Posts by EMS-Chief
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I received an update from the devs.
They believe they have isolated the issue with these vehicles and a fix should be implemented by next Monday.
They should treat transportable patients to 10% and treat and clear patients who do not require transports.
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I have no problems clearing this call with a EMS Mobile Command vehicle.
I get them regularly and clear them without issue. I'm not understanding what you're asking.
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Please do not post just to "bump" a thread.
Thank you.
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You will need to contact support directly.
We are unable to assist with password issues through the forum channel.
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Our team is investigating the possibility of adding this and what it would look like.
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See an example on this thread:
ALS Medical Training for Fire Apparatus
This vehicle is based on the real life apparatus that is a transporting ALS fire engine.
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So the ask is to change the EMS Engine/Ambulance to NOT transport?
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Maintenance and Vehicle Downtimes have been previous discussed and voted down. This is not something that will be implemented. Those with larger setups would not be able to maintain such a requirement.
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I can ask the devs for this, but the utility counts as a heavy rescue vehicle, so I suspect that's why it was not included.
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This has always been like this.
Please refer to: https://xyrality.helpshift.com…s-getting-more-expensive/
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I've asked for clarity with the team.
Could you provide a screenshot of the Mass Casualty trailers not treating patients.
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Sorry, I thought I replied to this post. I did reach out to the devs and advised them of the issue. The investigated and resolved the issue, thus the extended Thanksgiving mission period.
Sorry again.
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As previously indicated, a few years back this was implemented and it broke many users setups causing issues, which required the devs to roll back the changes.
With that being said, I do not believe they are going to venture and re-do this.
Thank you,
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This would not fall under the scope of missionchief, as it is not an emergency response service.
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This commonly occurs when an extension is purchased and completed which has a bay component.
When an extension that includes bays is completed, it will only allow you to purchase the vehicles from the extension.
If you purchase another bay, you'll once again be able to access all vehicle options.
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I brought something like this up to the devs.
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Thanks Curiosity03 - I missed that.
That just looks like a temporary issue that occurs when expanding the vehicle list. I think it's just a timing thing related to other vehicle movements. Generally, when you click on the other will automatically click. I've seen it myself, but since it's a temporary issue that generally clears it up, I've just ignored it myself.
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Your screenshot does not show any duplicated units.
The circle unit "Putnam Haz Mat 141" is only listed once.
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