Posts by JRKPirna

    I'm "bumping" our thread again and will be sharing some of our current stats.


    Our current Alliance Funds sum up to around 244 Million Credits,

    The total earned Credits of our Alliance are 8.852.821.2708 (8 Billion 852thousand) Credits,

    We are on Rank 10 on the Alliance Top Page with 270 Members!


    We currently have about 162 Alliance-owned Hospitals, around 85 Detention centers, 5 Fire and Police Academies each, 3 EMS academies,  and 2 Coastal academies.

    To those, we have tons of User-owned Hospitals, Jail cells, and Academies which they happily share!

    New Members are always welcomed,

    we also offer a Discord for our Alliance members, where you can chat about everything and may host giveaways from time to time!


    The picture on the right shows an overview of where most of our members are located. I did not include Hawaii/ Honolulu due to the larger zoom that would've been required!


    Stay happy and healthy!

    I agree, especially the tax setting adjustment might be helpful. However, I've gone through all the buildings by now and put them on the correct tax setting.


    Especially automated discounts and forced pricing for courses. At least a fixed maximum of those would be fantastic!


    There are probably a hundred more things that could be improved on, but those are certainly a few aspects that might have the biggest impact.

    I agree with the previous poster, it is easier to start in a more populated area, however you still can manage well without being in one and expanding at your own pace. But it also depends on what type of player you are.

    As I try to build as realistically as possible (which makes it a bit more challenging to meet the required units here and there), I prefer starting at a more populated area at first, afterward slowly moving out.


    But yea, really do what you enjoy, and keep your own pace!

    Happy New Year folks!

    I'm "bumping" our thread again for the start of the New Year, and sharing some of our current stats.


    Our current Alliance Funds sum up to around 133 Million Credits,

    The total earned Credits of our Alliance are 7,318,392,998 (7 Billion 318 thousand) Credits,

    We are on Rank 7 on the Alliance Top Page with 320 Members!


    We currently have about 156 Alliance-owned Hospitals, around 85 Detention centers, 5 Fire and Police Academies each, 3 EMS academies,  and 2 Coastal academies.

    To those, we have tons of User owned Hospitals, Jail cells, and Academies which they happily share!

    New Members are always welcomed,

    we also offer a Discord for our Alliance members, where you can chat about everything and may host giveaways from time to time!


    Stay happy and healthy!

    Great to hear! As you can see we have our hospitals and cells set up there where players need them! We try to help our members out as well as we possibly can. Mutual aid is also possible almost everywhere in the US. There are also a few players, including myself. Who're actively playing on Hawaii as well!

    Good evening folks,

    I'm "bumping" our thread again, and sharing some of our current stats.


    Our current Alliance Funds sum up to around 133 Million Credits,

    Total earned Credits of our Alliance are at 6,339,706,384 (6 Billion 400 thousand) Credits,

    We are on Rank 7 on the Alliance Top Page with 320 Members!


    We currently have about 153 Alliance-owned Hospitals, around 85 Detention centers, 5 Fire and Police Academies each, 3 EMS academies,  and 2 Coastal academies.

    To those, we have tons of User owned Hospitals, Jail cells, and Academies which they happily share!

    New Members are always welcomed,

    we also offer a Discord for our Alliance members, where you can chat about everything!


    Stay happy and healthy!

    Name/Type of Mission: Garage row on fire


    Units Required:


    1 Battalion Chief


    3 Fire Engines


    1 Platform truck


    POI Required (Use “none” if not needed): none


    Patients: 0


    Prisoners: 0


    Credit Reward: 1500

    Can expand from: Garage fire

    Name/Type of Mission: Hay shed fire


    Units Required:


    1 Battalion Chief


    4 Fire Engines


    1 Tanker


    (min. 30 Firefighters)


    POI Required (Use “none” if not needed): none


    Patients: 0


    Prisoners: 0


    Credit Reward: 1500 - 2000

    Name/Type of Mission: Flooded Tunnel (small)


    Units Required:


    2 Patrol Cars


    1 Battalion Chief


    2 Fire Engines


    1 Heavy Rescue


    1 Pumper Tanker


    (min. 12 Firefighters)


    POI Required (Use “none” if not needed): none


    Patients: 0 - 1


    Prisoners: 0


    Credit Reward: 2000 - 2500

    Can expand to the following mission:



    Name/Type of Mission: Flooded Tunnel (large)


    Units Required:


    4 Patrol Cars


    2 Battalion Chiefs


    6 Fire Engines


    2 Heavy Rescues


    2 Pumper Tanker


    1 small boat (50%)


    (min. 30 Firefighters)


    POI Required (Use “none” if not needed): none


    Patients: 0 - 4


    Prisoners: 0


    Credit Reward: 4000 - 5000

    Name/Type of Mission: Burning Church


    Units Required:


    2 Battalion Chief

    8 Firetrucks

    2 Platform Truck

    1 Mobile Command Vehicle

    1 Water Tanker (20%)

    1 Mobile Air (40%)


    POI Required (Use “none” if not needed): Church


    Patients: 0 - 3


    Prisoners: 0


    Credit Reward: 6500 - 7500 credits

    Name/Type of Mission: Small fire in a church


    Units Required:


    2 Firetrucks

    1 Platform Truck


    POI Required (Use “none” if not needed): Church


    Patients: 0


    Prisoners: 0


    Credit Reward: 800 - 1400

    Can expand to: Burning Church

    Name/Type of Mission: Mass attack on sick (Train Station/ Stadium )


    Units Required:

    1 Battalion Chief

    2 Firetrucks
    4 Police Cars

    1 Mobile Air Unit (60%)

    1 Hazmat (30%) (at least 2 Hazmat educated)


    POI Required (Use “none” if not needed): Train Station / Stadium


    Patients: 5 - 30


    Prisoners: 0


    Credit Reward: 3500 - 4000 credits

    I actually like this idea, having different possibilities for rewards, so coins, credits, double credits, etc. would be pretty nice. But I don't think it should be Day 1 you get this, day 2 this. I think rather you should have it Day 1 -6 You can get credits, double, 50% off, etc., and Day 7 1-5 coins or 30-40k credits


    That'd be very nice! -> Also shouldn't be a Suggestion for just one version, but all versions of the game.

    I think of this another way, and I like that it's fair. I think if anything it should be the lower level players get more.

    This would be interesting to see as well, seeing improved payments for bigger players, maybe fewer credits rewards and more double credits rewards, free buildings? That'd be awesome to have!

    Another option would be to create a vehicle category for just Lightforce vehicles, and set those in the normal ARR so that always the nearest Lightforce vehicles are used (you'd need to set that vehicle category for each one and select "only dispatch vehicle as own vehicle class"


    (For example call the engines LF Engines and the platform trucks LF Platform, checkmark "only dispatch vehicle as own vehicle class" then put in a new ARR and your 2 new vehicle categories should show up in the selection.

    Yea, this happens when the vehicle cannot find a designated Path on roads to the mission, so it will basically "fly" to the mission. It is weird, but I don't think there's anything the devs can do to fix it.

    I'm not guaranteeing anything, but that's what I learned from my experience and the German forum.