Posts by KatieCapriatti75

    If I may ask, why do you wish to delete your account?

    not happy with the new changes and not having the current issues resolved, also the alliance i use to be in everyone had left due to some issues and created a game similar to this. I joined them 2 days ago and its pretty awesome. plus everyone in the group are current and or former FF's and LE. So everything in game is much more realistic. also no need for coins. I was trying to delete my forums account before deleting my MC account

    ok let me rephase this, I have 52 police stations 8 of them right now have 10 jail cells being built in each of the 8 police stations. I can not build more jail cells in the 9th 10th 11th and so on police stations, I have the capital to pay for them but the option to purchase is not high lighting green in the 9th to the 52nd police stations


    (This addition if for chief boden 61 since he doesn't understand english well)

    I have 52 police stations and trying to buy jail cells for all of them, with premium account are you only allowed so many addition jail cells to be created until the first group are built?

    JB no disrespect intended I have been involved in Emergency Services and in ems in particular since 1998 I know they are used in some areas and are functioning well for those agencies. All we are simply asking is to either allow the option to turn off the portion that automatically makes it transport the patient or allow an option for the regular or rescue engine to treat someone to say 50% or treat class A and some B patients fully like a fly car does. Because non transport paramedic engines exist and I would bet outnumber actual engine ambulances 3 to 1 in any area. I can think of a half dozen major cities that run bls or even als staff on every single engine and routinely treat patients on scene. We don’t want the engine ambulances to go away we just want additional realistic options!!!!

    I'm from SolCal retired now and thats how most (not all but most) of Cali is all Paramedic staffed Engines, Cal-Fire even have some Engines Paramedic staffed.

    JB no disrespect intended I have been involved in Emergency Services and in ems in particular since 1998 I know they are used in some areas and are functioning well for those agencies. All we are simply asking is to either allow the option to turn off the portion that automatically makes it transport the patient or allow an option for the regular or rescue engine to treat someone to say 50% or treat class A and some B patients fully like a fly car does. Because non transport paramedic engines exist and I would bet outnumber actual engine ambulances 3 to 1 in any area. I can think of a half dozen major cities that run bls or even als staff on every single engine and routinely treat patients on scene. We don’t want the engine ambulances to go away we just want additional realistic options!!!!

    I been on the forums about 2 years now and been seeing this topic pop up often. :thumbup:

    Hi relatively new to all this but how does the hiring work on a premium account I was using the hiring that takes 3 days before but now have premium account for a month to see how it goes and not sure how the hiring works on the premium account

    go into your dispatch screen and click the buildings tab, scroll down to the desired building (Station) and click the desired number of staff in the edit button and click the automatically button

    I have an idea since where there a lot of patients there are often fatalities there should be in game if an ems chief gets there a black tag black for deceased and the ambulances should take them to the hospital since sometime trauma doctors work with the deceased in things like large air accidents please let me know

    I read a while back that ME's were brought up and they added that the DEVS are against any type of signals in the game

    couple of the departments near me place the EV cars that are on fire into a dumpster and use a loader to fill it with sand. they wait about 2 weeks later to remove the EV car out of the dumpster.

    my rank is BC and since the issues from Halloween and Thanksgiving missions I have not kept track of the Christmas missions I don't remember seeing them and if so, I don't remember completing any of them. when I'm running my own spawn generator, I only do the missions with the pay outs of 10K or more. from what I have heard those holiday missions spawn is pretty low level which require a couple of stations to spawn.

    I fully concur with this idea, I have brought it up a few times and a friend of mine in my alliance also posted about it also I have seen other members bring it up. out of 627 FD stations I had bought the ALS Engine/Ambulance once and tested it out. it was a no go I ended up deleting that apparatus. No one in my alliance has that Engine/Ambulance we had found it was a waste of time and credits and or coins to create, and to operate we would had to put in another Engine in the same station

    I have a friend with the Greenville City FD in NC that I talk to often he's at station 7 where their engine/ambulance is based out of. He tells me they rarely transport the transport portion is available when there are no other transport available but they are trying to phase out their normal T engines and bring in more engine/ambulance combos. I have seen a mini pumper/ambulance back east that looks like an extended ambulance T1 with the pump panel on the specialist side of the rig. Personally, I don't use the combo in game as I try to play realistically on both my accounts in the So Cal area.

    He is thinking about an option to allow the EMS Engine/Ambulance to transport or just act like a fly car (I am guessing they mean like a BLS Upgradable (IE requires a fly car (or other equivalent unit) or ALS Ambulance to fully treat a patient))

    yes I know, I wish they are able to act as ALS engines as a lot of departments are going that route, and a few departments in SoCal do Engine follow ups with the ambulances