Posts by gorilla

    Great idea but for some of us realistic play is impossible due to where we cover.


    Any changes to add in Wholetime, RDS and Volunteer system as well as watches would need to see massive change to how calls spawn as well.


    Just now I cover a huge area of Scotland with urban, suburban, rural and island communities now in the urban and suburban areas and well the current call system doesn't reflect this as I can get what would be a rural call I'm the centre of Glasgow or I'll get Firearms attacks on remote islands where that would be unlikely (I've mitigated this with use of dispatches)


    I can not play with realistic units at stations due to the nature of the call system as response times for Hazmat, ICCU, ARV and other specialist units would be in excess of an hour for some locations which yes in real life happens but given those locations are extremely unlikely to need a specialist response.


    So until the call spawn system is improved adding a duty system would not really benefit players.


    Would it be a good addition yes, but as Caolan said it needs to be done in a way that can be easily managed I certinally wouldn't like to have to go through every station to sort it out.

    You can do this with the current AARR set up.


    Just as CC as a custom category to units that have Critical Care staff assigned.


    Do not tick the dispatch just as custom class box.


    This way it will dispatch is either it's normal class or can dispatch as CC


    I did use this extensively as I worked to add CC staff to all ambulances.

    Just now I don't use RRV much only have 4 at hems bases and that's it.


    All my ambulances ar double crew with critical care for both.

    I already use prisons as Custody Units for me alliance, always have.


    Prisons in game need an overhaul in how they work. It's a whole side of the game to develop though and one that is not an immediate priority.

    I would say prisons need to be changed in game as in UK you do not go to a prison from being detained/arrested by police. You are held over in custody at either a police station or custody centre until you can appear at court for a bail hearing. At a bail hearing you are either released on bail or remanded to custody awaiting trial this is when you are taken to a prison.


    Dedicated police custody units typically cover all of a forces area or cover a division within that force. Although most police stations will have a custody suite avaliable.

    Everyone who has asked me about the issue has had the same advice, just turn off the EMS stand down option in the dispatch Centre settings till its fixed, yes its annoying for players who have paid for premium but it should be fixed soon hopefully.

    Yep, I constantly switch it on and off just now. Typically go through list with it on and then see what's left. Switch it off then clear everything.


    Annoying yes but workable

    If you want to separate out the RSU give them their own classification, as don't see them changing the options anytime soon.


    Once the Rescue Pump becomes avaliable though your best just getting them and replacing all RSU with an RP.

    The big thing I'd say is also needed is added beds as most A&E departments have access to way more than 30 beds.


    My local which isn't a major hospital has access to around 50 to 60 beds within what's considered their ED these beds include ones in CAU, MIU, Majors and Minors plus resus basically they stuff patients in where ever they can fit them and have the bed managers hunting forna suitable ward bed for them.


    Those in Resus and Majors are top of list to be moved to wheres best and are normally gone from the ED within 3 hours.


    Minors are typically either discharged within 3 to 6 hours or moved to CAU if they are expected to breach 6 hours (normally any that's going to breach the 3 hour target are moved here as that gets them off the clock) or if condition worsens go to Majors


    CAU are normally those minor patients that need further examination or GP referrals and would be either discharged or moved within 24 hours of admission to the ED. These patients are considered off the clock for the ED but are still technically an ED patient.


    MIU are walk ins and normally never admitted to Hospital.


    Now there are more emergency admissions that boycott EDs especially cardiac cases these have been known to be delivered directly to either the cath lab or the cardiac unit so would avoid the ed.


    Now I do like Caolans idea on the times as that would be more suitable for the game but as he says make use of the departments more especially ones like cardiac where even if the patient goes in via ED they are moved quickly to that department and same with nurology.


    Calls like child birth should not cost any patient place in the ED side as these almost always go direct to the Gynecology/Maternity units yes there are exceptions but mostly they don't see ED.


    But before waiting times are introduced we need more beds for it to be realistic as some of us can easily fill all our hospitals in an hour or so just now. Today I had done a quick run through my list and 3 out of my 7 hospitals and 4 of my 8 clinics were full within the first hour or so. If I was able to keep jobs going I'd have been using alliance beds, which on a day where I get a good bit of time in the game I could fill easily too.


    Once we have more beds then yes waiting times would be good.


    Also adding in ambulance downtime is needed as they always go off the run after transporting for cleaning can be 10 mins or out of service return to station as needs full decontamination. Also crew welfare can have them go off the run after a call even if it's just for the crew to have a decompress from the case or just a quick head wobble and back at it.


    Lots could be done with this part of the game but just now I'd rather see the medical upgrade that's due as that will bring more features to that side of the game.

    You can only join one alliance.


    There is no way you can join more than one at a time and tube fair there would be no real reason to do this.


    You may be innan area with no alliances or the alliances have criteria for members and you do not meet them.


    Also to join another alliance you must leave your current alliance first then apply to join the new alliance

    So is that taking water rescue expansion off the list then


    Thought that was ready to go.


    As for the other stuff, will be great to see more police features added.


    There is already a good base of units on that side, so will be great to see some more custom units.

    No point in another station building as you can build small ones and not expand them.


    Playing fully realistic in game is bit really possible as some of the calls you get are not entierly realistic.


    What I am doing is playing realistic locations only and then putting a good selection of units in all stations.


    It is a lot easier to manage and helps cut down on response times.


    I'd say provide the best possible cover you can, and do not replicate real life as to be perfectly honest is the services have been cut back so severely in real life they are not efficient now.

    I'd rather see a whole different system set for patient transfers.


    Basically would like to see it where we can have all clinics spawn a transport request and that request needs to be handled to take patient to appropriate hospital with required speciality.


    Also include that HEMS can be used as a transport unit.


    I know that throughout the UK there are plenty of cases of patients being transferred for emergency care from a basic ED to a MTC or even specialist treatment centre.


    Here in Scotland we often see patients transferred to either Aberdeen, Dundee, Glasgow and Edinburgh for specialist treatment even from a standard Hospital typically if it's from a mainland Hospital it will be a land transfer as most can be done quickly and supported well with the specialist teams from SCOTSTAR and Police Scotland where escorts are needed. If it's a island or long distance eg Aberdeen to Glasgow or Edinburgh it will be air transfer.


    I know we can not fully replicate what is in real life but having all clinics set to spawn transfers no matter distance would be great this could even be switched off if some don't want these missions. But would be great to have the option.


    I'd like to be able to transfer a critical patient from Islay out to the QEUH as this is what happens in reality, even from further afield like Stornoway can be transferred down to Glasgow.

    I'd just add a custom category, I've done it for a lot of units just to sort them out more.


    Even got sets set to be different categories depending on what area and dispatch I have them on.

    I don't see point in having MRT just now as there is nothing for it, once they being out MRT units and calls then fair enough I'll add it in. However with MRT given they cover a huge area the game needs to show that. The ones local to me cover a huge patch.


    Also MRT calls are going to be difficult to manage yes poi will help but mostly MRT is rural.

    No, it is being removed from the event because it doesn't fit in and is extremely resource intensive. It was a bug with the mission IDs so was never intended to be included in the event.

    Cool, it is a good call and was well received here, would be good to have it as part of another event idea.