Posts by EFD850

    I actually like the idea of all fires coming out as "Structure Fires". Once the first unit arrives and determines what it is. Then the call would change to room fire, roof fire, fireplace fire, etc.

    2 Fire Academies
    1 Police Academy
    115 Fire Stations
    24 Police Stations
    5 Hospitals
    20 EMS Stations
    1 Medical Helicopter

    These numbers aren't up to date. I'd have to go back and recount. I've expanded since these last numbers.

    Thank you for the suggestion. Mass Casualty Buses have been previously mentioned and on the list for future updates. Don't know when, but it's on the list.


    I am still having a hard time with "a whole other unit that could function in a way that the other units do not".

    You want a unit that can handle medical calls and "can replace the role of a heavy rescue". So, you want a Heavy/Light Rescue that can handle medical calls? We have that..... Forum/Chat Rules

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    Please enlighten the community on the purpose of implementing "Paramedic Squads".

    There was a similar post requested "Tillers" be added to the game. And the suggestion was made for that player to either change the name of his/her unit or even make a graphic that is a Tiller truck.
    Tiller Truck

    All units in this game can handle medical calls to a certain point until the ambulance arrives on scene to complete the call. So, what would be the point of adding a "Paramedic Squad"? As you previously stated "this is not real life", therefore change the name of your Engine, Ladder, Rescue, etc to your "Paramedic Squad" and use your imagination. You can use Heavy Rescues which are in the game now as your "Paramedic Squad" or even "Fly Cars".


    You can send it on its own. Just because its not required every time. You can send it if you want. Make your own run cards, just make sure you send the required units.

    It is very common to respond to an unknown tanker spill. At the initial dispatch, the general public most of the time have no clue how to read placards nor carry an ERG. The driver of the tanker could be unconscious or no where to even be found and unable to advise what he's carrying. Therefore, to be dispatched to an unknown tanker spill is very common. Upon arrival, yes we can determine what it is. But, that is once we are on scene.

    At this time he is currently developing other updates. But, wants you guys to know that it's possible for it to be changed in the future.

    I will discuss this with Sebastian and see. Would love to be able to delete and have multiple Staging Areas myself.

    Yes, this has been previously mention. As previously stated, this will be brought up to the developer about future implementation.


    He is a full time developer, and the only one for his games. He is constantly working to make this game better. But, he is the only one. Of course the more players and activity this platform gets, the better off we all will be. More activity/players will definitely bring more updates.