San Dimas I ended up spawning 3 rotator jobs in the Lancaster/Palmdale area after spawning all 280 calls. there were other rotator calls included but those were pretty far out..

    So for this it goes based off your extensions and dispatch centers, if you have the dispatch centers set to create own coverage area they will only spawn in those areas. If you don't have them set to that they will spawn in all areas you have stations. I have found this out with my tow depos having only one rotator base spawning them in all areas while I get my others set up

    I was wondering about this myself with mission spawns cause I have only 1 rotator expansion currently and it is spawning them in all counties (dispatch centers) instead of just the one it is assigned to. I might have to try the create own coverage area and see how that works.

    I mentioned this before but people took over my thread with a lot of negativity towards tow truck updates. I agree with you heavily it would be nice for those of us who want to use them and do realistic because I know a lot of companies use them more than their actual tow trucks

    3. And on that note - nobody is forcing you to use this side of the game. It's entirely optional. If you don't want to buy tow trucks or linked vehicles etc, then don't. If there are missions requiring them, and you have not purchased anything linked, I suggest you report it as a bug on the in-game contact section so that the devs can adjust it.

    Thank you for stating this part I have been biting my tongue trying to find a way to say this nicely like you have. I posted this suggestion for those of us who do use this side of the game. Only for my thread to turn into people saying how it is not needed etc

    So the facebook page posted a sneak peak of the tow trucks part 2 with the rotator and tow lot being mentioned. I think to go along with these it would be nice to see a service truck added. Not all calls need an actual tow truck like flat tire or vehicle out of gas they could be handled by a service truck. Most tow companies have these vehicles to handle these kinds of calls and vehicle lock outs. They also use service trucks to support rotators on major calls with additional personnel and equipment.

    I'd like to see a call variant where they could be added to the box. Cause the current calls all seem to be based on domestic animals and a Game Warden wouldn't typically respond to it. Yet it would be nice to see wild animal attack or wild animal stuck in wall/drain where a Game Warden is dispatched

    So I decided to start building up in Toronto Canada, I have the station locations for Toronto EMS but I was wondering if there was a resource I could use to know what units are at each station and their unit numbers? I am trying to play as realistic as possible so any help would be appreciated

    Anyone else confused about the latest police update announcement they put out on the Facebook? They mention getting guard dogs but leave out in what context. I don't know of any police department that has "guard dogs" I know of security companies that do though. Then they mention new federal police, when we already have FBI ATF and DEA. What agencies are we missing federal wise that we don't have in game. This announcement confuses me more than it excites me. Only thing in the announcement I am excited about is the Criminal Investigations stuff. What is everyone else's thoughts on this announcement?

    After months of playing I just noticed this, but the average payout for the cardiac arrest call is 10 credits. I get that we do make money from the transport to the hospital but it is just such a low payout. I was curious if it might be a typo and missing a 0?

    This feature is being depreciated and wont be used anymore - It was asked about the other month for one of the vehicles from the wildland extention and the devs told EMS-Chief it wasn't possible, when asked further, it was said to be being depreciated.

    See:
    RE: new wildland command extension

    I forgot about that, but again if you think about it without that option it is making some of these vehicles feel like they aren't needed in game or useless to those who have them. In my opinion the dozer working as a time speeder is a waste because there is a lot of missions it could be used for