Posts by Barake

    I was under the impression that the air tankers counted towards you tankers called for in wildfires. Mine are not. Has it always been this way or is it something new?

    I believe after a year or so of playing the truth is the algorithm used to generate missions either hates you or loves you. That said there are a couple of missions that hate you no matter what. Illegal internet activity or gun sales will always be 30 minutes from the closest Federal office. The call for a fire marshal will also be at least 30 minutes away. This is either a curse on me because I have so many stations spread across so many counties, or there is an evil genius behind this. 8)^^;(


    Enjoy the rest of your day. I will be sitting here staring at the screen waiting for my fire marshal's and FBI to arrive at their calls. ;)

    Something I am seeing built more of around here is the stand-alone ER. They handle most things a hospital ER handles the biggest exception is you can't stay overnight. They are the "triage" for a hospital. They stabilize and treat patients from car accidents, gunshot victims, work, and home accidents. If the patient is going to need follow on care, once he is stabilized, he is sent to a hospital.


    We already have the clinics, we would just add trauma and make it so you would choose between general or trauma. It could be used to generate a patient transfer.

    So a little follow up, Station 21 is a designated Hazmat station which means all personal assigned there have to be HAZMAT qualified and the vehicles there have the HAZMAT written on the sides. There is a ladder, engine, rescue, and as they put it a toolbox (HAZMAT truck) assigned there along with a battalion chief. There are 2 or 3 other stations in Jacksonville assigned to HAZMAT calls.

    Tracfan, I didn't have a problem with them raising the allowed crew number, the fact that it randomly pushed the number up on engines already in the game was an issue. Having 6 guys on a heavy rescue is realistic, putting 10 on an engine, never seen an engine so big that 10 men could ride in it. If the change had just raised the number of crew allowing the player to change them, that would have been fine. In fact, more crew on the ladder and heavy rescue is nice. It's how it was implemented that really was the issue.

    I don’t know much about this change as I’m focused on the U.K. side more now, however I believe this was only a change to the max slots not the minimum so you should be able to run a truck with 4

    You can go back and adjust them, but I have 100's of vehicles affected by this that I am going to have to go find and correct. I guess the point is, what did they do this for other than people complained they couldn't finish missions fast enough so add more crew, instead of sending more trucks. The fact they changed it is meaningless since I wouldn't change anything, but the change impacted vehicles already in the game is the real issue.

    I have to say I don't like it, 4 man trucks suddenly getting 6 or a 6 man getting 10. It didn't even apply to all the vehicles, it's random. Playing hell with my stations that don't have a large crew. Thanks for the reply.

    Today I noticed that my engine, rescue engine, and ladder trucks have their crew sizes increased. Was this intended? Is it a hiccup? I sure don't like it because I can't think of an engine in the world that has a crew of 10 or a ladder truck with a crew of 6. That is what I am seeing in my stations.