Posts by manfromcny

    thanks....but not realistic at all to have 3 people in a chief's vehicle and even so, if there were 3 they are command folks....not traffic directors. Unless you are in a larger department the chief is in a unit alone...

    and all the mission requirements the devs have made are realistic.. but anyway, just trying to give you some less expensive alternatives

    thanks for the advice, but it was my understanding that if you "don't" have the extensions then the traffic control missions would not spawn. Have no extensions and still get them. To do as you suggest for 100s of stations in order to spread them out is way too expensive.

    i believe the extension was added in response to players talking about the specific traffic control units, but I had the need for the trained staff before they added the extension/ units. and as an alternative in stations you have fd utility, train them in traffic control, or 2 out of 3 in the chief unit, and can always train all your patrol units in it too ( though I really can't understand why pd needs the training in the first place I always thought it was a part of their normal initial academy training)

    So Chief.....if i am reading this correct, the CCTU calls will only "spawn" if you purchase and staff the CCTU?

    also double check at the top of the mission list the 5 or so red/ green buttons - the one called patient transports needs to be green to see them in the list - i had mine red for a long time ( as i never saw any) but thats where i found mine - hope it helps

    Is there an option to select what Ambulance transports a patient, in rural towns jobs come in for specialist hospitals or departments and the town may be 100 km from the nearest specialist Hospital. I dispatch an Als from the local town and then a Hem from the city. The ALS arrives quickly and then automatically selects to transport before the Hem arrives. This courses the issue of ALS, then would drive 2 Hours to a Hospital, a better option would be to treat the patient and then Hems arrives and does the transport. Once the ALS is ready for transport the HEM is stood down by the system. Is there a way around this?


    N,

    if i understand correctly - if multiple ambulances are at a scene - you want to pick the transporting unit - similar to pd - i hope it would be implemented - but i think the game assigns by FIFO , or could be just random

    it might help track down the problem by also suppling a screenshot of the ambulances at the transfer point

    also you can make a center and say call it in progress or something along that, assign new stations to that, until they are ready for calls -( just turn off that center so any assigned wont create calls ( credit to Forestry in my alliance)

    yes......true....but, i have found that with the addition of some of those "extras" the game begins to generate missions requiring them and then you can't manage because you don't have the resources. An example is the Traffic Control... it was said that if you don't activate the extension then missions won't generate of that type. It was added almost two years after I started playing and to put traffic control over 2/3 of Florida (which I cover) it would cost a huge amount. I did NOT activate the extension, yet every day I get dozens of missions I can't finish because they are requiring Traffic Control. No one has the time, desire nor the funds to go back and equip all stations to meet that extension.

    just a little FYI for traffic control - dont build the extensions - just train a bunch and stick them in a crew carrier - thats what iv done - and it works

    Developers.... Its time to fix what you have already added. You have vehicles that are not used ever. like ATV trailers, Tactical Rescue Truck. Police Motorcycle never count as a police unit on any call(problem for a long time). And they are never required. Ambulance trailers they don't help at all. They don't care for patients any more than a cop. Wildfire air support, I have purchased 10 spots for lead planes, helos, smoke jumpers. But can only use 6 of the 10.. Cant buy anymore. I have 4 smoke jumper planes that I can not buy or use. Please fix existing issues. Dont include vehicles that are not even needed/used.

    as for the police motorcycle - it actually does count as a patrol car, just cant transport, but great for the timed missions, the 2 "ambulance trailers " do actually fully treat ( and even treat and release) and will allow BLS Ambos to transport ALS patients ( fully tested in a controlled mission) also i didnt see anyone saying it - but the tactical rescue truck does act as a heavy rescue

    I had just required 35 Riot Squad 115 Miles from the nearest team, Not able to select the Riot Trailer or team in the game due to distance, are they trying to get me to spend coins to cancel the mission? Or spend coins to buy the required units etc?

    there is an option - if you also play on a mobile device - you can finish once a day watching a vid

    Yes, that's exactly what I do .... the developers are clever. The fire stations are only 35(?) coins, no matter how many you have. But the points keep rising. So, you get to a point where it is better to buy your new FS with coins, and use your credits to buy other things instead.

    As you say, I don't buy coins until the specials come about.

    and to expand on that point -wait until the devs offer station builds at 1/2 coin cost, then build like crazy - then expand those when you can, and turn off the others until ready to expand

    I believe the 2 open slots are for the 2 larger k-9 units. you will need to buy another slot for the swat units