I think just generally they should just act as a ILB
It would make sense for all ALBs to act as ILBs, as they all have small inflatables on, such as a Y boat, which are all technically ILBs.
I think just generally they should just act as a ILB
It would make sense for all ALBs to act as ILBs, as they all have small inflatables on, such as a Y boat, which are all technically ILBs.
Hi, don't suppose anyone may be able to make a building icon for Humber Rescue and Hornsea Inshore Rescue please? Two independent Lifeboats in East Riding of Yorkshire.
The new update has dropped with the specialised stations, FAQ can be found here: https://xyrality.helpshift.com…w30O8MPA2-e86LINm9CVflsOo
I have a question - When you've bought the extension, and then enabled the specialisation, it still shows a tab "duration, 2 days". Are the specialisations not permanent, and we have to rebuy every 2 days?
Also the missions seem to be spawning all variants, eg with the foam specialisation, you still spawn the non-foam version of HGV Fire, as well as the foam version. Not sure if this is intended?
I believe the duration of 2 days is how long it takes for the specialisation to be built.
An option to connect vehicles that are crossed crewed would be good. This could work in a similar way to the prime mover system.
For example, if an ALP is cross crewed by a pump crew, you could assign the ALP to the pump. This would then mean that, if the ALP was at station, but the pump was out of station but available, the pump would respond back to station when mobilised with the ALP. The ALP would stay status 3 at station, then once the pump returned to station, both vehicles would set off to the incident. This would simulate the pump crew collecting the ALP or other cross crewed vehicle from station, which happens in real life.
An option at fire stations to send other appliances on cover would be good. It could maybe work like a staging area, where the vehicle would be available as it travels to the station then goes status 2 when at the station.
For example, if appliance A is out, then appliance B from another station could be sent on cover. When appliance A returns to station, appliance B is then released from the station and travels back to its own station. To avoid this being abused, maybe a time limit could be added, so appliances automatically travel back to their own station after an hour or so.
Appliances could be sent on cover via a tab on the station, as pictured below. It could display the 5 closest water ladders for example.
Generic UK Police VW Crafter:
Derbyshire Police VW Crafter:
Tell me about it. About 8 months ago I designed a small mission pack. It contained about 8 missions, all of which were 1 officer missions. Ended up having to be binned because of this feature. It’s been in the game since day 1 (on all versions) and seems like it would/will be hard to remove.
Could these missions work using something like 'Fire officer can replace fire engine' as some missions can have the pump replaced with an RSU.
anything for east midlands??
List of EMAS vehicles + stations (from 2018)
https://www.whatdotheyknow.com…0FOI%2018%20402.xlsx.html
Maps of EMAS stations (pages 13-15)
https://www.nottinghamshire.go…KZMwaG1PaO=ctNJFf55vVA%3D
It’s perfectly acceptable to share any graphics, although it’s generally expected that you advise whether they were originals by you, or edited by you. And if possible, but it isn’t always possible, to credit the original creator. However there’s nothing wrong with sharing what you have, even if it wasn’t originally made by you.
I am very careful about this sort of thing, as when I started making graphics a few years ago I was warned that certain graphics I had edited needed to be removed from a public graphics pack, as the original creator didn't want them to be distributed.
Could you please send them to me? I play out of notts and derby:) all of the east midlands.
Unfortunately I can't share many as the original graphic bases aren't mine.
East Midlands Ambulance Service Mobile Emergency Operations Centre
Gloucestershire Police BMW X5 Armed Response Vehicle
Do different units have different default speeds? I.e. a Quint will be slower than an Engine, which should be slower than a patrol car, motorcycle, heli, etc?
I believe some do, for example, a helicopter is faster than all other vehicles, boats are also faster than land vehicles.
somewhere i saw before a version with a POD full of IBC containers. Is that another version of this?
thanks.
Derbyshire Fire and Rescue Foam Response Unit – Bence Coachworks (whbence.co.uk)
Do foam units work the same foam-wise as CAFS RP/WrL? or do some larger-scale missions need an actual foam unit over CAFS like how missions require a water carrier?
I believe a CAFS vehicle, foam pod and water foam carrier all do the same thing foam wise. Eg, if a mission requires a foam unit, then any vehicle with foam will work.
Did you destroy them? Or did you refund them? 2 different options.
1 as you are aware gives you nothing (Demolish)
2 is Refund within 24 hour period get back what you spent(coins/credits).
I clicked the button at the bottom which said 'refund building'.
Earlier today I built 2 small ambulance stations with coins, and then destroyed them a few minutes later, but without getting a refund. Anyone know why this happened?
[Blocked Image: https://media.discordapp.net/attachments/850095198658232330/919557574607646720/unknown.png?width=1440&height=80]
HM Coastguard Mitsubishi Eclipse