Posts by MissionChief-Team

    This might actually be a possibility, when the user deletes their account, we're looking into this. Of course in that case the mission should have been at least aborted in a way that all vehicles return on their own. We are looking into that and how to prevent it, meanwhile feel free to post here or contact support with any vehicle link still stuck at that mission, then we can release them manually.


    Greetings
    Dennis of the dev team

    While the mission was fixed, it also became kind-of invalid as a subsequent mission to serving an eviction notice; those of you, that got the mission as a subquent following therefore got the "broken" version of the mission. We have fixed up the issue and corrected the invalid missions manually, so everything should be working properly again. Let us know if there are any more issues surrounding this.


    Greetings
    Dennis for the dev team

    Oh dear, that's definitely not what was intended. Seems a minor patch accidentally made the sheriff unit half prisoner transport, half patient transport (which definitely is not a good idea ;-) ). We have identified the issue and fixed it up just now, so hopefully all sheriff units are properly accessible again.


    Sorry for the inconvenience && Greetings
    Dennis of the dev team

    Seems today's update got a performance regression when handling large amounts of people in stations, we've patched this out ASAP and the situation hopefully has been resolved.


    Dennis of the dev team

    Hello, there was an issue with MapKit maps that has been fixed roughly 3.5 hours ago (14:40 UTC / 10:40 ET), hopefully this resolves your issue as well. Otherwise let us know with more details :-)


    Greetings
    Dennis of the dev team

    This currently is due to the new map filters; you can still see other player's buildings in their profile. Alliance member buildings are a tad tricky due to the large amount present in some alliances but we're looking into reintroducing this safely and without performance impacts for those that don't want to use them (larger alliances easily can contain a few thousand buildings).


    Greetings
    Dennis from the dev team

    Apologies, there was indeed a minor mixup, but the checkbox "Disable earthquake missions" can now be found in your dispatch center and will deactivate the four earthquake related missions.


    Greetings
    Dennis from the dev team

    Hm, we're about to roll out a bugfix that could address this issue. Please check with the next update within the next days if this comes up still and report back here.


    I assume if this happens, all tabs (missions, buildings, chat) are affected just the same?

    The app itself is up, but we've heard random cases of that orange screen in the past, but it is a different issue.


    Can you provide more info about the device you're using, actions you did around the time of the issue; is it reproducible or just happaned one-time?