If you share an incident to your alliance then there is a chat made for that incident in it's window, this can also be made to share to the alliance chat. Hope this helps
Posts by me181
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Certain large fire calls would require a certain number of rit trained personnel. People have been suggesting the "German version" of the training/requirements more and more. This is just like any other training like that.
While this could represent a certain area or country, i don't feel this would be welcomed by everyone in the game due to it's incompatibility with other's set-ups. While I agree with bringing in new stuff, it has to work for everyone. If a more general term could be coined or a more representative training idea that would work for everyone was proposed, I would be fully behind it.
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I like this idea
This wouldn't make sense and have very little in game use, training is used to provide the skills necessary for staff in the game to operate certain vehicles, not just as a random extra skill. I understand that you may want it to have a different purpose however this wouldn't work for everyone, all I can recommend is operating a normal vehicle and renaming/using a different vehicle graphic.
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This may be because of the initial limit of units shown does not contain that group, simply load all the extra units and then select that group, i.e. where it says vehicle display limited! Load missing!
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ah right. Didnt know it had fire attached. It doesnt annoy me..just thought I'd bring it to there attention to be on the long list of fixes.
fair enough, it does seem a bit out of date to use a fire image for it
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Used to have a couple fire engines on the required vehics, probably hasn't been updated, just use a graphics pack if it annoys you
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I think if we had a special Doctor vehicle, we have them in the UK, it would be a good example of where training in game would be useful, and the advantages given above could be modelled, however I haven't heard of doctors doing anything outside of hospitals on a large scale in America (I may be wrong) so it wouldn't really be favoured.
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My point has sort of have been made by the two posts above, it's difficult to make a system that suits all. I'd rather that it is currently left in it's current state which is more open to interpretation.
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@StuartA1984 The St John Ambulance one is the old no longer used logo
He's asking for this one
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While I think it would be nice to bring in some method for differentiating between Ambulance personnel, I think this would be difficult due to the differences between the systems and also bring in advantages based upon this differentiation in game.
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Some of those seem a little unrealistic... for the purpose of this game I would start very basic then expand further, perhaps:
Car in Water
Boat in Trouble/Capsized Boat
Swimmer in Distress
These calls would absolutely have patients, but in most cases no more than 4.
I'd agree with keeping it basic, maybe also introduction of a small boat fire.
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We are mainly talking about stuff loading which sounds more like a slow connection from the server side (I've got the "server under heavy load" message a few times)From my experience the flashing doesn't affect game performance because for the computer it's just a sequence of images and some of mine have many of them to make the animation better, like this one [Blocked Image: https://i.imgur.com/VcsW6EL.png] so the high beams go lower and brighter again
Alliance events, those yes, those have a huge performance impact even when there are no units being dispatched (or responding/on scene), it just lags (more like FPS)I've never had any problems with connection issues really here, although i could foresee it being a problem for some.
I'd agree that APNGs as far as I'm aware have a negligible effect on game performance in comparison to other factors, this is just my personal opinion.Also, I'm not a big fan of UK emergency vehicles (mainly the wail siren, it's weird and sounds (really) weak in distance), but those units look great, good work
It varies a lot, particularly around here.
Also you too with the Portuguese Pack -
Personally use a host of APNGs here such as:
[Blocked Image: https://s3.amazonaws.com/missionchief/vehicle_graphic_images/image_sonderrechtes/000/007/323/original/SYP_BMW_33D_Touring_RPU_(2)_l.png?1512235566][Blocked Image: https://s3.amazonaws.com/missionchief/vehicle_graphic_images/image_sonderrechtes/000/008/403/original/SYFRS_Scania_Pump_Newl.png?1518101316]
I'm able to have at least 100 of those flickering away nicely, for me the number of missions present, particularly during alliance events is a performance tester.
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I think only have about 10 dedicated rescue stations, i used the ambulance addon to the fire station to top this up a bit to get one.
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You are right, my mistake
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Do like your idea of a water based extension and a search and rescue sort of thing however on the ambulance front, you can just rename an ambulance to a critical care one to suit your realism needs
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[Blocked Image: https://puu.sh/wXFzx/414579a484.jpg]
We will accept straight away, unless building overlap, lots of space available
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Use APNG, use a program such as RWPaint or an online animator
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That may be true in some circumstances for certain areas, I know that most in my area will only carry a max of 2, they only thing which can carry more and have a Aerial platform are quints, already in game.
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Yep, feel free, I've still yet to get the creds out of a text file somewhere in my computer.