Posts by MissionChief-Team

    This was actually an accident while managing the system translations and has been rectified since. If there is actual enthusiasm for these types of units though, feel free to make a suggestion about it :-) In some types of emergency services these can play a role (but that is very dependent on the specifics).


    Greetings

    Dennis of the dev team

    Heya, we finally circled in on it; the hint to the combined requirement was very useful as there were two intertwined issues; one in the "Drone or Investigation Wagon" requirement (which ignored the investigation wagon) and one in the display of the "missing X FBI Investigation wagon(s)" (which calculated the requirement correctly but did not display missing vehicles correctly). Both issues should now be fixed :thumbup:


    As usual, please let us know if more issues come up && Greetings

    Dennis of the dev team

    These issues (some vehicles no longer being recognized, missing rescue engines, issues with extensions not providing the required space) should have been resolved now in the last hour-ish. If you still see missions with broken requirements, these should resolve if you move any vehicle towards or away from them (as this triggers a complete recalculation).


    Sorry for the issues && Greetings

    Dennis of the dev team

    Heya y'all, this was an incorrectly generated patient requirement which coincidentally could be solved by rescue services helicopters but shouldn't have been there in the first place. We applied a hotfix so that this requirement shouldn't be generated anymore.


    Greetings

    Dennis of the dev team

    Dennis - can you ask the MissionChief AU developers to fix the problem with the "SES vehicles" not counting on missions? This started around 20 hours ago (9pm AEST on Tuesday) and still hasn't been fixed.


    Thank you in advance.

    Same team here actually :-) We fixed some issue around them yesterday, but I think I see one more coming up when the mission is centered around SES or you use them in custom alliance missions (which honestly is most of them, but in rare cases like "Injured Hiker" they may have been recognized). A fix for this is live now, this should hopefully resolve this one as well :thumbup: If anything else comes up, feel free to let us know!


    Greetings

    Dennis of the dev team

    These bugs hopefully have all been fixed within the last ~1 hour, if you still see issues first try to trigger a re-calculation of the affected mission (this can be done by just sending any vehicle there and recalling it immediately), this should clear everything up. If issues still persist, feel free to note which vehicles still don't work properly (this issue affected multiple vehicles across our games and included ATF/DEA/FBI/Brush/Wildfire/Divers/Riot Police).


    Sorry for the interruption in gameplay && Greetings

    Dennis of the dev team

    Hi y'all, these two issues should now be fixed. If you still encounter missions with unreasonable coastguard helicopter requirements, any update to them (e.g. dispatching any unit, then recalling it) should recalculate and fixup any leftover miscalculations.


    Greetings

    Dennis of the dev team

    This is rather odd, might be that an update was done on OSM to fix it that our server didn't get (they usually lag behind it for a bit, but we can see that one of them already has the "fixed" version again). Luckily at least the issue should be purely visual, as the route calculation uses a separate dataset, which hasn't been updated in a while (due to technical reasons it is a bit trickier to do that, but we plan to have a refreshed set soon).

    We will look into this, unfortunately the map issues often take a bit of time due to the amount of data involved, but at least it should only be a visual issue, not affecting gameplay.


    Greetings

    Dennis of the dev team

    Hi there,


    as you may have noticed the latest forum posts from the last week or so were suddenly gone yesterday. This was due to a database error. We have now restored all the posts. We are sorry for the inconveniences.


    Your MissionChief community team

    Sorry for the mistaken values, looks like some extra zeroes snuck in ?( We have updated the mission and it should now take the correct amount of time (if you still see the wrong value, you can force it to recalculate by withdrawing and then immediately dispatching a unit again).


    Greetings

    Dennis of the dev team

    Hello, this issue hopefully is fixed now and came in due to a broken mission update which mainly affected larger players that got a mission variant that no longer existed. Sorry that this happened, we'll take care to ensure that this kind of issue cannot show up anymore.


    Regarding the button that ChiefBoden61 mentioned: This is actually a slight "enhancement" that tries to alleviate issues with very large missions; usually you would get a timeout / server error after 15 seconds, this instead allows you to resubmit the remainder of the request. Of course ideally we fix the issue in a way that it never comes up (which isn't easy for a variety of reasons but always something we strive for with small improvements over time), but this way at least you can dispatch your units in smaller batches instead of being stuck with an error.


    Sorry again && have fun playing without issues once more

    Dennis from the developer team