Posts by Whitchit

    I would love to be able to select when officers are on/off duty as well as have that ability for vehicles. Alongside this, I would love the ability to select multiple callsigns for each vehicle and for them to be active depending on the time of day - for early, late and night tour vehicles for example.

    POIs are, in my opinion, massively underused and under-appreciated. I would imagine the majority of MC players, whichever version you are on, play because of the realistic nature of the game. Perhaps one of the most crucial features which allows this realism is the real-world map. However, a regular critisism of the game is that calls spawn in unrealistic locations on the map - for example a small field fire in a city centre. Now I know there have been suggestions for ways to fix this in the past, but none of those have really been successful. Some missions have fixed this by reaquiring certain types of POIs to spawn - such as forest fires or lakes/rivers etc. This is time consuming and boring to set up. And alternatively there are players in rural areas who are having high-rise fires in farms and villages. Currently, there is no real way to prevent this without making all calls require POIs.


    I am proposing three features to rennovate POI placement and use to make the calls better reflect the map area each player covers. Firstly, the map must transmit certain data to the game to show the addresses of calls. Therefore it should also be able to transmit the icons seen on the app version of the map - the knife and fork for restaurant, the education hat for schools, colleges and universities, the shopping basket for shops and other icons which show almost every commertial and infrastructure building out there. So what I would love to see is a POI feature which identifies those on the map (only within the catchment area that spawns the player's calls) and allows you to run through them and say yes/no to placing a relevent POI there. I have no doubt that there would be inaccuracies but surely it would improve the current system. This would be similar to the way you could "POI Check" other players' POIs in the past.


    Secondly, I propose an "Area" system for POIs. Theaddition of an ability to define an area (using a similar tool to the patrol route tool) would allow calls requiring certain POIs to spawn anywhere within the POI area. An ideal use for this would be for lakes, rivers, forests or farmland. However a further use I would love to see would be the ability to set certain areas within your call-spawn radius as certain types of land - for example, setting an area as a "village" would only spawn certain relavent calls, and the same would apply to town (small) / (Large) and cities etc... as well as industrial areas. This could be exploited of course, unless calls of all sizes were implemented for each "zone" so that it would only change the type of call, rather than the money made.


    Finally, the ability to see the call spawn radius of each station you own on the map would be great, to allow you to see where it is worth placing POIs and where there is no point as calls wouldn't spawn outside the radius.

    After 24 hours the mission will disappear

    @TACRfan without your support in the forum and in trying your hardest to contact and work with the Devs, I would not have hope that anything good could come of this. You may singlehandedly be the positive push this new company needs to see the playerbase and actually take on board what we are saying. Thank you or the hard work you have put into this game and forum.

    This is brilliant news! will there be the ability to transfer larger set-ups as a one time thing, for me I use MC but the UK version would be ideal - would there be any way for me to move my account without losing the £150+ and over 2 years I've spent?


    Edit: The UK version is potentially brilliant news - I worry for the game what a larger company might turn it into... :/

    I know in LSS, there is a system which requires a water capacity as opposed to a number of appliances - if that system were transferred for the purpose of water tankers or extra engines, then perhaps that would fit the bill?

    Other levels of Chief is effectively implementing a command structure into the game - which I would love to see. It would mean that the more advanced a call, the higher the command level needs to be on scene.


    I had the idea that instead of having 5 different vehicles for five levels of command (Or any other number depending on your preferance) You could have a "Supervisors vehicle" which would be crewed by staff with training to a certain command level.


    For example, In the UK we have Firefighters, Crew Managers, Watch Managers, Station Managers etc... It would be nice to be able to assign one crew manager per fire fighting vehicle (Engine / Water Carrier / Ladder etc) and then be able to assign a watch manager to one vehicle for larger incidents and have a specialist Supervisor vehicle for a Station Manager for even larger missions etc..

    Love the idea of RRVs at Helo Stations - However I think this should be an extension (Like the 10K credit extension on an ambo station) so that you have the option whether to add in the RRV slot or not, and I'd suggest without the RRV extension it does not spawn missions around it. This would mean that you couldnt base RRV's at your airbases as they would then count as Ambo stations theoretically.


    Alternatively, just allow RRVs to be based there with an extension, but do not make it act as an ambo station and spawn calls locally.

    I'd potentially agree with your idea, but please try to put a smidgen of effort in when suggesting new ideas - for example, why would you like to see it introduced, are there any benefits or drawbacks / how could those drawbacks be mitigated, what would you suggest is the price for an changes made? Just saying you want something and then not adding any depth makes it seem like you don't want it enough to have it implemented... Why would the Dev change the game for you if you don't show him how much it means to you?

    That would be a decent addition. Make it so that after the helicopter leaves, the zone disappears. If that were to be implemented, they should add a helicopter landing pad expansion for hospitals as well, so that HEMS can only bring patients to hospitals that are equipped with heli-pads.

    If we were to implement a Landing Pad at Hospitals (So that HEMS could only land at Pads and not every hospital or UCC) perhaps the game could give you one free Helo Pad Extension on one hospital of your choice - just so you don't spend a tonne of credits or coins on HEMS station and Helo, just to find you cannot transport patients until you buy the Pad too.

    Love the idea in practice - I think it's unlikely that the dev will allow a refund of half credits as "Scrap funding" for removing units - I would however not think it unfair to have scrap value at a quarter or even tenth of the original price.