Posts by j654232

    Prison Transport Vehicle/Officer Transport

    uh, if you're trying to make a suggestion, this isn't the place to do it...
    Could you please also make a statement about the first paragraph?

    Sorry for some reason it didn’t post. In future maybe but it would take a re design of the way the game lets you know. The reason it can be two is to simulate the onscene unit requesting a second engine. I believe LSS does tell you what’s required for the missions so in the mean time it might be worth doing that.

    What do I do if I'm on mobile?

    With the new calls, I think some of the smaller calls can either require 1 firetruck, or 2 firetrucks, but it doesn't tell us. I would like it to tell us so that we know how many units to send, without having to check the requirements, sending and cancelling units or just sending two.


    EDIT: I'd also like to ask how we can actually get the ~110 credits from "unknown structure fire" if it always expands. Oh wait, is it because it's the AFA, and it doesn't always expand?


    Thank you! :) :)

    Hello!


    A pretty simple suggestion today. I would love to see a much wider variety in the patient calls. I feel that this could give the game much more realism, instead of burning structures always being 7-C-1, it could be something like 7-D-4. Idk, just something to mix it up, so that it isn't as repetitive. This site has a lot of codes, and I believe is the most reliable, but, I guess that's just up to preference.


    Thank you! :) :)

    Hi,


    Two questions:


    1. Where is the actual list for the codes of patients?


    2. I've been using this website for the codes. However, I just got the mission "Possible sepsis" and a patient with the code "36-D-2". Now, 36 isn't a protocol on that website, so, I'm wondering if there's a different one to use. Thank you!

    I've not heard of one person below the age of 13 playing this, and I believe that people that age (and probably even 11) are mature enough to get it. Still, if this was default-ly set to be disabled, and is togglable, that would be amazing. I like what wings said about it being time between dispatched and arriving. Maybe the severity could also alter the outcome.


    Perhaps if we could get @TACRfan's opinion?


    Thank you! :) :)

    Ye.


    I think there should be an extension for all EMS vehicles to be stationed there. Where our heli pad is, we have all our specialist vehicles there (ems rescue, chief and MCU)

    Yes however then for people like me we'd have calls spawning ages away.

    But you wouldn't need to purchase the extension

    So, about 5 hours ago, a thread was made relating to patient deaths. This thread is now closed, however, I wanted to add my little suggestion. I suggest that there's a little thing, that maybe pops up in the radio communications section, that notifies you if a patient died. This happens in real life as the dispatchers receive info on this, and they have to know that they need to stay strong etc.


    This would just add more realism and ik a lot of us Aussie's want this.


    Perhaps the way it could work, is based on the severity of the patient (A,B,C,D or E) and the amount of time from when the mission is generated, to when treatment starts could raise/lower the percentage of a person becoming deceased.


    Idk what y'all think, but that's just my five cents.


    Thank you! :) :)

    I think there should be an extension for all EMS vehicles to be stationed there. Where our heli pad is, we have all our specialist vehicles there (ems rescue, chief and MCU)