The issue should hopefully be fixed now, give it another try
Greetings
Dennis of the dev team
The issue should hopefully be fixed now, give it another try
Greetings
Dennis of the dev team
And one more update, we finally managed to setup and render a fresh map server which should no longer have any issues. If you still see broken roads first try to refresh the page and clear your browser cache. If you see issues afterwards still, let us know which places might be affected so we can check them out. We will leave the map data frozen in time for now on their current state and will observe if there are any more attacks on the OSM project before proceeding with live updates again. Better to have a working map that is minimally outdated than a broken one
Greetings
Dennis of the dev team
Heya y'all,
for an update: we are still working on this issue, unfortunately the vandalism on OSM has continued making this an ongoing issue. Working with maps is (due to the size of the world that needs to be rendered) an annoyingly slow process, which usually takes a few days to restore the full world to a clean state. We are working in the background on restoring one of our two servers to a clean state and will probably freeze it there for a bit (and devise a strategy, as jxn_30 mentioned) to be able to react on this. In any case providing a proper map is obviously very core to the game and we are working on this!
Greetings
Dennis of the dev team
This has now been fixed.
Hi,
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Your MissionChief community team
This was an issue with a patch deployed this afternoon, we just applied a fix which should remedy this. Hopefully this fixes your issues as well
Greetings
Dennis of the dev team
This was actually an accident while managing the system translations and has been rectified since. If there is actual enthusiasm for these types of units though, feel free to make a suggestion about it In some types of emergency services these can play a role (but that is very dependent on the specifics).
Greetings
Dennis of the dev team
Today we updated the handling of the vehicle markets quite a bit and revamped the rule system. Hopefully this solved your issue as well. If not, let us know.
Greetings
Dennis of the dev team
Hello, this issue should be fixed now, some extensions didn't have the correct permissions.
Greetings
Dennis of the dev team
Hi, unfortunately an issue prevented the scheduled launch of the tasks on Saturday / Sunday; we have patched the tasks a few hours ago and added some extra tasks to make up for the difference over the coming days.
Greetings
Dennis of the dev team
Heya, we finally circled in on it; the hint to the combined requirement was very useful as there were two intertwined issues; one in the "Drone or Investigation Wagon" requirement (which ignored the investigation wagon) and one in the display of the "missing X FBI Investigation wagon(s)" (which calculated the requirement correctly but did not display missing vehicles correctly). Both issues should now be fixed
As usual, please let us know if more issues come up && Greetings
Dennis of the dev team
We are sorry that there was an issue with the award, this has now been fixed and it should count properly from now on. To make sure you don't miss the award we let the missions run for two more days.
Your MissionChief team
These issues (some vehicles no longer being recognized, missing rescue engines, issues with extensions not providing the required space) should have been resolved now in the last hour-ish. If you still see missions with broken requirements, these should resolve if you move any vehicle towards or away from them (as this triggers a complete recalculation).
Sorry for the issues && Greetings
Dennis of the dev team
Heya, it was a known error and has been fixed within the last hour, rescue engines should now be in their familiar place again
Greetings
Dennis of the dev team
Heya y'all, this was an incorrectly generated patient requirement which coincidentally could be solved by rescue services helicopters but shouldn't have been there in the first place. We applied a hotfix so that this requirement shouldn't be generated anymore.
Greetings
Dennis of the dev team
Dennis - can you ask the MissionChief AU developers to fix the problem with the "SES vehicles" not counting on missions? This started around 20 hours ago (9pm AEST on Tuesday) and still hasn't been fixed.
Thank you in advance.
Same team here actually We fixed some issue around them yesterday, but I think I see one more coming up when the mission is centered around SES or you use them in custom alliance missions (which honestly is most of them, but in rare cases like "Injured Hiker" they may have been recognized). A fix for this is live now, this should hopefully resolve this one as well
If anything else comes up, feel free to let us know!
Greetings
Dennis of the dev team
Finally got it, this one should now be fixed as well and FBI Investigation Wagons being recognized again (might again need any action on the mission but should then finally clear it up)
Greetings
Dennis of the dev team
These bugs hopefully have all been fixed within the last ~1 hour, if you still see issues first try to trigger a re-calculation of the affected mission (this can be done by just sending any vehicle there and recalling it immediately), this should clear everything up. If issues still persist, feel free to note which vehicles still don't work properly (this issue affected multiple vehicles across our games and included ATF/DEA/FBI/Brush/Wildfire/Divers/Riot Police).
Sorry for the interruption in gameplay && Greetings
Dennis of the dev team
Hi y'all, these two issues should now be fixed. If you still encounter missions with unreasonable coastguard helicopter requirements, any update to them (e.g. dispatching any unit, then recalling it) should recalculate and fixup any leftover miscalculations.
Greetings
Dennis of the dev team
There was an issue in our translation files (so you got all this instead of just "Trailer"), which should now have been resolved since the content pack release today
Greetings
Dennis of the dev team