Posts by dinkySMALLS

    Since the new update today, I'm not getting any new missions.


    I've changed to all mission spawning speeds including pausing and unpausing multiple times, nothing helps.


    Any suggestions?

    A couple new mission types are really taking over my call list and I really feel they need to be better balanced.




    Sink hole missions are out of control. Why are there so many? And why must each one expand to the highest level of mission every time? They aren't even enjoyable anymore, and just become a resource hog as I send everything out to each call no matter what it is.




    Planes into wildland areas are another one that make no sense. Firstly, they are being generated in areas where I have no wildland vehicles...like large metropolitan areas. Why would I have forest fire infrastructure in a major city? I am regularly getting these missions inside of dispatch centers that have no stations with that expansion, and I just have to ignore them until they time out which is annoying. Secondly, their frequency is also too high.




    I get that new mission types are cool, but they should be integrated correctly into the current list of call types - not every mission in the game needs to be catastrophic, and new mission types shouldn't take over my call list simply because they're new.




    While I'm typing, the amount of Investigation calls is also becoming a pain. I'm all for having Investigator units go out to calls to simulate an actual investigation into causes of fires, but that should be a second call spawned at the same location and take some time. It doesn't need to require all the fire scene units to remain while an investigation takes place. Its also a very foreign concept for me that these units act as Law Enforcement as well, I'm not sure what jurisdiction in North America has these Fire Police units, but to me an Investigator is just that and that's all they do. It also doesn't take 4 of them to attend a scene!

    And that's totally fine, its the fact that it requires specialty forest fire equipment is the problem.


    I can have those POIs in an urban setting and could realistically manage the calls with the resources in place for a major city. I have enough type 2 engines to handle the largest of field fires, those should also be ok for these calls as well.

    A couple new mission types are really taking over my call list and I really feel they need to be better balanced.


    Sink hole missions are out of control. Why are there so many? And why must each one expand to the highest level of mission every time? They aren't even enjoyable anymore, and just become a resource hog as I send everything out to each call no matter what it is.


    Planes into wildland areas are another one that make no sense. Firstly, they are being generated in areas where I have no wildland vehicles...like large metropolitan areas. Why would I have forest fire infrastructure in a major city? I am regularly getting these missions inside of dispatch centers that have no stations with that expansion, and I just have to ignore them until they time out which is annoying. Secondly, their frequency is also too high.


    I get that new mission types are cool, but they should be integrated correctly into the current list of call types - not every mission in the game needs to be catastrophic, and new mission types shouldn't take over my call list simply because they're new.


    While I'm typing, the amount of Investigation calls is also becoming a pain. I'm all for having Investigator units go out to calls to simulate an actual investigation into causes of fires, but that should be a second call spawned at the same location and take some time. It doesn't need to require all the fire scene units to remain while an investigation takes place. Its also a very foreign concept for me that these units act as Law Enforcement as well, I'm not sure what jurisdiction in North America has these Fire Police units, but to me an Investigator is just that and that's all they do. It also doesn't take 4 of them to attend a scene!


    Hope some feedback from a long time player doesn't fall on deaf ears.

    Well, I purchased 4 new UCCs inside of 3 different Dispatch Areas, (these were my first and only UCCs in any of my areas), and literally within 15 minutes of placing them I had already been given 5 Patient Transfer missions spanning all 3 Dispatch Areas.


    So not really what I'd say a realistic or desired spawn rate for these missions.

    The new Patient Transfer mission spawns waaaay too much, it take valuable EMS units out of service for a very long time and the payout is brutal.


    Thankfully I just built all my UCCs today and was able to refund them all to not have to deal with this mission, I'm sure a lot of other members can't say the same.